695 lines
No EOL
26 KiB
Lua
695 lines
No EOL
26 KiB
Lua
--[[
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## StreetsMod 2.0 ##
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Submod: workshop
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Optional: false
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]]
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streets.dyes = {
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{ color = "white", name = "White", hex = "#ffffff" },
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{ color = "yellow", name = "Yellow", hex = "#ffff00" },
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{ color = "orange", name = "Orange", hex = "#ff7f00" },
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{ color = "red", name = "Red", hex = "#ff0000" },
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{ color = "green", name = "Green", hex = "#00ff00" },
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{ color = "blue", name = "Blue", hex = "#0000ff" },
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{ color = "brown", name = "Brown", hex = "#854c30" },
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{ color = "grey", name = "Grey", hex = "#808080" },
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{ color = "black", name = "Black", hex = "#000000" },
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}
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local on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_int("progress", 0)
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meta:set_string("working_on", "")
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meta:set_string("selection", "")
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meta:set_int("maxpage", 1)
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meta:set_int("page", 1)
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meta:set_int("maxpage", 1)
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meta:set_string("section", "")
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meta:set_string("category", "")
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meta:set_int("tab", 1)
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meta:set_int("locked", 1)
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meta:set_int("creative_enabled", 1)
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meta:set_int("clear_selection", 1)
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meta:set_string("color", "white")
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meta:set_string("rotation", "r0")
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for _, dye in ipairs(streets.dyes) do
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meta:set_float(dye.color .. "_storage", 0)
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end
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end
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local update_formspec = function(pos)
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local meta = minetest.get_meta(pos)
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local tab = meta:get_int("tab")
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local section = meta:get_string("section")
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local selection = meta:get_string("selection")
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local category = meta:get_string("category")
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local page = meta:get_int("page")
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local rotation = meta:get_string("rotation")
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local color = meta:get_string("color")
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local maxpage = meta:get_int("maxpage")
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local locked = meta:get_int("locked")
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local creative_enabled = meta:get_int("creative_enabled")
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local clear_selection = meta:get_int("clear_selection")
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local fs = "size[9,9;]"
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fs = fs .. default.gui_bg .. default.gui_bg_img .. default.gui_slots
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fs = fs .. "tabheader[0,0;tabs;Tutorial,Dye Storage,Select Section: Signs,Select Section: Asphalt,Craft,Setup"
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fs = fs .. ";" .. tab .. ";true;false]"
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if tab == 1 then -- Tutorial
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fs = fs .. "label[0,0;"
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fs = fs .. "Welcome to the Tutorial! The Streets Workshop is a new method of crafting.\n"
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fs = fs .. "You can craft traffic signs, roadmarkings and colored asphalt in this workshop.\n"
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fs = fs .. "First of all, you have to select a section.\n"
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fs = fs .. "For this, you either have to click on \"Select Section: Signs\" or \"Select Section: Asphalt\".\n"
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fs = fs .. "There, you have further options: \n"
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fs = fs .. "You can select what kind of sign respectively roadmarking you want to produce.\n"
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fs = fs .. "In the \"Craft\" tab, you will be able to select an item to craft.\n"
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fs = fs .. "Then you have to provide a base material:\n"
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fs = fs .. "Steel ingots for roadmarkings, steel signs for traffic signs and black asphalt for coloring asphalt.\n"
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fs = fs .. "Additionlly, you will need dye. Which dye you will need is stated in the craft tab.\n"
