minetest-mm/mods/plantlife_modpack/pl_waterlilies/init.lua
2024-12-19 12:55:40 +01:00

185 lines
5.4 KiB
Lua

-- support for i18n
local S = minetest.get_translator("pl_waterlilies")
local fill_ratio = minetest.settings:get("pl_waterlilies.waterlily_rarity") or 0.03
local function get_ndef(name)
return minetest.registered_nodes[name] or {}
end
local lilies_list = {
{ nil , nil , 1 },
{ "225", "22.5" , 2 },
{ "45" , "45" , 3 },
{ "675", "67.5" , 4 },
{ "s1" , "small_1" , 5 },
{ "s2" , "small_2" , 6 },
{ "s3" , "small_3" , 7 },
{ "s4" , "small_4" , 8 },
}
local lilynames_list = {}
for i in ipairs(lilies_list) do
local deg1 = ""
if lilies_list[i][1] ~= nil then
deg1 = "_"..lilies_list[i][1]
end
table.insert(lilynames_list, "flowers:waterlily"..deg1)
end
for i in ipairs(lilies_list) do
local deg1 = ""
local deg2 = ""
local lily_groups = {snappy = 3,flammable=2,flower=1}
if lilies_list[i][1] ~= nil then
deg1 = "_"..lilies_list[i][1]
deg2 = "_"..lilies_list[i][2]
lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
end
minetest.register_node(":flowers:waterlily"..deg1, {
description = S("Waterlily"),
drawtype = "nodebox",
tiles = {
"flowers_waterlily"..deg2..".png",
"flowers_waterlily"..deg2..".png^[transformFY"
},
use_texture_alpha = "clip",
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = lily_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
node_placement_prediction = "",
liquids_pointable = true,
drop = "flowers:waterlily",
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
end
local keys = placer:get_player_control()
local pt = pointed_thing
local place_pos = nil
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local under_node = minetest.get_node(pt.under)
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if get_ndef(under_node.name)["buildable_to"] then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source" and get_ndef(top_node.name)["buildable_to"] then
place_pos = top_pos
else
return
end
elseif get_ndef(above_node.name)["buildable_to"] then
place_pos = pt.above
end
local pname = placer:get_player_name()
if place_pos and not minetest.is_protected(place_pos, pname) then
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
if not keys["sneak"] then
local waterlily = math.random(1,8)
if waterlily == 1 then
nodename = "flowers:waterlily"
elseif waterlily == 2 then
nodename = "flowers:waterlily_225"
elseif waterlily == 3 then
nodename = "flowers:waterlily_45"
elseif waterlily == 4 then
nodename = "flowers:waterlily_675"
elseif waterlily == 5 then
nodename = "flowers:waterlily_s1"
elseif waterlily == 6 then
nodename = "flowers:waterlily_s2"
elseif waterlily == 7 then
nodename = "flowers:waterlily_s3"
elseif waterlily == 8 then
nodename = "flowers:waterlily_s4"
end
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
end
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_decoration({
name = "flowers:waterlily"..deg1,
decoration = {"flowers:waterlily"..deg1},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = "default:sand",
num_spawn_by = 1,
fill_ratio = fill_ratio,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:waterlily"..deg1 .."_relative",
decoration = {"flowers:waterlily"..deg1},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = lilynames_list,
num_spawn_by = 1,
fill_ratio = fill_ratio*1.25,
check_offset = -1,
y_min = 1,
y_max = 1,
})
minetest.register_decoration({
name = "flowers:waterlily"..deg1 .."_relative",
decoration = {"flowers:waterlily"..deg1},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
spawn_by = lilynames_list,
num_spawn_by = 1,
fill_ratio = fill_ratio*1.5,
check_offset = -1,
y_min = 1,
y_max = 1,
})
end
minetest.register_alias( "flowers:flower_waterlily", "flowers:waterlily")
minetest.register_alias( "flowers:flower_waterlily_225", "flowers:waterlily_225")
minetest.register_alias( "flowers:flower_waterlily_45", "flowers:waterlily_45")
minetest.register_alias( "flowers:flower_waterlily_675", "flowers:waterlily_675")
minetest.register_alias( "trunks:lilypad", "flowers:waterlily_s1")
minetest.register_alias( "along_shore:lilypads_1", "flowers:waterlily_s1")
minetest.register_alias( "along_shore:lilypads_2", "flowers:waterlily_s2")
minetest.register_alias( "along_shore:lilypads_3", "flowers:waterlily_s3")
minetest.register_alias( "along_shore:lilypads_4", "flowers:waterlily_s4")