minetest-mm/mods-old/unifieddyes
2021-12-05 14:17:16 +01:00
..
locale big_update 2021-12-05 14:17:16 +01:00
textures big_update 2021-12-05 14:17:16 +01:00
airbrush.lua big_update 2021-12-05 14:17:16 +01:00
aliases.lua big_update 2021-12-05 14:17:16 +01:00
api.lua big_update 2021-12-05 14:17:16 +01:00
API.md big_update 2021-12-05 14:17:16 +01:00
bottle_overlay.png big_update 2021-12-05 14:17:16 +01:00
changelog.txt big_update 2021-12-05 14:17:16 +01:00
color-tables.lua big_update 2021-12-05 14:17:16 +01:00
dyes-crafting.lua big_update 2021-12-05 14:17:16 +01:00
init.lua big_update 2021-12-05 14:17:16 +01:00
LICENSE big_update 2021-12-05 14:17:16 +01:00
mod.conf big_update 2021-12-05 14:17:16 +01:00
README.md big_update 2021-12-05 14:17:16 +01:00

VanessaE's Unified Dyes

The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.

Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).

Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.

License: GPL 2.0 or higher.

Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration.

Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.

API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md