minetest-mm/mods-old/streets/streets_workshop/init.lua
2021-12-05 14:17:16 +01:00

695 lines
No EOL
26 KiB
Lua

--[[
## StreetsMod 2.0 ##
Submod: workshop
Optional: false
]]
streets.dyes = {
{ color = "white", name = "White", hex = "#ffffff" },
{ color = "yellow", name = "Yellow", hex = "#ffff00" },
{ color = "orange", name = "Orange", hex = "#ff7f00" },
{ color = "red", name = "Red", hex = "#ff0000" },
{ color = "green", name = "Green", hex = "#00ff00" },
{ color = "blue", name = "Blue", hex = "#0000ff" },
{ color = "brown", name = "Brown", hex = "#854c30" },
{ color = "grey", name = "Grey", hex = "#808080" },
{ color = "black", name = "Black", hex = "#000000" },
}
local on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("progress", 0)
meta:set_string("working_on", "")
meta:set_string("selection", "")
meta:set_int("maxpage", 1)
meta:set_int("page", 1)
meta:set_int("maxpage", 1)
meta:set_string("section", "")
meta:set_string("category", "")
meta:set_int("tab", 1)
meta:set_int("locked", 1)
meta:set_int("creative_enabled", 1)
meta:set_int("clear_selection", 1)
meta:set_string("color", "white")
meta:set_string("rotation", "r0")
for _, dye in ipairs(streets.dyes) do
meta:set_float(dye.color .. "_storage", 0)
end
end
local update_formspec = function(pos)
local meta = minetest.get_meta(pos)
local tab = meta:get_int("tab")
local section = meta:get_string("section")
local selection = meta:get_string("selection")
local category = meta:get_string("category")
local page = meta:get_int("page")
local rotation = meta:get_string("rotation")
local color = meta:get_string("color")
local maxpage = meta:get_int("maxpage")
local locked = meta:get_int("locked")
local creative_enabled = meta:get_int("creative_enabled")
local clear_selection = meta:get_int("clear_selection")
local fs = "size[9,9;]"
fs = fs .. default.gui_bg .. default.gui_bg_img .. default.gui_slots
fs = fs .. "tabheader[0,0;tabs;Tutorial,Dye Storage,Select Section: Signs,Select Section: Asphalt,Craft,Setup"
fs = fs .. ";" .. tab .. ";true;false]"
if tab == 1 then -- Tutorial
fs = fs .. "label[0,0;"
fs = fs .. "Welcome to the Tutorial! The Streets Workshop is a new method of crafting.\n"
fs = fs .. "You can craft traffic signs, roadmarkings and colored asphalt in this workshop.\n"
fs = fs .. "First of all, you have to select a section.\n"
fs = fs .. "For this, you either have to click on \"Select Section: Signs\" or \"Select Section: Asphalt\".\n"
fs = fs .. "There, you have further options: \n"
fs = fs .. "You can select what kind of sign respectively roadmarking you want to produce.\n"
fs = fs .. "In the \"Craft\" tab, you will be able to select an item to craft.\n"
fs = fs .. "Then you have to provide a base material:\n"
fs = fs .. "Steel ingots for roadmarkings, steel signs for traffic signs and black asphalt for coloring asphalt.\n"
fs = fs .. "Additionlly, you will need dye. Which dye you will need is stated in the craft tab.\n"
fs = fs .. "For using dye in the workshop, you have to fill the \"Dye Storage\":\n"
fs = fs .. "Put the dyes in the slots at the top (according to the color).\n"
fs = fs .. "]"
elseif tab == 2 then -- Dye Storage
local x = 0
for _, dye in ipairs(streets.dyes) do
fs = fs .. "list[context;" .. dye.color .. "_dye;" .. x .. ",0;1,1]"
fs = fs .. "image[" .. x .. ",0;1,1;dye_grey.png^[multiply:#333333^[colorize:#ffffff:100]"