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fs = fs .. "For using dye in the workshop, you have to fill the \"Dye Storage\":\n"
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fs = fs .. "Put the dyes in the slots at the top (according to the color).\n"
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fs = fs .. "]"
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elseif tab == 2 then -- Dye Storage
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local x = 0
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for _, dye in ipairs(streets.dyes) do
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fs = fs .. "list[context;" .. dye.color .. "_dye;" .. x .. ",0;1,1]"
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fs = fs .. "image[" .. x .. ",0;1,1;dye_grey.png^[multiply:#333333^[colorize:#ffffff:100]"
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fs = fs .. "box[" .. x .. ",1;0.8,2;#141318]"
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local height = math.max(0.05, meta:get_float(dye.color .. "_storage") * 2)
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fs = fs .. "box[" .. x .. "," .. 3 - height .. ";0.8," .. height .. ";" .. dye.hex .. "]"
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fs = fs .. "item_image[" .. x .. ",3;1,1;dye:" .. dye.color .. "]"
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x = x + 1
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end
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elseif tab == 3 then -- Select Section: Signs
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local x_pos = 0.5
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local y_pos = 0
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for k, v in pairs(streets.signs.sections) do
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fs = fs .. "button[" .. x_pos .. "," .. y_pos .. ";2.5,1;"
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fs = fs .. minetest.formspec_escape(v.name) .. ";"
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fs = fs .. minetest.formspec_escape(v.friendlyname) .. "]"
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y_pos = y_pos + 0.8
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if y_pos > 4 then
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y_pos = 0
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x_pos = x_pos + 2.5
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end
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end
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elseif tab == 4 then -- Select Section: Asphalt
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local x_pos = 0.5
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local y_pos = 0
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for k, v in pairs(streets.labels.sections) do
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fs = fs .. "button[" .. x_pos .. "," .. y_pos .. ";3.5,1;"
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fs = fs .. minetest.formspec_escape(v.name) .. ";"
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fs = fs .. minetest.formspec_escape(v.friendlyname) .. "]"
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y_pos = y_pos + 0.8
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if y_pos > 4 then
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y_pos = 0
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x_pos = x_pos + 3.5
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end
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end
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fs = fs .."button[4,4;3.5,1;color_asphalt;Color Asphalt]"
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elseif tab == 5 then -- Craft
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if category == "signs" then
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local x = 0
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local y = 0
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local count = 0
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local items = {}
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for k, v in pairs(streets.signs.signtypes) do
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if v.section == section then
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local item = "streets:" .. v.name
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count = count + 1
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table.insert(items, item)
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end
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end
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maxpage = math.ceil(count / 12)
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if page < 1 then
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page = maxpage
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elseif page > maxpage then
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page = 1
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end
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meta:set_int("maxpage", maxpage)
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meta:set_int("page", page)
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for k, v in ipairs(items) do
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if k > (page - 1) * 12 and k <= page * 12 then
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fs = fs .. "item_image_button[" .. x + 0.5 .. "," .. y .. ";1,1;" .. v .. ";" .. v .. ";]"
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x = x + 1
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if x >= 3 then
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x = 0
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y = y + 1
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end
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end
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end
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if maxpage > 1 then
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fs = fs .. "button[3.75,2.25;1,1;prevpage;<-]"
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fs = fs .. "button[3.75,3.25;1,1;nextpage;->]"
