minetest-mm/mods/compost/init.lua
2024-12-19 12:55:40 +01:00

411 lines
12 KiB
Lua

--File name: init.lua
--Project name: compost, a Mod for Minetest
--License: General Public License, version 3 or later
--Original Work Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
--Modified Work Copyright (C) Vitalie Ciubotaru <vitalie at ciubotaru dot tk>
--Modified Work Copyright (C) 2017-2020 bell07
local S = minetest.get_translator("compost")
compost = {
processing_duration = tonumber(minetest.settings:get("compost_duration_seconds")) or 300,
compostable_groups = {'flora', 'leaves', 'flower', 'plant', 'sapling'},
compostable_items = {
['default:papyrus'] = true,
['farming:wheat'] = true,
['default:sand_with_kelp'] = true,
['default:marram_grass_1'] = true,
},
base_return_item = "default:dirt",
returnable_rarity = tonumber(minetest.settings:get("compost_extra_result_rarity")) or 300,
returnable_groups = {'flora', 'sapling', 'seed'},
returnable_items_indexed = {},
returnable_items = {
['flowers:waterlily'] = true,
['default:papyrus'] = true,
}
}
local garden_soil = minetest.settings:get_bool("compost_garden_soil") ~= false
local function clear_item_name(itemname)
local out_itemname = itemname:gsub('"','')
out_itemname = minetest.registered_aliases[out_itemname] or out_itemname
if not minetest.registered_items[out_itemname] then
for z in out_itemname:gmatch("[^%s]+") do
local item = minetest.registered_aliases[z] or z
if minetest.registered_items[item] then
return item
end
end
end
return out_itemname
end
function compost.collect_items()
-- add simple decorations (flowers, grass, mushrooms) to returnable list
for _, deco in pairs(minetest.registered_decorations) do
if deco.deco_type == "simple" then
local entry = deco.decoration
local list = minetest.get_node_drops(entry)
for _, itemname in ipairs(list) do
local clear_name = clear_item_name(itemname)
if clear_name then
compost.returnable_items[clear_name] = true
end
end
end
end
-- Parse both groups lists to the items lists
for itemname, item in pairs(minetest.registered_items) do
for _, group in ipairs(compost.compostable_groups) do
if item.groups[group] then
compost.compostable_items[itemname] = true
end
end
if not item.groups.not_in_creative_inventory then
for _, group in ipairs(compost.returnable_groups) do
if item.groups[group] then
compost.returnable_items[itemname] = true
end
end
end
-- farming plus seeds support
if item.mod_origin == 'farming_plus' and itemname:sub(-4) == 'seed' then
compost.returnable_items[itemname] = true
end
end
-- build the indexed tables
-- for k,_ in pairs(compost.compostable_items) do
-- table.insert(compost.compostable_items_indexed, k)
-- end
for k,_ in pairs(compost.returnable_items) do
table.insert(compost.returnable_items_indexed, k)
end
-- print("compostable", dump(compost.compostable_items))
-- print("returnable", dump(compost.returnable_items))
end
minetest.after(0,compost.collect_items)
local function formspec(pos, progress)
local spos = pos.x..','..pos.y..','..pos.z
return 'size[8,8.5]'..
'list[nodemeta:'..spos..';src;0.5,1;4,2;]'..
'list[nodemeta:'..spos..';dst;5.5,1;2,2;]'..
"image[4.5,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(progress)..":gui_furnace_arrow_fg.png^[transformR270]"..
'list[current_player;main;0,4.25;8,4;]'..
'listring[nodemeta:'..spos ..';dst]'..
'listring[current_player;main]'..
'listring[nodemeta:'..spos ..';src]'..
'listring[current_player;main]'..
default.get_hotbar_bg(0, 4.25)
end
-- choose the seed
function compost.get_rare_seed()
if compost.returnable_rarity > 0 and math.random(compost.returnable_rarity) == 1 then
return compost.returnable_items_indexed[math.random(#compost.returnable_items_indexed)]
end
end
function compost.is_compostable(input)
if compost.compostable_items[input] then
return true
else
return false
end
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function is_distributed(pos)
local meta = minetest.get_meta(pos)
for _, stack in pairs(meta:get_inventory():get_list('src')) do
if stack:is_empty() then
return false
end
end
return true
end
local function is_empty(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stacks = inv:get_list('src')
for k in pairs(stacks) do
if not inv:get_stack('src', k):is_empty() then
return false
end
end
if not inv:get_stack('dst', 1):is_empty() then
return false
end
return true
end
local function update_nodebox(pos)
if is_empty(pos) then
swap_node(pos, "compost:wood_barrel_empty")
else
swap_node(pos, "compost:wood_barrel")
end
end
local function update_timer(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local progress = meta:get_int('progress') or 0
if not is_distributed(pos) then
timer:stop()
progress = 0
meta:set_int('progress', progress)
meta:set_string('infotext', S("To start composting, fill every input slot with organic matter."))