fs = fs .. "box[" .. x .. ",1;0.8,2;#141318]"
local height = math.max(0.05, meta:get_float(dye.color .. "_storage") * 2)
fs = fs .. "box[" .. x .. "," .. 3 - height .. ";0.8," .. height .. ";" .. dye.hex .. "]"
fs = fs .. "item_image[" .. x .. ",3;1,1;dye:" .. dye.color .. "]"
x = x + 1
end
elseif tab == 3 then -- Select Section: Signs
local x_pos = 0.5
local y_pos = 0
for k, v in pairs(streets.signs.sections) do
fs = fs .. "button[" .. x_pos .. "," .. y_pos .. ";2.5,1;"
fs = fs .. minetest.formspec_escape(v.name) .. ";"
fs = fs .. minetest.formspec_escape(v.friendlyname) .. "]"
y_pos = y_pos + 0.8
if y_pos > 4 then
y_pos = 0
x_pos = x_pos + 2.5
end
end
elseif tab == 4 then -- Select Section: Asphalt
local x_pos = 0.5
local y_pos = 0
for k, v in pairs(streets.labels.sections) do
fs = fs .. "button[" .. x_pos .. "," .. y_pos .. ";3.5,1;"
fs = fs .. minetest.formspec_escape(v.name) .. ";"
fs = fs .. minetest.formspec_escape(v.friendlyname) .. "]"
y_pos = y_pos + 0.8
if y_pos > 4 then
y_pos = 0
x_pos = x_pos + 3.5
end
end
fs = fs .."button[4,4;3.5,1;color_asphalt;Color Asphalt]"
elseif tab == 5 then -- Craft
if category == "signs" then
local x = 0
local y = 0
local count = 0
local items = {}
for k, v in pairs(streets.signs.signtypes) do
if v.section == section then
local item = "streets:" .. v.name
count = count + 1
table.insert(items, item)
end
end
maxpage = math.ceil(count / 12)
if page < 1 then
page = maxpage
elseif page > maxpage then
page = 1
end
meta:set_int("maxpage", maxpage)
meta:set_int("page", page)
for k, v in ipairs(items) do
if k > (page - 1) * 12 and k <= page * 12 then
fs = fs .. "item_image_button[" .. x + 0.5 .. "," .. y .. ";1,1;" .. v .. ";" .. v .. ";]"
x = x + 1
if x >= 3 then
x = 0
y = y + 1
end
end
end
if maxpage > 1 then
fs = fs .. "button[3.75,2.25;1,1;prevpage;<-]"
fs = fs .. "button[3.75,3.25;1,1;nextpage;->]"
fs = fs .. "label[3.75,4;" .. string.format("Page %s of %s", page, maxpage) .. "]"
end
fs = fs .. "button[3.75,1;1,1;noselection;X]"
fs = fs .. "tooltip[noselection;Remove Current Selection]"
if streets.signs.signtypes[selection] then
local sign = streets.signs.signtypes[selection]
fs = fs .. "label[4.9,1.7;Needed dye:]"
local y_pos = 2.2
for _, dye in ipairs(streets.dyes) do
if sign.dye_needed[dye.color] then
fs = fs .. "label[4.9," .. y_pos .. ";"
fs = fs .. minetest.colorize(dye.hex, dye.name .. ": " ..sign.dye_needed[dye.color] * 5 .. "%") .. "]"
y_pos = y_pos + 0.4
end
end
end
fs = fs .. "label[6.9,2.3;Steel]"
fs = fs .. "label[6.9,2.5;Sign]"
fs = fs .. "image[6.9,3;1,1;default_sign_steel.png^[makealpha:170,170,170^[makealpha:181,181,181"
fs = fs .. "^[makealpha:192,192,192^[makealpha:196,196,196^[multiply:#333333^[colorize:#ffffff:100]"
fs = fs .. "list[context;sign_input;6.9,3;1,1]"
fs = fs .. "label[8,0.2;Current]"
fs = fs .. "label[8,0.5;Selection]"
fs = fs .. "item_image[8,1;1,1;" .. selection .. "]"
fs = fs .. "image[8,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
fs = fs .. "list[context;output;8,3;1,1]"
fs = fs .. "label[4.9,0;Trash]"
fs = fs .. "list[context;trash;4.9,0.4;1,1]"
if creative then
fs = fs .. "image[4.96,0.5;0.8,0.8;creative_trash_icon.png]"
end
elseif category == "labels" then
fs = fs .. "label[0,0;Select]"
fs = fs .. "label[0,0.3;Color]"
fs = fs .. "image_button[0,0.8;1,1;dye_white.png;color_white;]"
