72 lines
1.9 KiB
Lua
72 lines
1.9 KiB
Lua
-- Bone alias
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local BODY = "Body"
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local HEAD = "Head"
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local CAPE = "Cape"
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local LARM = "Arm_Left"
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local RARM = "Arm_Right"
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local LLEG = "Leg_Left"
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local RLEG = "Leg_Right"
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local BONE_POSITIONS = {
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MTG_0_4_x = {
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[BODY] = {x = 0, y = -3.5, z = 0},
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[HEAD] = {x = 0, y = 6.5, z = 0},
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[CAPE] = {x = 0, y = 6.5, z = 1.2},
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[LARM] = {x = 3, y = 5.5, z = 0},
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[RARM] = {x = -3, y = 5.5, z = 0},
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[LLEG] = {x = 1, y = 0, z = 0},
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[RLEG] = {x = -1, y = 0, z = 0},
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body_sit = {x = 0, y = -5.5, z = 0},
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body_lay = {x = 0, y = -5.5, z = 0},
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},
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MTG_5_0_x = {
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[BODY] = {x = 0, y = 6.25, z = 0},
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[HEAD] = {x = 0, y = 6.5, z = 0},
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[CAPE] = {x = 0, y = 6.5, z = 1.2},
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[LARM] = {x = 3, y = 5.5, z = 0},
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[RARM] = {x = -3, y = 5.5, z = 0},
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[LLEG] = {x = 1, y = 0, z = 0},
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[RLEG] = {x = -1, y = 0, z = 0},
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body_sit = {x = 0, y = -5, z = 0},
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body_lay = {x = 0, y = -5, z = 0},
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},
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}
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local BONE_ROTATIONS = {
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MTG_0_4_x = {
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[BODY] = {x = 0, y = 0, z = 0},
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[HEAD] = {x = 0, y = 0, z = 0},
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[CAPE] = {x = 0, y = 0, z = 0},
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[LARM] = {x = 0, y = 0, z = 0},
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[RARM] = {x = 0, y = 0, z = 0},
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[LLEG] = {x = 0, y = 0, z = 0},
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[RLEG] = {x = 0, y = 0, z = 0},
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body_sit = {x = 0, y = 0, z = 0},
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body_lay = {x = 270, y = 0, z = 0},
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},
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MTG_5_0_x = {
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[BODY] = {x = 0, y = 0, z = 0},
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[HEAD] = {x = 0, y = 0, z = 0},
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[CAPE] = {x = 0, y = 0, z = 0},
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[LARM] = {x = 0, y = 0, z = 0},
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[RARM] = {x = 0, y = 0, z = 0},
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[LLEG] = {x = 0, y = 0, z = 0},
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[RLEG] = {x = 0, y = 0, z = 0},
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body_sit = {x = 0, y = 0, z = 0},
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body_lay = {x = 270, y = 0, z = 0},
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},
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}
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local model = minetest.global_exists("player_api") and "MTG_5_0_x" or "MTG_0_4_x"
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local BONE_POSITION = BONE_POSITIONS[model]
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local BONE_ROTATION = BONE_ROTATIONS[model]
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if not BONE_POSITION or not BONE_ROTATION then
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error("Internal error: invalid player_model_version: " .. PLAYER_MODEL_VERSION)
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end
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return BONE_POSITION, BONE_ROTATION
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