else
if not timer:is_started() then
timer:start(compost.processing_duration / 10)
end
meta:set_string('infotext', S("progress: @1%", progress))
end
meta:set_string('formspec', formspec(pos, progress))
end
function compost.create_compost(pos)
-- get items from compost inventory
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stacks = inv:get_list('src')
for k, stack in ipairs(stacks) do
stack:take_item()
inv:set_stack('src', k, stack)
end
local item = compost.get_rare_seed() or compost.base_return_item
inv:add_item("dst", item)
end
local function on_timer(pos)
local meta = minetest.get_meta(pos)
local progress = meta:get_int('progress') + 10
if progress >= 100 then
compost.create_compost(pos)
progress = 0
update_nodebox(pos)
end
meta:set_int('progress', progress)
update_timer(pos)
end
local function on_construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('src', 8)
inv:set_size('dst', 4)
update_timer(pos)
end
local function can_dig(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('src') and inv:is_empty('dst') then
return true
else
return false
end
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if listname == 'src' and compost.is_compostable(stack:get_name()) then
return stack:get_count()
else
return 0
end
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
update_timer(pos)
update_nodebox(pos)
minetest.log('action', player:get_player_name() .. ' moves stuff to compost bin at ' .. minetest.pos_to_string(pos))
return
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
update_timer(pos)
update_nodebox(pos)
minetest.log('action', player:get_player_name() .. ' takes stuff from compost bin at ' .. minetest.pos_to_string(pos))
return
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
update_timer(pos)
update_nodebox(pos)
minetest.log('action', player:get_player_name() .. ' mives stuff inside compost bin at ' .. minetest.pos_to_string(pos))
return
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
if from_list == to_list then
return inv:get_stack(from_list, from_index):get_count()
else
return 0
end
end
local function on_punch(pos, node, player, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local wielded_item = player:get_wielded_item()
if not wielded_item:is_empty() and wielded_item:get_name() ~= compost.base_return_item then
-- anything wielded. Try to place it to the compost
if compost.is_compostable(wielded_item:get_name()) then
if is_distributed(pos) then
-- all slot contains someting. Just add if fits
player:set_wielded_item(inv:add_item('src', wielded_item))
else
-- not all slots filled. Add to a free slot
for i, stack in ipairs(inv:get_list('src')) do
if stack:is_empty() then
inv:set_stack('src', i, wielded_item)
player:set_wielded_item(nil)
break
end
end
end
end
else
-- empty hand. Try to get from compost
local stacks = inv:get_list('dst')
for k, stack in ipairs(stacks) do
if not stack:is_empty() then
inv:set_stack('dst', k, wielded_item:add_item(stack))
end
end
if not wielded_item:is_empty() then
--player:set_wielded_item(wielded_item) -- does not work proper with empty wielded item?
player:get_inventory():set_stack(player:get_wield_list(), player:get_wield_index(), wielded_item)
minetest.log('action', player:get_player_name() .. ' takes stuff from compost bin at ' .. minetest.pos_to_string(pos))
end
end
update_nodebox(pos)
update_timer(pos)
end
minetest.register_node("compost:wood_barrel_empty", {
description = S("Empty Compost Bin"),
tiles = {
"default_wood.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2}},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_timer = on_timer,
on_construct = on_construct,
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_punch = on_punch,
})
minetest.register_node("compost:wood_barrel", {
description = S("Compost Bin"),
tiles = {
"default_wood.png^compost_compost.png",
"default_wood.png^compost_compost.png",
"default_wood.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/2, 1/2, -3/8, 1/2},
{-1/2, -1/2, -1/2, -3/8, 1/2, 1/2},
{3/8, -1/2, -1/2, 1/2, 1/2, 1/2},
{-1/2, -1/2, -1/2, 1/2, 1/2, -3/8},
{-1/2, -1/2, 3/8, 1/2, 1/2, 1/2},
{-3/8, -1/2, -3/8, 3/8, 3/8, 3/8}},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
on_timer = on_timer,
on_construct = on_construct,
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_punch = on_punch,
})
minetest.register_craft({
output = "compost:wood_barrel_empty",
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "", "group:wood"},
{"group:wood", "group:stick", "group:wood"}
}
})
minetest.register_craft({
output = "default:wood 6",
recipe = {
{ "compost:wood_barrel_empty" }
}
})
minetest.register_craft({
type = "fuel",
recipe = "compost:wood_barrel_empty",
burntime = 45,
})
if garden_soil then
minetest.register_node("compost:garden_soil", {
description = S("Garden Soil"),
tiles = {"compost_garden_soil.png"},
groups = {crumbly = 3, soil=3, grassland = 1, wet = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
type = "cooking",
cooktime = 3,
output = "default:dirt",
recipe = "compost:garden_soil",
})
compost.base_return_item = "compost:garden_soil"
end