fs = fs .. "image_button[0,1.8;1,1;dye_yellow.png;color_yellow;]"
fs = fs .. "label[1.25,0;Rotation]"
fs = fs .. "button[1.25,0.5;1,1;r0;0°]"
fs = fs .. "button[1.25,1.5;1,1;r90;90°]"
fs = fs .. "button[1.25,2.5;1,1;r180;180°]"
fs = fs .. "button[1.25,3.5;1,1;r270;270°]"
local x = 0
local y = 0
local count = 0
local items = {}
for k, v in pairs(streets.labels.labeltypes) do
if v.section == section then
local item = ""
if not streets.only_basic_stairsplus and v.rotation then
if v.rotation.r90 and rotation == "r90" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r90"
elseif v.rotation.r180 and rotation == "r180" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r180"
elseif v.rotation.r270 and rotation == "r270" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r270"
end
elseif streets.only_basic_stairsplus and v.basic_rotation then
if v.basic_rotation.r90 and rotation == "r90" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r90"
elseif v.basic_rotation.r180 and rotation == "r180" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r180"
elseif v.basic_rotation.r270 and rotation == "r270" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower()) .. "_r270"
end
end
if rotation == "r0" then
item = "streets:tool_" .. v.name:gsub("{color}", color:lower())
end
if item ~= "" then
count = count + 1
table.insert(items, item)
end
end
end
maxpage = math.ceil(count / 12)
if page < 1 then
page = maxpage
elseif page > maxpage then
page = 1
end
meta:set_int("maxpage", maxpage)
meta:set_int("page", page)
for k, v in ipairs(items) do
if k > (page - 1) * 12 and k <= page * 12 then
fs = fs .. "item_image_button[" .. x + 2.5 .. "," .. y .. ";1,1;" .. v .. ";" .. v .. ";]"
x = x + 1
if x >= 3 then
x = 0
y = y + 1
end
end
end
if maxpage > 1 then
fs = fs .. "button[5.75,2.25;1,1;prevpage;<-]"
fs = fs .. "button[5.75,3.25;1,1;nextpage;->]"
fs = fs .. "label[5.75,4;" .. string.format("Page %s of %s", page, maxpage) .. "]"
end
fs = fs .. "button[5.75,1;1,1;noselection;X]"
fs = fs .. "tooltip[noselection;Remove Current Selection]"
if selection:sub(1,13) == "streets:tool_" then
local sel = selection:sub(14)
local markingcolor
if sel:find("white") then
markingcolor = "White"
elseif sel:find("yellow") then
markingcolor = "Yellow"
end
sel = sel:gsub("white", "{color}")
sel = sel:gsub("yellow", "{color}")
sel = sel:gsub("_r90", "")
sel = sel:gsub("_r180", "")
sel = sel:gsub("_r270", "")
local dye_needed = streets.labels.labeltypes[sel].dye_needed * 5
fs = fs .. "label[6.9,0.7;" .. markingcolor .. "]"
fs = fs .. "label[6.9,1;dye]"
fs = fs .. "label[6.9,1.3;needed:]"
fs = fs .. "label[6.9,1.6;" .. dye_needed .. "%]"
end
fs = fs .. "label[6.9,2.3;Steel]"
fs = fs .. "label[6.9,2.5;Ingot]"
fs = fs .. "image[6.9,3;1,1;default_steel_ingot.png^[multiply:#333333^[colorize:#ffffff:100]"
fs = fs .. "list[context;steel_input;6.9,3;1,1]"
fs = fs .. "label[8,0.2;Current]"
fs = fs .. "label[8,0.5;Selection]"
fs = fs .. "item_image[8,1;1,1;" .. selection .. "]"
fs = fs .. "image[8,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
fs = fs .. "list[context;output;8,3;1,1]"
fs = fs .. "label[0,3.1;Trash]"
fs = fs .. "list[context;trash;0,3.5;1,1]"
if creative then
fs = fs .. "image[0.06,3.6;0.8,0.8;creative_trash_icon.png]"
end
elseif category == "asphalt" then
fs = fs .. "label[0.5,0.65;Red Asphalt]"
fs = fs .. "label[0.5,1.65;Blue Asphalt]"
