minetest-mm/mods-old/blox/init.lua
2021-12-05 14:17:16 +01:00

624 lines
15 KiB
Lua

--[[
***********
Blox
by Sanchez
modified mapgen
by blert2112
***********
--]]
blox = {}
local version = "0.8"
local BloxColours = {
"pink",
"yellow",
"white",
"orange",
"purple",
"blue",
"cyan",
"red",
"green",
"black",
}
local NodeClass = {
"diamond",
"quarter",
"cross",
"checker",
"corner",
"loop",
}
local NodeMaterial = {
"stone",
"wood",
"cobble",
}
local moreblocks = minetest.get_modpath("moreblocks")
-- Nodes
minetest.register_node("blox:glowstone", {
description = "Glowstone",
tiles = {"blox_glowstone.png"},
--inventory_image = "blox_glowstone.png",
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("blox:glowore", {
description = "Glow Ore",
tiles = {"default_stone.png^blox_glowore.png"},
--inventory_image = {"default_stone.png^blox_glowore.png"},
light_propagates = true,
paramtype = "light",
sunlight_propagates = false,
light_source = 8,
drop = {
max_items = 1,
items = {
{
items = {"blox:glowstone"},
rarity = 15,
},
{
items = {"blox:glowdust"},
}
}
},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("blox:glowdust", {
description = "Glow Dust",
drawtype = "plantlike",
tiles = {"blox_glowdust.png"},
inventory_image = "blox_glowdust.png",
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
light_source = 9,
walkable = false,
groups = {cracky=3, snappy=3},
})
-- param2-colored nodes: standard patterns
blox.old_89_color_nodes = {}
for _, nodeclass in ipairs(NodeClass) do
minetest.register_node("blox:stone_"..nodeclass, {
description = "Blox stone "..nodeclass,
tiles = {
{ name = "default_stone.png", color = 0xffffffff },
},
overlay_tiles = {
"blox_stone_"..nodeclass..".png"
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, stone=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("blox:cobble_"..nodeclass, {
description = "Blox cobble "..nodeclass,
tiles = {
{ name = "default_cobble.png", color = 0xffffffff },
},
overlay_tiles = {
"blox_cobble_"..nodeclass..".png"
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, stone=2, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("blox:wood_"..nodeclass, {
description = "Blox wood "..nodeclass,
tiles = {
{ name = "default_wood.png", color = 0xffffffff },
},
overlay_tiles = {
"blox_wood_"..nodeclass..".png"
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
table.insert(blox.old_89_color_nodes, "blox:stone_"..nodeclass)
table.insert(blox.old_89_color_nodes, "blox:cobble_"..nodeclass)
table.insert(blox.old_89_color_nodes, "blox:wood_"..nodeclass)
end
-- param2-colored nodes: tinted wood, cobble, stone, stone square
minetest.register_node("blox:wood_tinted", {
description = "Blox tinted wood",
tiles = { "blox_wood_tinted.png" },
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("blox:stone_square", {
description = "Blox stone square",
tiles = { "blox_stone_square.png" },
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("blox:cobble_tinted", {
description = "Blox tinted cobble",
tiles = { "blox_cobble_tinted.png" },
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2, choppy=2, stone=2, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("blox:stone_tinted", {
description = "Blox tinted stone",
tiles = { "blox_stone_tinted.png" },
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
drop = {
items = {
{items = {"blox:cobble_tinted"}, inherit_color = true },
}
}
})
table.insert(blox.old_89_color_nodes, "blox:wood_tinted")
table.insert(blox.old_89_color_nodes, "blox:stone_square")
table.insert(blox.old_89_color_nodes, "blox:cobble_tinted")
table.insert(blox.old_89_color_nodes, "blox:stone_tinted")
-- Override default stone and default cobble
minetest.override_item("default:stone_block", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:stone_square",
groups = {cracky = 3, stone = 1, ud_param2_colorable = 1},
})
minetest.override_item("default:stone", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:stone_tinted",
groups = {cracky = 3, stone = 1, ud_param2_colorable = 1},
})
minetest.override_item("default:cobble", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:cobble_tinted",
groups = {cracky = 3, stone = 2, ud_param2_colorable = 1},
})
-- override the Moreblocks nodes we use
if moreblocks then
minetest.override_item("moreblocks:circle_stone_bricks", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:stone_loop",
groups = {cracky = 3, ud_param2_colorable = 1},
})
unifieddyes.register_color_craft({
output = "blox:stone_loop",
type = "shapeless",
palette = "extended",
neutral_node = "moreblocks:circle_stone_bricks",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.override_item("moreblocks:iron_checker", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:stone_checker",
groups = {cracky = 3, ud_param2_colorable = 1},
})
unifieddyes.register_color_craft({
output = "blox:stone_checker",
type = "shapeless",
palette = "extended",
neutral_node = "moreblocks:iron_checker",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.override_item("moreblocks:wood_tile", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:wood_quarter",
groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, ud_param2_colorable = 1},
})
unifieddyes.register_color_craft({
output = "blox:wood_quarter",
type = "shapeless",
palette = "extended",
neutral_node = "moreblocks:wood_tile",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.override_item("moreblocks:wood_tile_flipped", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "blox:wood_quarter",
groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, ud_param2_colorable = 1},
})
unifieddyes.register_color_craft({
output = "blox:wood_quarter",
type = "shapeless",
palette = "extended",
