71 lines
3.8 KiB
Text
71 lines
3.8 KiB
Text
= StreetsMod relaunch: ToDo =
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== Legend ==
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✓ | Done
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... | In Progress
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- | Not Done
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* | Comment
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== 1. General =
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✓ create a new folder structure that is: easy to understand, easy to extend, easily configurable (important later on...)
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✓ find suitable licenses for media/code: CC-BY-SA 3.0 seems to be fine for media, not sure which license I should choose for the code though...
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✓ create new 16px textures; many people asked for it...
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? use kaeza's intllib
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- use Rubendwardy's achievements
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== 2. API ==
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✓ create a simple API that makes registration of road surfaces and markings easier by automatically registering all needed combinations of surfaces and markings
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✓ enable the developer to register a whole set of surfaces and their markings or vide-versa using two functions: streets.register_surface() and streets.register_marking()
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== 3. Nodes ==
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✓ adapt all existing nodes to the new API and finally find a good naming convention for the nodes, e.g. ":streets:surface_surfacecolor_marking_markingcolor_x"
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=== 3.1 Road surfaces ===
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✓ standard asphalt (black)
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✓ colored asphalt (red, yellow, blue) to mark special areas, like bike paths etc.
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=== 3.2 Road markings ===
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✓ The following nodes are available in white and yellow
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✓ Arrows: left, right, straight on, straight on + left, straight on + right, straight on + left + right, left + right
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✓ Middle lines: solid, dashed, double solid, double dashed, double mixed
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✓ Side lines: solid slim, solid thick, dashed slim, dashed thick, outer edge thick, outer edge thin, inner edge thick, inner edge thin
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✓ Others: Parking, Forbidden area, crosswalk
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=== 3.3 Roadworks ===
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✓ Overriding markings: all from 3.2 but only in yellow
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✓ drawtypes: raillike (for middle lines) or nodebox (Minetest lacks a drawtype that combines raillike and facedir)
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- Roadwork related accessories: Fences, pylons, lights, Vertical bars, etc.
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=== 3.4 Concrete ===
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✓ nothing new here: concrete blocks and walls as known from 1.5 and below
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✓ use walls API for concrete walls
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=== 3.5 Passive road accessories ===
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✓ find a style that is not too country specific but still easy for everyone to understand
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* Possibly include the old signs, but maybe with some country specific? I'd love to have at least some of the most common USA ones in there. (cheapie)
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* Let's forget to be un-country-specific. Let's include US and EU ones, that should satisfy many players. We can make the sign workshop use tabs to organise them into categories and a dropdown to select the set to be used. (wd97)
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✓ Warning signs: "!", lava, water, construction area, curves, railroad crossings, crosswalks, "Baken"
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✓ Traffic: "STOP", "Railroad", "Give way", "right of way", "Priority", "One way", "roundabout (a square of course)", "dead end", "Parking"
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- Writable using signs_lib (hopefully?): city entrance/exit, street name, guideposts
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* Especially in this category, the list of signs is subject to change. If something is not possible due to graphical or technical limitations, it won't get implemented.
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* Spontaneous ideas of mine are possible and very likely...
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✓ Traffic barriers
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✓ delineators
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=== 3.6 Active road accessories
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✓ Traffic guidance system for highways, controllable via digilines
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* = streets/laneuse
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✓ Trafficlight (off, red, yellow, green)
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✓? (ambiguous) Trafficlight (off, red, yellow)
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✓ Compact and portable trafficlight (e.g. for roadworks)
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✓ Blinking light (off, yellow)
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✓ bollards
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=== 3.7 Railroad crossings ===
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✓ Controllable barriers (manual (punch) or mesecons)
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✓ Blinking lights (off, red) with single or double lamps
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=== 3.8 Bridges ===
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- Drawbridges. Definetely cool, but not easy to implement because of lack of facedir for many nodes and brdiges thicker than 1m... This one needs a seperate plan
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* Might be best in a separate mod (cheapie)
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* Would be the best solution... (wd97)
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