fs = fs .. "label[0.5,2.65;Sidewalk]"
fs = fs .. "item_image_button[2.5,0.5;1,1;streets:asphalt_red;streets:asphalt_red;]"
fs = fs .. "item_image_button[2.5,1.5;1,1;streets:asphalt_blue;streets:asphalt_blue;]"
fs = fs .. "item_image_button[2.5,2.5;1,1;streets:sidewalk;streets:sidewalk;]"
fs = fs .. "button[5,1;1,1;noselection;X]"
fs = fs .. "tooltip[noselection;Remove Current Selection]"
local asphalt_color = ""
local asphalt_dye
if selection == "streets:asphalt_red" then
asphalt_color = "red"
elseif selection == "streets:asphalt_blue" then
asphalt_color = "blue"
elseif selection == "streets:sidewalk" then
asphalt_color = "white"
end
if selection == "streets:asphalt_red" or selection == "streets:asphalt_blue" or selection == "streets:sidewalk" then
for _, dye in ipairs(streets.dyes) do
if dye.color == asphalt_color then
asphalt_dye = dye
end
end
fs = fs .. "label[5,0;Needed dye:]"
fs = fs .. "label[5,0.3;"
fs = fs .. minetest.colorize(asphalt_dye.hex, asphalt_dye.name .. ": 5%") .. "]"
end
fs = fs .. "label[6.4,2.3;Black]"
fs = fs .. "label[6.4,2.5;Asphalt]"
fs = fs .. "list[context;asphalt_input;6.4,3;1,1]"
fs = fs .. "label[7.5,0.2;Current]"
fs = fs .. "label[7.5,0.5;Selection]"
fs = fs .. "item_image[7.5,1;1,1;" .. selection .. "]"
fs = fs .. "image[7.5,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
fs = fs .. "list[context;output;7.5,3;1,1]"
fs = fs .. "label[3.75,0;Trash]"
fs = fs .. "list[context;trash;3.75,0.4;1,1]"
if creative then
fs = fs .. "image[3.81,0.5;0.8,0.8;creative_trash_icon.png]"
end
end
elseif tab == 6 then -- Setup
fs = fs .. "label[0.5,0.65;Locked]"
if locked == 1 then
fs = fs .. "button[1.5,0.5;1,1;unlock;" .. minetest.colorize("#008800", "ON") .. "]"
else
fs = fs .. "button[1.5,0.5;1,1;lock;" .. minetest.colorize("#dd0000", "OFF") .. "]"
end
fs = fs .. "label[0.5,1.65;Creative]"
if creative_enabled == 1 then
fs = fs .. "button[1.5,1.5;1,1;turn_creative_off;" .. minetest.colorize("#008800", "ON") .. "]"
else
fs = fs .. "button[1.5,1.5;1,1;turn_creative_on;" .. minetest.colorize("#dd0000", "OFF") .. "]"
end
fs = fs .. "label[0.5,2.65;Clear selection on section change]"
if clear_selection == 1 then
fs = fs .. "button[3.5,2.5;1,1;turn_clear_off;" .. minetest.colorize("#008800", "ON") .. "]"
else
fs = fs .. "button[3.5,2.5;1,1;turn_clear_on;" .. minetest.colorize("#dd0000", "OFF") .. "]"
end
end
fs = fs .. "list[current_player;main;0.5,5;8,4]"
meta:set_string("formspec", fs)
end
local update_inventory = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("output", 1)
inv:set_size("steel_input", 1)
inv:set_size("sign_input", 1)
inv:set_size("asphalt_input", 1)
inv:set_size("trash", 1)
local storage_per_dye = 0.25
for _, dye in ipairs(streets.dyes) do
inv:set_size(dye.color .. "_dye", 1)
while inv:get_stack(dye.color .. "_dye", 1):get_count() > 0
and inv:get_stack(dye.color .. "_dye", 1):get_name() == "dye:" .. dye.color
and meta:get_float(dye.color .. "_storage") <= (1 - storage_per_dye) do
meta:set_float(dye.color .. "_storage", meta:get_float(dye.color .. "_storage") + storage_per_dye)
inv:remove_item(dye.color .. "_dye", { name = "dye:" .. dye.color, count = 1 })
end
end
update_formspec(pos)
end
local on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local name = sender:get_player_name()