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fs = fs .. "label[3.75,4;" .. string.format("Page %s of %s", page, maxpage) .. "]"
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end
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fs = fs .. "button[3.75,1;1,1;noselection;X]"
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fs = fs .. "tooltip[noselection;Remove Current Selection]"
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if streets.signs.signtypes[selection] then
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local sign = streets.signs.signtypes[selection]
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fs = fs .. "label[4.9,1.7;Needed dye:]"
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local y_pos = 2.2
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for _, dye in ipairs(streets.dyes) do
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if sign.dye_needed[dye.color] then
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fs = fs .. "label[4.9," .. y_pos .. ";"
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fs = fs .. minetest.colorize(dye.hex, dye.name .. ": " ..sign.dye_needed[dye.color] * 5 .. "%") .. "]"
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y_pos = y_pos + 0.4
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end
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end
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end
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fs = fs .. "label[6.9,2.3;Steel]"
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fs = fs .. "label[6.9,2.5;Sign]"
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fs = fs .. "image[6.9,3;1,1;default_sign_steel.png^[makealpha:170,170,170^[makealpha:181,181,181"
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fs = fs .. "^[makealpha:192,192,192^[makealpha:196,196,196^[multiply:#333333^[colorize:#ffffff:100]"
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fs = fs .. "list[context;sign_input;6.9,3;1,1]"
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fs = fs .. "label[8,0.2;Current]"
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fs = fs .. "label[8,0.5;Selection]"
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fs = fs .. "item_image[8,1;1,1;" .. selection .. "]"
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fs = fs .. "image[8,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
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fs = fs .. "list[context;output;8,3;1,1]"
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fs = fs .. "label[4.9,0;Trash]"
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fs = fs .. "list[context;trash;4.9,0.4;1,1]"
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if creative then
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fs = fs .. "image[4.96,0.5;0.8,0.8;creative_trash_icon.png]"
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end
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elseif category == "labels" then
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fs = fs .. "label[0,0;Select]"
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fs = fs .. "label[0,0.3;Color]"
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fs = fs .. "image_button[0,0.8;1,1;dye_white.png;color_white;]"
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fs = fs .. "image_button[0,1.8;1,1;dye_yellow.png;color_yellow;]"
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fs = fs .. "label[1.25,0;Rotation]"
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fs = fs .. "button[1.25,0.5;1,1;r0;0°]"
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fs = fs .. "button[1.25,1.5;1,1;r90;90°]"
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fs = fs .. "button[1.25,2.5;1,1;r180;180°]"
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fs = fs .. "button[1.25,3.5;1,1;r270;270°]"
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local x = 0
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local y = 0
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local count = 0
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local items = {}
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for k, v in pairs(streets.labels.labeltypes) do
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if v.section == section then
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local item = ""
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if not streets.only_basic_stairsplus and v.rotation then
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if v.rotation.r90 and rotation == "r90" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r90"
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elseif v.rotation.r180 and rotation == "r180" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r180"
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elseif v.rotation.r270 and rotation == "r270" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r270"
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end
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elseif streets.only_basic_stairsplus and v.basic_rotation then
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if v.basic_rotation.r90 and rotation == "r90" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r90"
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elseif v.basic_rotation.r180 and rotation == "r180" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r180"
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elseif v.basic_rotation.r270 and rotation == "r270" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r270"
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end
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end
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if rotation == "r0" then
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item = "streets:tool_" .. v.name:gsub("{color}", color:lower())
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end
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if item ~= "" then
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count = count + 1
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table.insert(items, item)
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end
