260 lines
7.6 KiB
Lua
260 lines
7.6 KiB
Lua
-- mesecon_controller.lua
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-- Mesecon-interfaceable Operation Panel alternative
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-- Looks like a Mesecon Luacontroller
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-- Luacontroller Adapted Code
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-- From Mesecons mod https://mesecons.net/
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-- (c) Jeija and Contributors
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local S = atltrans
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local BASENAME = "advtrains_luaautomation:mesecon_controller"
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local rules = {
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a = {x = -1, y = 0, z = 0, name="A"},
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b = {x = 0, y = 0, z = 1, name="B"},
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c = {x = 1, y = 0, z = 0, name="C"},
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d = {x = 0, y = 0, z = -1, name="D"},
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}
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local function generate_name(ports)
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local d = ports.d and 1 or 0
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local c = ports.c and 1 or 0
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local b = ports.b and 1 or 0
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local a = ports.a and 1 or 0
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return BASENAME..d..c..b..a
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end
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local function set_port(pos, rule, state)
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if state then
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mesecon.receptor_on(pos, {rule})
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else
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mesecon.receptor_off(pos, {rule})
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end
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end
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local function clean_port_states(ports)
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ports.a = ports.a and true or false
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ports.b = ports.b and true or false
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ports.c = ports.c and true or false
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ports.d = ports.d and true or false
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end
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-- Local table for storing which Mesecons off events should be ignored
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-- Indexed by hex encoded position
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local ignored_off_events = {}
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local function set_port_states(pos, ports)
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local node = advtrains.ndb.get_node(pos)
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local name = node.name
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clean_port_states(ports)
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local vports = minetest.registered_nodes[name].virtual_portstates
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local new_name = generate_name(ports)
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if name ~= new_name and vports then
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-- Problem:
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-- We need to place the new node first so that when turning
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-- off some port, it won't stay on because the rules indicate
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-- there is an onstate output port there.
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-- When turning the output off then, it will however cause feedback
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-- so that the luacontroller will receive an "off" event by turning
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-- its output off.
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-- Solution / Workaround:
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-- Remember which output was turned off and ignore next "off" event.
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local ph=minetest.pos_to_string(pos)
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local railtbl = atlatc.active.nodes[ph]
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if not railtbl then return end
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local ign = railtbl.ignored_off_events or {}
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if ports.a and not vports.a and not mesecon.is_powered(pos, rules.a) then ign.A = true end
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if ports.b and not vports.b and not mesecon.is_powered(pos, rules.b) then ign.B = true end
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if ports.c and not vports.c and not mesecon.is_powered(pos, rules.c) then ign.C = true end
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if ports.d and not vports.d and not mesecon.is_powered(pos, rules.d) then ign.D = true end
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railtbl.ignored_off_events = ign
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advtrains.ndb.swap_node(pos, {name = new_name, param2 = node.param2})
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-- Apply mesecon state only if node loaded
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-- If node is not loaded, mesecon update will occur on next load via on_updated_from_nodedb
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if advtrains.is_node_loaded(pos) then
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if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
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if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
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if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
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if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
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end
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end
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end
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local function on_updated_from_nodedb(pos, newnode, oldnode)
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-- Switch appropriate Mesecon receptors depending on the node change
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local vports = minetest.registered_nodes[oldnode.name].virtual_portstates
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local ports = minetest.registered_nodes[newnode.name].virtual_portstates
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if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
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if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
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if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
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if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
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end
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local function ignore_offevent(pos, rule)
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local ph=minetest.pos_to_string(pos)
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local railtbl = atlatc.active.nodes[ph]
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if not railtbl then return nil end
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local ign = railtbl.ignored_off_events
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if ign and ign[rule.name] then
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ign[rule.name] = nil
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return true
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end
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return false
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end
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local valid_ports = {a=true, b=true, c=true, d=true}
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local function fire_event(pos, evtdata)
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local customfct={
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set_mesecon_outputs = function(states)
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assertt(states, "table")
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set_port_states(pos, states)
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end,
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get_mesecon_input = function(port)
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local portl = string.lower(port)
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if not valid_ports[portl] then
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error("get_mesecon_input: Invalid port (expected a,b,c,d)")
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end
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if mesecon.is_powered(pos, rules[portl]) then
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return true