if meta:get_int("locked") == 1 and minetest.is_protected(pos, name) and not minetest.check_player_privs(name, { protection_bypass = true }) then
minetest.record_protection_violation(pos, name)
return
end
local creative_enabled = meta:get_int("creative_enabled") == 1 and creative and creative.is_enabled_for(name)
local clear_selection = meta:get_int("clear_selection") == 1
local inv = minetest.get_inventory({type="player", name=name})
if fields.tabs then
meta:set_int("tab", fields.tabs)
elseif fields.color_white then
meta:set_string("color", "white")
elseif fields.color_yellow then
meta:set_string("color", "yellow")
elseif fields.r0 then
meta:set_string("rotation", "r0")
elseif fields.r90 then
meta:set_string("rotation", "r90")
elseif fields.r180 then
meta:set_string("rotation", "r180")
elseif fields.r270 then
meta:set_string("rotation", "r270")
elseif fields.prevpage then
meta:set_int("page", meta:get_int("page") - 1)
elseif fields.nextpage then
meta:set_int("page", meta:get_int("page") + 1)
elseif fields.noselection then
meta:set_string("selection", "")
elseif fields.color_asphalt then
if clear_selection then
meta:set_string("selection", "")
end
meta:set_string("category", "asphalt")
meta:set_int("tab", 5)
elseif fields.lock then
meta:set_int("locked", 1)
elseif fields.unlock then
meta:set_int("locked", 0)
elseif fields.turn_creative_on then
meta:set_int("creative_enabled", 1)
elseif fields.turn_creative_off then
meta:set_int("creative_enabled", 0)
elseif fields.turn_clear_on then
meta:set_int("clear_selection", 1)
elseif fields.turn_clear_off then
meta:set_int("clear_selection", 0)
elseif fields["streets:asphalt_red"] then
if creative_enabled then
local stack = ItemStack("streets:asphalt_red")
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
else
meta:set_string("selection", "streets:asphalt_red")
end
elseif fields["streets:asphalt_blue"] then
if creative_enabled then
local stack = ItemStack("streets:asphalt_blue")
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
else
meta:set_string("selection", "streets:asphalt_blue")
end
elseif fields["streets:sidewalk"] then
if creative_enabled then
local stack = ItemStack("streets:sidewalk")
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
else
meta:set_string("selection", "streets:sidewalk")
end
else
for k, v in pairs(streets.signs.sections) do
if fields[v.name] then
if clear_selection then
meta:set_string("selection", "")
end
meta:set_string("section", v.name)
meta:set_string("category", "signs")
meta:set_int("tab", 5)
end
end
for k, v in pairs(streets.labels.sections) do
if fields[v.name] then
if clear_selection then
meta:set_string("selection", "")
end
meta:set_string("section", v.name)
meta:set_string("category", "labels")
meta:set_int("tab", 5)
end
end
for k, v in pairs(streets.signs.signtypes) do
v = "streets:" .. v.name
if fields[v] then
if creative_enabled then
local stack = ItemStack(v)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
else
meta:set_string("selection", v)
end
end
end
for k, v in pairs(minetest.registered_tools) do
if fields[k] and k:sub(1,13) == "streets:tool_" then
if creative_enabled then
local stack = ItemStack(k)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
else
meta:set_string("selection", k)
end
end
end
end
end
local enough_supply = function(pos, selection)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if streets.signs.signtypes[selection] then