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end
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end
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maxpage = math.ceil(count / 12)
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if page < 1 then
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page = maxpage
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elseif page > maxpage then
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page = 1
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end
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meta:set_int("maxpage", maxpage)
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meta:set_int("page", page)
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for k, v in ipairs(items) do
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if k > (page - 1) * 12 and k <= page * 12 then
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fs = fs .. "item_image_button[" .. x + 2.5 .. "," .. y .. ";1,1;" .. v .. ";" .. v .. ";]"
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x = x + 1
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if x >= 3 then
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x = 0
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y = y + 1
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end
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end
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end
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if maxpage > 1 then
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fs = fs .. "button[5.75,2.25;1,1;prevpage;<-]"
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fs = fs .. "button[5.75,3.25;1,1;nextpage;->]"
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fs = fs .. "label[5.75,4;" .. string.format("Page %s of %s", page, maxpage) .. "]"
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end
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fs = fs .. "button[5.75,1;1,1;noselection;X]"
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fs = fs .. "tooltip[noselection;Remove Current Selection]"
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if selection:sub(1,13) == "streets:tool_" then
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local sel = selection:sub(14)
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local markingcolor
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if sel:find("white") then
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markingcolor = "White"
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elseif sel:find("yellow") then
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markingcolor = "Yellow"
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end
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sel = sel:gsub("white", "{color}")
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sel = sel:gsub("yellow", "{color}")
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sel = sel:gsub("_r90", "")
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sel = sel:gsub("_r180", "")
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sel = sel:gsub("_r270", "")
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local dye_needed = streets.labels.labeltypes[sel].dye_needed * 5
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fs = fs .. "label[6.9,0.7;" .. markingcolor .. "]"
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fs = fs .. "label[6.9,1;dye]"
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fs = fs .. "label[6.9,1.3;needed:]"
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fs = fs .. "label[6.9,1.6;" .. dye_needed .. "%]"
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end
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fs = fs .. "label[6.9,2.3;Steel]"
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fs = fs .. "label[6.9,2.5;Ingot]"
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fs = fs .. "image[6.9,3;1,1;default_steel_ingot.png^[multiply:#333333^[colorize:#ffffff:100]"
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fs = fs .. "list[context;steel_input;6.9,3;1,1]"
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fs = fs .. "label[8,0.2;Current]"
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fs = fs .. "label[8,0.5;Selection]"
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fs = fs .. "item_image[8,1;1,1;" .. selection .. "]"
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fs = fs .. "image[8,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
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fs = fs .. "list[context;output;8,3;1,1]"
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fs = fs .. "label[0,3.1;Trash]"
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fs = fs .. "list[context;trash;0,3.5;1,1]"
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if creative then
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fs = fs .. "image[0.06,3.6;0.8,0.8;creative_trash_icon.png]"
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end
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elseif category == "asphalt" then
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fs = fs .. "label[0.5,0.65;Red Asphalt]"
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fs = fs .. "label[0.5,1.65;Blue Asphalt]"
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fs = fs .. "label[0.5,2.65;Sidewalk]"
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fs = fs .. "item_image_button[2.5,0.5;1,1;streets:asphalt_red;streets:asphalt_red;]"
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fs = fs .. "item_image_button[2.5,1.5;1,1;streets:asphalt_blue;streets:asphalt_blue;]"
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fs = fs .. "item_image_button[2.5,2.5;1,1;streets:sidewalk;streets:sidewalk;]"
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fs = fs .. "button[5,1;1,1;noselection;X]"
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fs = fs .. "tooltip[noselection;Remove Current Selection]"
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local asphalt_color = ""
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local asphalt_dye
