283 lines
8.7 KiB
Lua
Executable file
283 lines
8.7 KiB
Lua
Executable file
ts_furniture = {}
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-- If true, you can sit on chairs and benches, when right-click them.
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ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true)
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ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true)
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ts_furniture.kneeling_bench = minetest.settings:get_bool("ts_furniture.kneeling_bench", false)
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-- Used for localization
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local S = minetest.get_translator("ts_furniture")
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local has_player_monoids = minetest.get_modpath("player_monoids")
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-- Get texture by node name
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local T = function (node_name)
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local def = minetest.registered_nodes[node_name]
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if not (def and def.tiles) then
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return ""
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end
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local tile = def.tiles[5] or def.tiles[4] or def.tiles[3] or def.tiles[2] or def.tiles[1]
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if type(tile) == "string" then
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return tile
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elseif type(tile) == "table" and tile.name then
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return tile.name
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end
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return ""
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end
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-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL)
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-- Thomas S. modified it, so that it can be used in this mod
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if ts_furniture.enable_sitting then
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ts_furniture.sit = function(pos, _, player)
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local name = player:get_player_name()
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if not player_api.player_attached[name] then
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if vector.length(player:get_velocity()) > 0.5 then
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minetest.chat_send_player(player:get_player_name(), 'You can only sit down when you are not moving.')
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return
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end
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player:move_to(pos)
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player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0})
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if has_player_monoids then
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player_monoids.speed:add_change(player, 0, "ts_furniture:sit")
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player_monoids.jump:add_change(player, 0, "ts_furniture:sit")
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player_monoids.gravity:add_change(player, 0, "ts_furniture:sit")
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else
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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end
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player_api.player_attached[name] = true
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minetest.after(0.1, function()
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if player then
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player_api.set_animation(player, "sit" , 30)
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end
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end)
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else
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ts_furniture.stand(player, name)
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end
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end
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ts_furniture.up = function(_, _, player)
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local name = player:get_player_name()
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if player_api.player_attached[name] then
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ts_furniture.stand(player, name)
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end
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end
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ts_furniture.stand = function(player, name)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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if has_player_monoids then
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player_monoids.speed:del_change(player, "ts_furniture:sit")
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player_monoids.jump:del_change(player, "ts_furniture:sit")
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player_monoids.gravity:del_change(player, "ts_furniture:sit")
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else
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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player_api.player_attached[name] = false
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player_api.set_animation(player, "stand", 30)
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end
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-- The player will stand at the beginning of the movement
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if ts_furniture.globalstep and not minetest.get_modpath("cozy") then
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local ctrl = player:get_player_control()
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if default.player_attached[name] and not player:get_attach() and
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(ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump) then
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ts_furniture.up(nil, nil, player)
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end
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end
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end)
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end
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end
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-- End of [cozy] code
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local furnitures = {
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["chair"] = {
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description = "Chair",
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sitting = true,
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nodebox = {
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{ -0.3, -0.5, 0.2, -0.2, 0.5, 0.3 }, -- foot 1
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{ 0.2, -0.5, 0.2, 0.3, 0.5, 0.3 }, -- foot 2
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{ 0.2, -0.5, -0.3, 0.3, -0.1, -0.2 }, -- foot 3
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{ -0.3, -0.5, -0.3, -0.2, -0.1, -0.2 }, -- foot 4
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{ -0.3, -0.1, -0.3, 0.3, 0, 0.2 }, -- seating
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{ -0.2, 0.1, 0.25, 0.2, 0.4, 0.26 } -- conector 1-2
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},
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craft = function(recipe)
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return {
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{ "", "group:stick" },
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{ recipe, recipe },
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{ "group:stick", "group:stick" }
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}
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end
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},
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["table"] = {
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description = "Table",
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nodebox = {
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{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, -- foot 1
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 } -- table top
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},
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craft = function(recipe)
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return {
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{ recipe, recipe, recipe },
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{ "group:stick", "", "group:stick" },
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{ "group:stick", "", "group:stick" }
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}
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end
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},
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["small_table"] = {
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description = "Small Table",
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nodebox = {
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{ -0.4, -0.5, -0.4, -0.3, 0.1, -0.3 }, -- foot 1
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{ 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2
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{ -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3
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{ 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4
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{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 } -- table top
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},
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craft = function(recipe)
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return {