local sign = streets.signs.signtypes[selection]
for _, dye in ipairs(streets.dyes) do
if sign.dye_needed[dye.color] and meta:get_float(dye.color .. "_storage") < sign.dye_needed[dye.color] * 0.05 then
return false
end
end
if inv:get_stack("sign_input", 1):get_name() == "default:sign_wall_steel"
and inv:get_stack("sign_input", 1):get_count() >= 1 then
return true
end
elseif selection:sub(1,13) == "streets:tool_" then
selection = selection:sub(14)
local markingcolor
if selection:find("white") then
markingcolor = "white"
elseif selection:find("yellow") then
markingcolor = "yellow"
end
selection = selection:gsub("white", "{color}")
selection = selection:gsub("yellow", "{color}")
selection = selection:gsub("_r90", "")
selection = selection:gsub("_r180", "")
selection = selection:gsub("_r270", "")
local dye_needed = streets.labels.labeltypes[selection].dye_needed * 0.05
if meta:get_float(markingcolor .. "_storage") >= dye_needed
and inv:get_stack("steel_input", 1):get_name() == "default:steel_ingot"
and inv:get_stack("steel_input", 1):get_count() >= 1 then
return true
end
elseif selection == "streets:asphalt_red"
and meta:get_float("red_storage") >= 0.05
and inv:get_stack("asphalt_input", 1):get_name() == "streets:asphalt"
and inv:get_stack("asphalt_input", 1):get_count() >= 1 then
return true
elseif selection == "streets:asphalt_blue"
and meta:get_float("blue_storage") >= 0.05
and inv:get_stack("asphalt_input", 1):get_name() == "streets:asphalt"
and inv:get_stack("asphalt_input", 1):get_count() >= 1 then
return true
elseif selection == "streets:sidewalk"
and meta:get_float("white_storage") >= 0.05
and inv:get_stack("asphalt_input", 1):get_name() == "streets:asphalt"
and inv:get_stack("asphalt_input", 1):get_count() >= 1 then
return true
end
return false
end
local remove_supply = function(pos, selection)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if streets.signs.signtypes[selection] then
local sign = streets.signs.signtypes[selection]
for _, dye in ipairs(streets.dyes) do
if sign.dye_needed[dye.color] then
meta:set_float(dye.color .. "_storage", meta:get_float(dye.color .. "_storage") - sign.dye_needed[dye.color] * 0.05)
end
end
inv:remove_item("sign_input", { name = "default:sign_wall_steel", count = 1 })
elseif selection:sub(1,13) == "streets:tool_" then
selection = selection:sub(14)
local markingcolor
if selection:find("white") then
markingcolor = "white"
elseif selection:find("yellow") then
markingcolor = "yellow"
end
selection = selection:gsub("white", "{color}")
selection = selection:gsub("yellow", "{color}")
selection = selection:gsub("_r90", "")
selection = selection:gsub("_r180", "")
selection = selection:gsub("_r270", "")
local dye_needed = streets.labels.labeltypes[selection].dye_needed * 0.05
meta:set_float(markingcolor .. "_storage", meta:get_float(markingcolor .. "_storage") - dye_needed)
inv:remove_item("steel_input", { name = "default:steel_ingot", count = 1 })
elseif selection == "streets:asphalt_red" then
meta:set_float("red_storage", meta:get_float("red_storage") - 0.05)
inv:remove_item("asphalt_input", { name = "streets:asphalt", count = 1 })
elseif selection == "streets:asphalt_blue" then
meta:set_float("blue_storage", meta:get_float("blue_storage") - 0.05)
inv:remove_item("asphalt_input", { name = "streets:asphalt", count = 1 })
elseif selection == "streets:sidewalk" then