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if selection == "streets:asphalt_red" then
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asphalt_color = "red"
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elseif selection == "streets:asphalt_blue" then
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asphalt_color = "blue"
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elseif selection == "streets:sidewalk" then
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asphalt_color = "white"
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end
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if selection == "streets:asphalt_red" or selection == "streets:asphalt_blue" or selection == "streets:sidewalk" then
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for _, dye in ipairs(streets.dyes) do
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if dye.color == asphalt_color then
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asphalt_dye = dye
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end
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end
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fs = fs .. "label[5,0;Needed dye:]"
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fs = fs .. "label[5,0.3;"
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fs = fs .. minetest.colorize(asphalt_dye.hex, asphalt_dye.name .. ": 5%") .. "]"
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end
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fs = fs .. "label[6.4,2.3;Black]"
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fs = fs .. "label[6.4,2.5;Asphalt]"
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fs = fs .. "list[context;asphalt_input;6.4,3;1,1]"
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fs = fs .. "label[7.5,0.2;Current]"
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fs = fs .. "label[7.5,0.5;Selection]"
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fs = fs .. "item_image[7.5,1;1,1;" .. selection .. "]"
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fs = fs .. "image[7.5,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
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fs = fs .. "list[context;output;7.5,3;1,1]"
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fs = fs .. "label[3.75,0;Trash]"
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fs = fs .. "list[context;trash;3.75,0.4;1,1]"
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if creative then
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fs = fs .. "image[3.81,0.5;0.8,0.8;creative_trash_icon.png]"
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end
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end
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elseif tab == 6 then -- Setup
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fs = fs .. "label[0.5,0.65;Locked]"
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if locked == 1 then
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fs = fs .. "button[1.5,0.5;1,1;unlock;" .. minetest.colorize("#008800", "ON") .. "]"
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else
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fs = fs .. "button[1.5,0.5;1,1;lock;" .. minetest.colorize("#dd0000", "OFF") .. "]"
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end
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fs = fs .. "label[0.5,1.65;Creative]"
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if creative_enabled == 1 then
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fs = fs .. "button[1.5,1.5;1,1;turn_creative_off;" .. minetest.colorize("#008800", "ON") .. "]"
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else
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fs = fs .. "button[1.5,1.5;1,1;turn_creative_on;" .. minetest.colorize("#dd0000", "OFF") .. "]"
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end
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fs = fs .. "label[0.5,2.65;Clear selection on section change]"
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if clear_selection == 1 then
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fs = fs .. "button[3.5,2.5;1,1;turn_clear_off;" .. minetest.colorize("#008800", "ON") .. "]"
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else
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fs = fs .. "button[3.5,2.5;1,1;turn_clear_on;" .. minetest.colorize("#dd0000", "OFF") .. "]"
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end
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end
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fs = fs .. "list[current_player;main;0.5,5;8,4]"
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meta:set_string("formspec", fs)
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end
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local update_inventory = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("output", 1)
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inv:set_size("steel_input", 1)
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inv:set_size("sign_input", 1)
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inv:set_size("asphalt_input", 1)
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inv:set_size("trash", 1)
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local storage_per_dye = 0.25
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for _, dye in ipairs(streets.dyes) do
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inv:set_size(dye.color .. "_dye", 1)
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while inv:get_stack(dye.color .. "_dye", 1):get_count() > 0
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and inv:get_stack(dye.color .. "_dye", 1):get_name() == "dye:" .. dye.color
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and meta:get_float(dye.color .. "_storage") <= (1 - storage_per_dye) do
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meta:set_float(dye.color .. "_storage", meta:get_float(dye.color .. "_storage") + storage_per_dye)
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inv:remove_item(dye.color .. "_dye", { name = "dye:" .. dye.color, count = 1 })
