340 lines
12 KiB
Lua
340 lines
12 KiB
Lua
local S = minetest.get_translator("currency")
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currency.shop = {}
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if minetest.global_exists("default") then
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default.shop = currency.shop
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end
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currency.shop.current_shop = {}
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currency.shop.formspec = {
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customer = function(pos)
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local formspec = "size[8,9.5]"..
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"label[0,0;" .. S("Customer gives (pay here!)") .. "]"..
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"list[current_player;customer_gives;0,0.5;3,2;]"..
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"label[0,2.5;" .. S("Customer gets:") .. "]"..
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"list[current_player;customer_gets;0,3;3,2;]"..
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"label[5,0;" .. S("Owner wants:") .. "]"..
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"list["..list_name..";owner_wants;5,0.5;3,2;]"..
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"label[5,2.5;" .. S("Owner gives:") .. "]"..
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"list["..list_name..";owner_gives;5,3;3,2;]"..
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"list[current_player;main;0,5.5;8,4;]"..
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"button[3,2;2,1;exchange;" .. S("Exchange") .. "]"
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return formspec
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end,
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owner = function(pos)
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local formspec = "size[8,9.5]"..
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"label[0,0;" .. S("Customers gave:") .. "]"..
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"list["..list_name..";customers_gave;0,0.5;3,2;]"..
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"label[0,2.5;" .. S("Your stock:") .. "]"..
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"list["..list_name..";stock;0,3;3,2;]"..
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"label[4,0;" .. S("You want:") .. "]"..
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"list["..list_name..";owner_wants;4,0.5;3,2;]"..
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"label[4,2.5;" .. S("In exchange, you give:") .. "]"..
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"list["..list_name..";owner_gives;4,3;3,2;]"..
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"label[0,5;" .. S("Owner, Use (E)+Place (right mouse button) for customer interface") .. "]"..
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"list[current_player;main;0,5.5;8,4;]"
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return formspec
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end,
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}
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local have_pipeworks = minetest.global_exists("pipeworks")
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currency.shop.check_privilege = function(listname, playername, meta)
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--[[if listname == "pl1" then
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if playername ~= meta:get_string("pl1") then
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return false
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elseif meta:get_int("pl1step") ~= 1 then
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return false
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end
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end
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if listname == "pl2" then
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if playername ~= meta:get_string("pl2") then
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return false
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elseif meta:get_int("pl2step") ~= 1 then
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return false
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end
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end]]
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return true
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end
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currency.shop.give_inventory = function(inv, list, playername)
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local player = minetest.get_player_by_name(playername)
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if player then
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for k, v in ipairs(inv:get_list(list)) do
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player:get_inventory():add_item("main", v)
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inv:remove_item(list, v)
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end
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end
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end
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currency.shop.cancel = function(meta)
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--[[currency.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1"))
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currency.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2"))
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meta:set_string("pl1","")
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meta:set_string("pl2","")
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meta:set_int("pl1step",0)
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meta:set_int("pl2step",0)]]
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end
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currency.shop.exchange = function(meta)
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--[[currency.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl2"))
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currency.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl1"))
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meta:set_string("pl1","")
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meta:set_string("pl2","")
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meta:set_int("pl1step",0)
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meta:set_int("pl2step",0)]]
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end
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local check_stock = function(pos)
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local meta = minetest.get_meta(pos)
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local minv = meta:get_inventory()
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local gives = minv:get_list("owner_gives")
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local can_exchange = true
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for i, item in pairs(gives) do
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if not minv:contains_item("stock", item) then
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can_exchange = false
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end
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end
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local owner = meta:get_string("owner")
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if can_exchange then
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meta:set_string("infotext",
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S("Exchange shop (owned by @1)", owner)
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)
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local applicable = "currency:shop"
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local node = minetest.get_node(pos)
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if node.name == applicable then
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return
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end
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node.name = applicable
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minetest.swap_node(pos, node)
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else
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meta:set_string("infotext",
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S("Exchange shop (owned by @1)", owner)
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.. ", " .. S("out of stock")
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)
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local applicable = "currency:shop_empty"
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local node = minetest.get_node(pos)
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if node.name == applicable then
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return
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end
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node.name = applicable
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minetest.swap_node(pos, node)
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end
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end
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minetest.register_node("currency:shop", {
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description = S("Shop"),
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paramtype2 = "facedir",
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tiles = {
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"shop_top.png",
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"shop_top.png",
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"shop_side.png",
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"shop_side.png",
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"shop_side.png",
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"shop_front.png"
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},
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inventory_image = "shop_front.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
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is_ground_content = false,
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sounds = currency.node_sound_wood_defaults(),
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after_place_node = function(pos, placer, itemstack)
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local owner = placer:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Exchange shop (owned by @1)", owner))
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meta:set_string("owner", owner)
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--[[meta:set_string("pl1","")
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meta:set_string("pl2","")]]
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local inv = meta:get_inventory()
