46 lines
1.3 KiB
Lua
46 lines
1.3 KiB
Lua
function generate(size, inventory_name)
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local cfg
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-- chest inventory name
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local inv_name = inventory_name
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if inv_name == nil then
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inv_name = "main"
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end
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if size == "small" then
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cfg = {
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window_width = 8,
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window_height = 9,
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chest_width = 8,
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chest_height = 4,
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}
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elseif size == "big" then
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cfg = {
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window_width = 14,
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window_height = 10,
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chest_width = 14,
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chest_height = 5,
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}
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end
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-- calc padding to vertically align center the chest and the player's inventory
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local player_inv_y_orig = cfg.chest_height + 0.85
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local player_inv_x_orig = (cfg.window_width - 8) / 2 -- 8=player_inv_width
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return "size[" ..
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cfg.window_width .. "," .. cfg.window_height .. "]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list["..((inv_name == "main") and "current_name" or "current_player")..";"..inv_name..";0,0.3;" ..
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cfg.chest_width .. "," .. cfg.chest_height .. ";]" ..
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"list[current_player;main;" ..
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player_inv_x_orig .. "," .. player_inv_y_orig ..
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";8,1;]" ..
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"list[current_player;main;" ..
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player_inv_x_orig .. "," .. (player_inv_y_orig + 1.15) ..
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";8,3;8]" ..
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"listring["..(inv_name == "main" and "current_name" or "current_player")..";"..inv_name.."]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(player_inv_x_orig, player_inv_y_orig)
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end
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return generate
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