neutral_node = "moreblocks:wood_tile_flipped",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
end
local dye_color = "dye:white"
if minetest.get_modpath("coloredwood") then
minetest.register_craft({
output = unifieddyes.make_colored_itemstack("blox:wood_tinted 4", "extended", dye_color),
recipe = {
{ dye_color, "default:wood", dye_color },
{ "default:wood", "", "default:wood" },
{ dye_color, "default:wood", dye_color },
}
})
unifieddyes.register_color_craft({
output = "blox:wood_tinted",
type = "shapeless",
palette = "extended",
neutral_node = "blox:wood_tinted",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
else
minetest.override_item("default:wood", {
airbrush_replacement_node = "blox:wood_tinted",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
minetest.override_item("blox:wood_tinted", {
drop = "default:wood",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
})
unifieddyes.register_color_craft({
output = "blox:wood_tinted",
type = "shapeless",
palette = "extended",
neutral_node = "default:wood",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
end
-- Other crafts
for _, nodeclass in ipairs(NodeClass) do
for _, material in ipairs(NodeMaterial) do
local item = "blox:"..material.."_"..nodeclass
unifieddyes.register_color_craft({
output = item,
type = "shapeless",
palette = "extended",
neutral_node = item,
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
end
end
unifieddyes.register_color_craft({
output = "blox:stone_square",
type = "shapeless",
palette = "extended",
neutral_node = "default:stone_block",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "blox:stone_square",
type = "shapeless",
palette = "extended",
neutral_node = "blox:stone_square",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "blox:cobble_tinted",
type = "shapeless",
palette = "extended",
neutral_node = "default:cobble",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "blox:cobble_tinted",
type = "shapeless",
palette = "extended",
neutral_node = "blox:cobble_tinted",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "blox:stone_tinted",
type = "shapeless",
palette = "extended",
neutral_node = "default:stone",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "blox:stone_tinted",
type = "shapeless",
palette = "extended",
neutral_node = "blox:stone_tinted",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
output = 'blox:glowstone 2',
recipe = {
{"", 'blox:glowdust', ""},
{'blox:glowdust', 'default:stone', 'blox:glowdust'},
{"", 'blox:glowdust', ""},
}
})
for _, material in ipairs(NodeMaterial) do
local def_mat = "default:"..material
unifieddyes.register_color_craft({
output = "blox:"..material.."_diamond 4",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
{ "MAIN_DYE", "", "MAIN_DYE" },
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
}
})
if not (moreblocks and material == "wood") then
unifieddyes.register_color_craft({
output = "blox:"..material.."_quarter 4",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "MAIN_DYE", "NEUTRAL_NODE" },
{ "NEUTRAL_NODE", "MAIN_DYE" },
}
})
end
unifieddyes.register_color_craft({
output = "blox:"..material.."_cross 4",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "NEUTRAL_NODE", "", "NEUTRAL_NODE" },
{ "", "MAIN_DYE", "" },
{ "NEUTRAL_NODE", "", "NEUTRAL_NODE" }
}
})
unifieddyes.register_color_craft({
output = "blox:"..material.."_corner 4",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "MAIN_DYE", "", "MAIN_DYE" },
{ "", "NEUTRAL_NODE", "" },
{ "MAIN_DYE", "", "MAIN_DYE" }
}
})
if not (moreblocks and material == "stone") then
unifieddyes.register_color_craft({
output = "blox:"..material.."_checker 6",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
{ "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
}
})
unifieddyes.register_color_craft({
output = "blox:"..material.."_checker 8",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
{ "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" }
}
})
unifieddyes.register_color_craft({
output = "blox:"..material.."_loop 6",
palette = "extended",
neutral_node = def_mat,
recipe = {
{ "NEUTRAL_NODE", "NEUTRAL_NODE", "NEUTRAL_NODE" },
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
{ "NEUTRAL_NODE", "NEUTRAL_NODE", "NEUTRAL_NODE" },
}
})
end
end
--Fuel
for _, nodeclass in ipairs(NodeClass) do
minetest.register_craft({
type = "fuel",
recipe = "blox:wood_"..nodeclass,
burntime = 7,
})
end
minetest.register_craft({
type = "fuel",
recipe = "blox:wood_tinted",
burntime = 7,
})
-- Tools
minetest.register_tool("blox:bloodbane", {
description = "Blood Bane",
inventory_image = "blox_bloodbane.png",
tool_capabilities = {
full_punch_interval = 0.2,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=0.001, [2]=0.001, [3]=0.001}, uses=0, maxlevel=3},
snappy={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
crumbly={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
cracky={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
choppy={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3}
},
damage_groups = {fleshy=200},
}
})
-- Ores
local sea_level = 1
minetest.register_on_mapgen_init(function(mapgen_params)
sea_level = mapgen_params.water_level
end)
minetest.register_ore({
ore_type = "scatter",
ore = "blox:glowore",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = sea_level,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "blox:glowore",
wherein = "default:stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = sea_level - 30,
y_max = sea_level + 20,
})
minetest.register_ore({
ore_type = "scatter",
ore = "blox:glowore",
wherein = "default:stone",
clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3,
clust_size = 2,
y_min = -31000,
y_max = sea_level - 1,
})
print("Blox Mod [" ..version.. "] Loaded!")