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inv:set_size("customers_gave", 3*2)
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inv:set_size("stock", 3*2)
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inv:set_size("owner_wants", 3*2)
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inv:set_size("owner_gives", 3*2)
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if have_pipeworks then pipeworks.after_place(pos) end
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check_stock(pos)
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end,
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after_dig_node = (have_pipeworks and pipeworks and pipeworks.after_dig),
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local result = inv:add_item("stock", stack)
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check_stock(pos)
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return result
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("stock", stack)
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end,
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input_inventory = "customers_gave",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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on_rightclick = function(pos, node, clicker, itemstack)
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clicker:get_inventory():set_size("customer_gives", 3*2)
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clicker:get_inventory():set_size("customer_gets", 3*2)
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currency.shop.current_shop[clicker:get_player_name()] = pos
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then
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minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.owner(pos))
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else
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minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.customer(pos))
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return stack:get_count()
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end,
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on_metadata_inventory_move = check_stock,
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on_metadata_inventory_put = check_stock,
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on_metadata_inventory_take = check_stock,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("stock") and
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inv:is_empty("customers_gave") and
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inv:is_empty("owner_wants") and
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inv:is_empty("owner_gives")
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end
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})
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minetest.register_node("currency:shop_empty", {
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description = S("Shop") .. " (" .. S("out of stock") .. ")",
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paramtype2 = "facedir",
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tiles = {
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"shop_top.png",
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"shop_top.png",
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"shop_side_empty.png",
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"shop_side_empty.png",
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"shop_side_empty.png",
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"shop_front_empty.png"
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},
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drop = "currency:shop",
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groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = currency.node_sound_wood_defaults(),
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after_dig_node = (have_pipeworks and pipeworks and pipeworks.after_dig),
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tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local result = inv:add_item("stock", stack)
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check_stock(pos)
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return result
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end,
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can_insert = function(pos,node,stack,direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("stock", stack)
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end,
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input_inventory = "customers_gave",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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},
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on_rightclick = function(pos, node, clicker, itemstack)
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clicker:get_inventory():set_size("customer_gives", 3*2)
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clicker:get_inventory():set_size("customer_gets", 3*2)
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currency.shop.current_shop[clicker:get_player_name()] = pos
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then
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minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.owner(pos))
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else
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minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.customer(pos))
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") then return 0 end
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return stack:get_count()
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end,
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on_metadata_inventory_move = check_stock,
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on_metadata_inventory_put = check_stock,
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on_metadata_inventory_take = check_stock,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("stock") and
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inv:is_empty("customers_gave") and
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inv:is_empty("owner_wants") and
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inv:is_empty("owner_gives")
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end
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})
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minetest.register_on_player_receive_fields(function(sender, formname, fields)
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if formname == "currency:shop_formspec" and fields.exchange ~= nil and fields.exchange ~= "" then
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local name = sender:get_player_name()
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local pos = currency.shop.current_shop[name]
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local meta = minetest.get_meta(pos)
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if meta:get_string("owner") == name then
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minetest.chat_send_player(name, S("This is your own shop, you can't exchange to yourself!"))
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else
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local minv = meta:get_inventory()
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local pinv = sender:get_inventory()
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local invlist_tostring = function(invlist)
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local out = {}
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for i, item in pairs(invlist) do
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out[i] = item:to_string()
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end
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return out
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end
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local wants = minv:get_list("owner_wants")
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local gives = minv:get_list("owner_gives")
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if wants == nil or gives == nil then return end -- do not crash the server
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-- Check if we can exchange
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local can_exchange = true
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local owners_fault = false
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for i, item in pairs(wants) do
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if not pinv:contains_item("customer_gives", item) then
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can_exchange = false
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end
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end
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for i, item in pairs(gives) do
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if not minv:contains_item("stock", item) then
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can_exchange = false
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owners_fault = true
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end
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end
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if can_exchange then
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local it
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for i, item in pairs(wants) do
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it = pinv:remove_item("customer_gives", item)
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minv:add_item("customers_gave", it)
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end
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for i, item in pairs(gives) do
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it = minv:remove_item("stock", item)
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pinv:add_item("customer_gets", it)
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end
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minetest.chat_send_player(name, S("Exchanged!"))
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check_stock(pos)
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else
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if owners_fault then
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minetest.chat_send_player(name, S("Exchange can not be done, contact the shop owner."))
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else
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minetest.chat_send_player(name, S("Exchange can not be done, check if you put all items!"))
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end
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end
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end
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end
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end)
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