minetest-mm/mods-old/farming/crops/carrot.lua
2021-12-05 14:17:16 +01:00

125 lines
3 KiB
Lua

--[[
Original textures from PixelBox texture pack
https://forum.minetest.net/viewtopic.php?id=4990
]]
local S = farming.intllib
-- carrot
minetest.register_craftitem("farming:carrot", {
description = S("Carrot"),
inventory_image = "farming_carrot.png",
groups = {seed = 2, food_carrot = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1")
end,
on_use = minetest.item_eat(4)
})
-- carrot juice
minetest.register_craftitem("farming:carrot_juice", {
description = S("Carrot Juice"),
inventory_image = "farming_carrot_juice.png",
on_use = minetest.item_eat(4, "vessels:drinking_glass"),
groups = {vessel = 1, drink = 1}
})
minetest.register_craft({
output = "farming:carrot_juice",
recipe = {
{"group:food_carrot"},
{"farming:juicer"},
{"vessels:drinking_glass"}
},
replacements = {
{"group:food_juicer", "farming:juicer"}
}
})
-- golden carrot
minetest.register_craftitem("farming:carrot_gold", {
description = S("Golden Carrot"),
inventory_image = "farming_carrot_gold.png",
on_use = minetest.item_eat(10)
})
minetest.register_craft({
output = "farming:carrot_gold",
recipe = {
{"", "default:gold_lump", ""},
{"default:gold_lump", "group:food_carrot", "default:gold_lump"},
{"", "default:gold_lump", ""}
}
})
-- carrot definition
local def = {
drawtype = "plantlike",
tiles = {"farming_carrot_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:carrot_1", table.copy(def))
-- stage 2
def.tiles = {"farming_carrot_2.png"}
minetest.register_node("farming:carrot_2", table.copy(def))
-- stage 3
def.tiles = {"farming_carrot_3.png"}
minetest.register_node("farming:carrot_3", table.copy(def))
-- stage 4
def.tiles = {"farming_carrot_4.png"}
minetest.register_node("farming:carrot_4", table.copy(def))
-- stage 5
def.tiles = {"farming_carrot_5.png"}
minetest.register_node("farming:carrot_5", table.copy(def))
-- stage 6
def.tiles = {"farming_carrot_6.png"}
minetest.register_node("farming:carrot_6", table.copy(def))
-- stage 7
def.tiles = {"farming_carrot_7.png"}
def.drop = {
items = {
{items = {"farming:carrot"}, rarity = 1},
{items = {"farming:carrot 2"}, rarity = 3}
}
}
minetest.register_node("farming:carrot_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_carrot_8.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:carrot 2"}, rarity = 1},
{items = {"farming:carrot 3"}, rarity = 2}
}
}
minetest.register_node("farming:carrot_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:carrot"] = {
crop = "farming:carrot",
seed = "farming:carrot",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}