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{ recipe, recipe, recipe },
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{ "group:stick", "", "group:stick" }
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}
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end
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},
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["tiny_table"] = {
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description = "Tiny Table",
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nodebox = {
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{ -0.5, -0.1, -0.5, 0.5, 0, 0.5 }, -- table top
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{ -0.4, -0.5, -0.5, -0.3, -0.1, 0.5 }, -- foot 1
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{ 0.3, -0.5, -0.5, 0.4, -0.1, 0.5 }, -- foot 2
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},
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craft = function(recipe)
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local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
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return {
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{ bench_name, bench_name }
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}
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end
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},
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["bench"] = {
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description = "Bench",
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sitting = true,
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nodebox = {
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{ -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating
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{ -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1
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{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 } -- foot 2
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},
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craft = function(recipe)
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return {
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{ recipe, recipe },
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{ "group:stick", "group:stick" }
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}
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end
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}
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}
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if ts_furniture.kneeling_bench then
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furnitures.kneeling_bench = {
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description = "Kneeling Bench",
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nodebox = {
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{ -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 },
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{ -0.4, -0.5, -0.2, -0.3, -0.3, 0.5 },
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{ 0.3, -0.5, -0.2, 0.4, -0.3, 0.5 },
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{ -0.5, -0.3, -0.2, 0.5, -0.2, 0.2},
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{ -0.5, 0.4, 0.15, 0.5, 0.5, 0.55},
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},
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craft = function(recipe)
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local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
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return {
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{ recipe, "" },
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{ recipe, bench_name }
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}
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end
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}
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end
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local ignore_groups = {
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["wood"] = true,
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["stone"] = true,
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["tree"] = true
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}
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function ts_furniture.register_furniture(recipe, description, tiles)
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if not tiles then
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tiles = T(recipe)
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end
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local recipe_def = minetest.registered_items[recipe]
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if not recipe_def then
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return
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end
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local groups = {}
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for k, v in pairs(recipe_def.groups) do
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if not ignore_groups[k] then
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groups[k] = v
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end
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end
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for furniture, def in pairs(furnitures) do
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local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
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if def.sitting and ts_furniture.enable_sitting then
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def.on_rightclick = ts_furniture.sit
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def.on_punch = ts_furniture.up
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end
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minetest.register_node(":" .. node_name, {
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description = S(description .. " " .. def.description),
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = { tiles },
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = def.nodebox
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},
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on_rightclick = def.on_rightclick,
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on_punch = def.on_punch
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})
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minetest.register_craft({
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output = node_name,
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recipe = def.craft(recipe)
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})
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end
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end
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ts_furniture.register_furniture("default:aspen_wood", "Aspen")
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ts_furniture.register_furniture("default:pine_wood", "Pine")
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ts_furniture.register_furniture("default:acacia_wood", "Acacia")
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ts_furniture.register_furniture("default:wood", "Wooden")
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ts_furniture.register_furniture("default:junglewood", "Jungle Wood")
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if (minetest.get_modpath("moretrees")) then
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ts_furniture.register_furniture("moretrees:apple_tree_planks", "Apple Tree")
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ts_furniture.register_furniture("moretrees:beech_planks", "Beech")
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ts_furniture.register_furniture("moretrees:birch_planks", "Birch")
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ts_furniture.register_furniture("moretrees:fir_planks", "Fir")
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ts_furniture.register_furniture("moretrees:oak_planks", "Oak")
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ts_furniture.register_furniture("moretrees:palm_planks", "Palm")
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ts_furniture.register_furniture("moretrees:rubber_tree_planks", "Rubber Tree")
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ts_furniture.register_furniture("moretrees:sequoia_planks", "Sequoia")
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ts_furniture.register_furniture("moretrees:spruce_planks", "Spruce")
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ts_furniture.register_furniture("moretrees:willow_planks", "Willow")
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end
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if minetest.get_modpath("ethereal") then
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ts_furniture.register_furniture("ethereal:banana_wood", "Banana")
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ts_furniture.register_furniture("ethereal:birch_wood", "Birch")
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ts_furniture.register_furniture("ethereal:frost_wood", "Frost")
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ts_furniture.register_furniture("ethereal:mushroom_trunk", "Mushroom")
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ts_furniture.register_furniture("ethereal:palm_wood", "Palm")
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ts_furniture.register_furniture("ethereal:redwood_wood", "Redwood")
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ts_furniture.register_furniture("ethereal:sakura_wood", "Sakura")
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ts_furniture.register_furniture("ethereal:scorched_tree", "Scorched")
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ts_furniture.register_furniture("ethereal:willow_wood", "Willow")
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ts_furniture.register_furniture("ethereal:yellow_wood", "Healing Tree")
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end
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