85 lines
1.9 KiB
Text
85 lines
1.9 KiB
Text
# textdomain: smartline
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### button.lua ###
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Insert destination block number(s)=
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SmartLine Button=
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SmartLine Button/Switch=
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connected with block=
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switch,button 2s,button 4s,button 8s,button 16s=
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### button.lua ###
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### collector.lua ###
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### playerdetector.lua ###
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### repeater.lua ###
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Save=
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### collector.lua ###
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Node number to send the events to:=
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Node numbers to read the states from:=
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Send an event if state is equal or larget than:=
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SmartLine State Collector=
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### display.lua ###
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SmartLine Display=
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### playerdetector.lua ###
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Input the number(s) of the receiving node(s).=
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Input the player name(s) separated by blanks,=
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Player Detector=
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Player Detector Help=
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Player name(s):=
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Receiver node numbers:=
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Separate numbers via blanks, like '0123 0234'.=
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SmartLine Player Detector=
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or leave it blank for all players.=
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### playerdetector.lua ###
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### sequencer.lua ###
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### timer.lua ###
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close=
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help=
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### repeater.lua ###
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Destination node numbers=
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SmartLine Repeater=
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connected with=
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fault (overloaded)=
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not connected=
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### sequencer.lua ###
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Offset/s=
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Run endless=
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SmartLine Sequencer=
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SmartLine Sequencer Help@n @nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n=
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running=
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stopped=
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### sequencer.lua ###
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### timer.lua ###
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Command=
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Number(s)=
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### signaltower.lua ###
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SmartLine Signal Tower=
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### timer.lua ###
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SmartLine Timer=
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SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=
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Time=
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