60 lines
2 KiB
Lua
60 lines
2 KiB
Lua
function mycorners.register_all(material, descr, image, groupss, itm)
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local cornerblock = {
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{"wood_black", "corners_wood_black.png", "Black Wood"},
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{"wood_brown", "corners_wood_brown.png", "Brown Wood"},
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{"wood_dark_green", "corners_wood_dark_green.png", "Dark Green Wood"},
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{"wood_grey", "corners_wood_grey.png", "Grey Wood"},
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{"stone_black", "corners_stone_black.png", "Black Stone"},
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{"stone_brown", "corners_stone_brown.png", "Brown Stone"},
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{"stone_dark_green", "corners_stone_dark_green.png", "Dark Green Stone"},
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{"stone_grey", "corners_stone_grey.png", "Grey Stone"},
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{"stonebrick_black", "corners_stonebrick_black.png", "Black Stone Brick"},
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{"stonebrick_brown", "corners_stonebrick_brown.png", "Brown Stone Brick"},
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{"stonebrick_dark_green", "corners_stonebrick_dark_green.png", "Dark Green Stone Brick"},
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{"stonebrick_grey", "corners_stonebrick_grey.png", "Grey Stone Brick"},
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}
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for i in ipairs(cornerblock) do
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local mat = cornerblock[i][1]
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local img = cornerblock[i][2]
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local desc = cornerblock[i][3]
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--Makes the craft item corner
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minetest.register_craftitem("mycorners:corner_"..mat, {
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description = desc.." Corner",
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inventory_image = img,
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groups = {not_in_creative_inventory=1},
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})
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local other_images = {
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{"top","bottom"},
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}
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for i in ipairs (other_images) do
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local top = other_images[i][1]
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local bottom = other_images[i][2]
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minetest.register_node("mycorners:cornerblock_"..material.."_"..mat, {
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description = descr.."_Corner"..desc,
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drawtype = "normal",
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tiles = {
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image.."^corners_"..mat.."_"..top..".png",
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image.."^corners_"..mat.."_"..bottom..".png",
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image,
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image.."^"..img.."^[transformFX",
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image,
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image.."^"..img,
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},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groupss,
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drop = {
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max_items = 3,
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items = {
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{
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items = {itm},
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},
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{
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items = {"mycorners:corner_"..mat.." 2"},
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},
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}
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},
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})
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end
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end
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end
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