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end
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end
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update_formspec(pos)
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end
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local on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local name = sender:get_player_name()
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if meta:get_int("locked") == 1 and minetest.is_protected(pos, name) and not minetest.check_player_privs(name, { protection_bypass = true }) then
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minetest.record_protection_violation(pos, name)
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return
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end
|
|
local creative_enabled = meta:get_int("creative_enabled") == 1 and creative and creative.is_enabled_for(name)
|
|
local clear_selection = meta:get_int("clear_selection") == 1
|
|
local inv = minetest.get_inventory({type="player", name=name})
|
|
if fields.tabs then
|
|
meta:set_int("tab", fields.tabs)
|
|
elseif fields.color_white then
|
|
meta:set_string("color", "white")
|
|
elseif fields.color_yellow then
|
|
meta:set_string("color", "yellow")
|
|
elseif fields.r0 then
|
|
meta:set_string("rotation", "r0")
|
|
elseif fields.r90 then
|
|
meta:set_string("rotation", "r90")
|
|
elseif fields.r180 then
|
|
meta:set_string("rotation", "r180")
|
|
elseif fields.r270 then
|
|
meta:set_string("rotation", "r270")
|
|
elseif fields.prevpage then
|
|
meta:set_int("page", meta:get_int("page") - 1)
|
|
elseif fields.nextpage then
|
|
meta:set_int("page", meta:get_int("page") + 1)
|
|
elseif fields.noselection then
|
|
meta:set_string("selection", "")
|
|
elseif fields.color_asphalt then
|
|
if clear_selection then
|
|
meta:set_string("selection", "")
|
|
end
|
|
meta:set_string("category", "asphalt")
|
|
meta:set_int("tab", 5)
|
|
elseif fields.lock then
|
|
meta:set_int("locked", 1)
|
|
elseif fields.unlock then
|
|
meta:set_int("locked", 0)
|
|
elseif fields.turn_creative_on then
|
|
meta:set_int("creative_enabled", 1)
|
|
elseif fields.turn_creative_off then
|
|
meta:set_int("creative_enabled", 0)
|
|
elseif fields.turn_clear_on then
|
|
meta:set_int("clear_selection", 1)
|
|
elseif fields.turn_clear_off then
|
|
meta:set_int("clear_selection", 0)
|
|
elseif fields["streets:asphalt_red"] then
|
|
if creative_enabled then
|
|
local stack = ItemStack("streets:asphalt_red")
|
|
if inv:room_for_item("main", stack) then
|
|
inv:add_item("main", stack)
|
|
end
|
|
else
|
|
meta:set_string("selection", "streets:asphalt_red")
|
|
end
|
|
elseif fields["streets:asphalt_blue"] then
|
|
if creative_enabled then
|
|
local stack = ItemStack("streets:asphalt_blue")
|
|
if inv:room_for_item("main", stack) then
|
|
inv:add_item("main", stack)
|
|
end
|
|
else
|
|
meta:set_string("selection", "streets:asphalt_blue")
|
|
end
|
|
elseif fields["streets:sidewalk"] then
|
|
if creative_enabled then
|
|
local stack = ItemStack("streets:sidewalk")
|
|
if inv:room_for_item("main", stack) then
|
|
inv:add_item("main", stack)
|
|
end
|
|
else
|
|
meta:set_string("selection", "streets:sidewalk")
|
|
end
|
|
else
|
|
for k, v in pairs(streets.signs.sections) do
|
|
if fields[v.name] then
|
|
if clear_selection then
|
|
meta:set_string("selection", "")
|
|
end
|
|
meta:set_string("section", v.name)
|
|
meta:set_string("category", "signs")
|
|
meta:set_int("tab", 5)
|
|
end
|
|
end
|
|
for k, v in pairs(streets.labels.sections) do
|
|
if fields[v.name] then
|
|
if clear_selection then
|
|
meta:set_string("selection", "")
|
|
end
|
|
meta:set_string("section", v.name)
|
|
meta:set_string("category", "labels")
|
|
meta:set_int("tab", 5)
|
|
end
|
|
end
|
|
for k, v in pairs(streets.signs.signtypes) do
|
|
v = "streets:" .. v.name
|
|
if fields[v] then
|
|
if creative_enabled then
|
|
local stack = ItemStack(v)
|
|
if inv:room_for_item("main", stack) then
|
|
inv:add_item("main", stack)
|
|
end
|
|
else
|
|
meta:set_string("selection", v)
|
|
end
|
|
end
|
|
end
|
|
for k, v in pairs(minetest.registered_tools) do
|
|
if fields[k] and k:sub(1,13) == "streets:tool_" then
|
|
if creative_enabled then
|
|
local stack = ItemStack(k)
|
|
if inv:room_for_item("main", stack) then
|
|
inv:add_item("main", stack)
|
|
end
|
|
else
|
|
meta:set_string("selection", k)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local enough_supply = function(pos, selection)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if streets.signs.signtypes[selection] then
|
|
local sign = streets.signs.signtypes[selection]
|
|
for _, dye in ipairs(streets.dyes) do
|
|
if sign.dye_needed[dye.color] and meta:get_float(dye.color .. "_storage") < sign.dye_needed[dye.color] * 0.05 then
|
|
return false
|
|
end
|
|
end
|
|
if inv:get_stack("sign_input", 1):get_name() == "default:sign_wall_steel"
|
|
and inv:get_stack("sign_input", 1):get_count() >= 1 then
|
|
return true
|
|
end
|
|
elseif selection:sub(1,13) == "streets:tool_" then
|
|
selection = selection:sub(14)
|
|
local markingcolor
|
|
if selection:find("white") then
|
|
markingcolor = "white"
|
|
elseif selection:find("yellow") then
|
|
markingcolor = "yellow"
|
|
end
|
|
selection = selection:gsub("white", "{color}")
|
|
selection = selection:gsub("yellow", "{color}")
|
|
selection = selection:gsub("_r90", "")
|
|
selection = selection:gsub("_r180", "")
|
|
selection = selection:gsub("_r270", "")
|
|
local dye_needed = streets.labels.labeltypes[selection].dye_needed * 0.05
|
|
if meta:get_float(markingcolor .. "_storage") >= dye_needed
|
|
and inv:get_stack("steel_input", 1):get_name() == "default:steel_ingot"
|
|
and inv:get_stack("steel_input", 1):get_count() >= 1 then
|
|
return true
|
|
end
|
|
elseif selection == "streets:asphalt_red"
|
|
and meta:get_float("red_storage") >= 0.05
|
|
and inv:get_stack("asphalt_input", 1):get_name() == "streets:asphalt"
|
|
and inv:get_stack("asphalt_input", 1):get_count() >= 1 then
|
|
return true
|
|
elseif selection == "streets:asphalt_blue"
|
|
and meta:get_float("blue_storage") >= 0.05
|
|
and inv:get_stack("asphalt_input", 1):get_name() == "streets:asphalt"
|
|
