56 lines
2 KiB
Lua
56 lines
2 KiB
Lua
local players_income = {}
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local income_enabled = minetest.settings:get_bool("currency.income_enabled", true)
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local creative_income_enabled = minetest.settings:get_bool("currency.creative_income_enabled", true)
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local income_item = minetest.settings:get("currency.income_item") or "currency:minegeld_10"
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local income_count = tonumber(minetest.settings:get("currency.income_count")) or 1
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local income_period = tonumber(minetest.settings:get("currency.income_period")) or 720
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if income_enabled then
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local timer = 0
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if creative_income_enabled then
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= income_period then
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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players_income[name] = income_count
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minetest.log("info", "[Currency] basic income for "..name)
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end
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end
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end)
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else
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= income_period then
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not (privs.creative or privs.give) then
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players_income[name] = income_count
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minetest.log("info", "[Currency] basic income for "..name)
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end
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end
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end
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end)
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end
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local function earn_income(player)
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if not player or player.is_fake_player then return end
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local name = player:get_player_name()
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local ic = players_income[name]
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if ic and ic > 0 then
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local inv = player:get_inventory()
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inv:add_item("main", {name=income_item, count=ic})
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players_income[name] = nil
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minetest.log("info", "[Currency] added basic income for "..name.." to inventory")
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end
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end
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minetest.register_on_dignode(function(pos, oldnode, digger) earn_income(digger) end)
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minetest.register_on_placenode(function(pos, node, placer) earn_income(placer) end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) earn_income(player) end)
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end
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