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end
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return false
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end,
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}
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atlatc.active.run_in_env(pos, evtdata, customfct, true)
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end
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local output_rules = {}
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local input_rules = {}
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local node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab
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{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board
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{-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC
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}
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}
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local selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
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}
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for a = 0, 1 do -- 0 = off 1 = on
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for b = 0, 1 do
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for c = 0, 1 do
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for d = 0, 1 do
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local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
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local node_name = BASENAME..cid
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local top = "atlatc_luacontroller_top.png"
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if a == 1 then
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top = top.."^atlatc_luacontroller_LED_A.png"
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end
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if b == 1 then
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top = top.."^atlatc_luacontroller_LED_B.png"
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end
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if c == 1 then
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top = top.."^atlatc_luacontroller_LED_C.png"
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end
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if d == 1 then
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top = top.."^atlatc_luacontroller_LED_D.png"
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end
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local groups
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if a + b + c + d ~= 0 then
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groups = {dig_immediate=2, not_in_creative_inventory=1, save_in_at_nodedb=1}
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else
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groups = {dig_immediate=2, save_in_at_nodedb=1}
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end
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output_rules[cid] = {}
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input_rules[cid] = {}
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if a == 1 then table.insert(output_rules[cid], rules.a) end
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if b == 1 then table.insert(output_rules[cid], rules.b) end
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if c == 1 then table.insert(output_rules[cid], rules.c) end
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if d == 1 then table.insert(output_rules[cid], rules.d) end
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if a == 0 then table.insert( input_rules[cid], rules.a) end
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if b == 0 then table.insert( input_rules[cid], rules.b) end
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if c == 0 then table.insert( input_rules[cid], rules.c) end
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if d == 0 then table.insert( input_rules[cid], rules.d) end
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local mesecons = {
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effector = {
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rules = input_rules[cid],
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action_change = function (pos, _, rule_name, new_state)
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if new_state == "off" then
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-- check for ignored off event on this node
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if ignore_offevent(pos, rule_name) then
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return
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end
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end
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--Note: rule_name is not a *name* but actually the full rule table (position + name field)
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--Event format consistent with Mesecons Luacontroller event
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atlatc.interrupt.add(0, pos, {type=new_state, [new_state]=true, pin=rule_name})
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end,
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},
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receptor = {
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state = mesecon.state.on,
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rules = output_rules[cid]
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},
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}
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minetest.register_node(node_name, {
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description = S("LuaATC Mesecon Controller"),
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drawtype = "nodebox",
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tiles = {
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top,
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"atlatc_luacontroller_bottom.png",
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"atlatc_luacontroller_sides.png",
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"atlatc_luacontroller_sides.png",
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"atlatc_luacontroller_sides.png",
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"atlatc_luacontroller_sides.png"
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},
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inventory_image = top,
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paramtype = "light",
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is_ground_content = false,
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groups = groups,
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drop = BASENAME.."0000",
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sunlight_propagates = true,
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selection_box = selection_box,
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node_box = node_box,
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mesecons = mesecons,
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-- Virtual portstates are the ports that
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-- the node shows as powered up (light up).
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virtual_portstates = {
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a = a == 1,
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b = b == 1,
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c = c == 1,
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d = d == 1,
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},
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after_dig_node = function (pos, node, player)
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mesecon.receptor_off(pos, output_rules)
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atlatc.active.after_dig_node(pos, node, player)
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end,
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after_place_node = atlatc.active.after_place_node,
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on_receive_fields = atlatc.active.on_receive_fields,
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advtrains = {
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on_updated_from_nodedb = on_updated_from_nodedb
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},
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luaautomation = {
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fire_event=fire_event
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},
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digiline = {
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receptor = {},
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effector = {
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action = atlatc.active.on_digiline_receive
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},
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},
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})
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end
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end
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end
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end
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