and inv:get_stack("asphalt_input", 1):get_count() >= 1 then
|
|
return true
|
|
elseif selection == "streets:sidewalk"
|
|
and meta:get_float("white_storage") >= 0.05
|
|
and inv:get_stack("asphalt_input", 1):get_name() == "streets:asphalt"
|
|
and inv:get_stack("asphalt_input", 1):get_count() >= 1 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
local remove_supply = function(pos, selection)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if streets.signs.signtypes[selection] then
|
|
local sign = streets.signs.signtypes[selection]
|
|
for _, dye in ipairs(streets.dyes) do
|
|
if sign.dye_needed[dye.color] then
|
|
meta:set_float(dye.color .. "_storage", meta:get_float(dye.color .. "_storage") - sign.dye_needed[dye.color] * 0.05)
|
|
end
|
|
end
|
|
inv:remove_item("sign_input", { name = "default:sign_wall_steel", count = 1 })
|
|
elseif selection:sub(1,13) == "streets:tool_" then
|
|
selection = selection:sub(14)
|
|
local markingcolor
|
|
if selection:find("white") then
|
|
markingcolor = "white"
|
|
elseif selection:find("yellow") then
|
|
markingcolor = "yellow"
|
|
end
|
|
selection = selection:gsub("white", "{color}")
|
|
selection = selection:gsub("yellow", "{color}")
|
|
selection = selection:gsub("_r90", "")
|
|
selection = selection:gsub("_r180", "")
|
|
selection = selection:gsub("_r270", "")
|
|
local dye_needed = streets.labels.labeltypes[selection].dye_needed * 0.05
|
|
meta:set_float(markingcolor .. "_storage", meta:get_float(markingcolor .. "_storage") - dye_needed)
|
|
inv:remove_item("steel_input", { name = "default:steel_ingot", count = 1 })
|
|
elseif selection == "streets:asphalt_red" then
|
|
meta:set_float("red_storage", meta:get_float("red_storage") - 0.05)
|
|
inv:remove_item("asphalt_input", { name = "streets:asphalt", count = 1 })
|
|
elseif selection == "streets:asphalt_blue" then
|
|
meta:set_float("blue_storage", meta:get_float("blue_storage") - 0.05)
|
|
inv:remove_item("asphalt_input", { name = "streets:asphalt", count = 1 })
|
|
elseif selection == "streets:sidewalk" then
|
|
meta:set_float("white_storage", meta:get_float("white_storage") - 0.05)
|
|
inv:remove_item("asphalt_input", { name = "streets:asphalt", count = 1 })
|
|
end
|
|
end
|
|
|
|
local can_dig = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local dye_empty = true
|
|
for _, dye in ipairs(streets.dyes) do
|
|
if not inv:is_empty(dye.color .. "_dye") then
|
|
dye_empty = false
|
|
end
|
|
end
|
|
return dye_empty and inv:is_empty("sign_input") and inv:is_empty("steel_input") and inv:is_empty("asphalt_input") and inv:is_empty("output")
|
|
end
|
|
|
|
local on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
end
|
|
|
|
local on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
end
|
|
|
|
local on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
end
|
|
|
|
local allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
return 0
|
|
end
|
|
|
|
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local name = player:get_player_name()
|
|
if meta:get_int("locked") == 1 and minetest.is_protected(pos, name) and not minetest.check_player_privs(name, { protection_bypass = true }) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
end
|
|
if listname == "steel_input" and stack:get_name() == "default:steel_ingot" then
|
|
return stack:get_count()
|
|
elseif listname == "sign_input" and stack:get_name() == "default:sign_wall_steel" then
|
|
return stack:get_count()
|
|
elseif listname == "asphalt_input" and stack:get_name() == "streets:asphalt" then
|
|
return stack:get_count()
|
|
elseif listname == "trash" then
|
|
return -1
|
|
else
|
|
for _, dye in ipairs(streets.dyes) do
|
|
if listname == dye.color .. "_dye" and stack:get_name() == "dye:" .. dye.color then
|
|
return stack:get_count()
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
end
|
|
|
|
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local name = player:get_player_name()
|
|
if meta:get_int("locked") == 1 and minetest.is_protected(pos, name) and not minetest.check_player_privs(name, { protection_bypass = true }) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end
|
|
|
|
|
|
ts_workshop.register_workshop("streets", "workshop", {
|
|
description = "Streets Workshop (New)",
|
|
tiles = {
|
|
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
|
|
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
|
|
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
|
|
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
|
|
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
|
|
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
|
|
},
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = { cracky = 1, oddly_breakable_by_hand = 2 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -0.5, -0.5, -0.5, 0.5, -0.3125, 0.5 }, -- NodeBox1
|
|
{ -0.5, -0.5, -0.5, -0.375, 0.5, 0.5 }, -- NodeBox2
|
|
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- NodeBox3
|
|
{ -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }, -- NodeBox4
|
|
{ -0.5, 0.3125, -0.4375, 0.5, 0.4375, -0.3125 }, -- NodeBox5
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "regular"
|
|
},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
on_construct = on_construct,
|
|
on_receive_fields = on_receive_fields,
|
|
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
|
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
|
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
|
on_metadata_inventory_move = on_metadata_inventory_move,
|
|
on_metadata_inventory_put = on_metadata_inventory_put,
|
|
on_metadata_inventory_take = on_metadata_inventory_take,
|
|
can_dig = can_dig,
|
|
enough_supply = enough_supply,
|
|
remove_supply = remove_supply,
|
|
update_inventory = update_inventory,
|
|
update_formspec = update_formspec,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "streets:workshop",
|
|
recipe = {
|
|
{ "streets:asphalt", "streets:asphalt", "streets:asphalt" },
|
|
{ "streets:asphalt", "default:mese_crystal_fragment", "streets:asphalt" },
|
|
{ "streets:asphalt", "streets:asphalt", "streets:asphalt" },
|
|
}
|
|
})
|
|
|
|
minetest.register_alias("streets:asphalt_workshop", "streets:workshop")
|
|
minetest.register_alias("streets:sign_workshop", "air") |