meta:set_float("white_storage", meta:get_float("white_storage") - 0.05)
inv:remove_item("asphalt_input", { name = "streets:asphalt", count = 1 })
end
end
local can_dig = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local dye_empty = true
for _, dye in ipairs(streets.dyes) do
if not inv:is_empty(dye.color .. "_dye") then
dye_empty = false
end
end
return dye_empty and inv:is_empty("sign_input") and inv:is_empty("steel_input") and inv:is_empty("asphalt_input") and inv:is_empty("output")
end
local on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
end
local on_metadata_inventory_put = function(pos, listname, index, stack, player)
end
local on_metadata_inventory_take = function(pos, listname, index, stack, player)
end
local allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local name = player:get_player_name()
if meta:get_int("locked") == 1 and minetest.is_protected(pos, name) and not minetest.check_player_privs(name, { protection_bypass = true }) then
minetest.record_protection_violation(pos, name)
return 0
end
if listname == "steel_input" and stack:get_name() == "default:steel_ingot" then
return stack:get_count()
elseif listname == "sign_input" and stack:get_name() == "default:sign_wall_steel" then
return stack:get_count()
elseif listname == "asphalt_input" and stack:get_name() == "streets:asphalt" then
return stack:get_count()
elseif listname == "trash" then
return -1
else
for _, dye in ipairs(streets.dyes) do
if listname == dye.color .. "_dye" and stack:get_name() == "dye:" .. dye.color then
return stack:get_count()
end
end
return 0
end
end
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local name = player:get_player_name()
if meta:get_int("locked") == 1 and minetest.is_protected(pos, name) and not minetest.check_player_privs(name, { protection_bypass = true }) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
ts_workshop.register_workshop("streets", "workshop", {
description = "Streets Workshop (New)",
tiles = {
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
"default_steel_block.png^(streets_asphalt.png^[opacity:200)",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { cracky = 1, oddly_breakable_by_hand = 2 },
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.3125, 0.5 }, -- NodeBox1
{ -0.5, -0.5, -0.5, -0.375, 0.5, 0.5 }, -- NodeBox2
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- NodeBox3
{ -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }, -- NodeBox4
{ -0.5, 0.3125, -0.4375, 0.5, 0.4375, -0.3125 }, -- NodeBox5
}
},
selection_box = {
type = "regular"
},
sounds = default.node_sound_wood_defaults(),
on_construct = on_construct,
on_receive_fields = on_receive_fields,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_put = allow_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
can_dig = can_dig,
enough_supply = enough_supply,
remove_supply = remove_supply,
update_inventory = update_inventory,
update_formspec = update_formspec,
})
minetest.register_craft({
output = "streets:workshop",
recipe = {
{ "streets:asphalt", "streets:asphalt", "streets:asphalt" },
{ "streets:asphalt", "default:mese_crystal_fragment", "streets:asphalt" },
{ "streets:asphalt", "streets:asphalt", "streets:asphalt" },
}
})
minetest.register_alias("streets:asphalt_workshop", "streets:workshop")
minetest.register_alias("streets:sign_workshop", "air")