minetest-mm/mods/doors/init.lua
2021-05-16 11:33:49 +02:00

1038 lines
24 KiB
Lua

--[[
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
--]]
-- our API object
doors = {
mod = "redo",
registered_doors = {},
registered_trapdoors = {}
}
-- returns an object to a door object or nil
function doors.get(pos)
local node_name = minetest.get_node(pos).name
if doors.registered_doors[node_name] then
-- A normal upright door
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
elseif doors.registered_trapdoors[node_name] then
-- A trapdoor
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return doors.trapdoor_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return doors.trapdoor_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return doors.trapdoor_toggle(self.pos, nil, player)
end,
state = function(self)
return minetest.get_node(self.pos).name:sub(-5) == "_open"
end
}
else
return nil
end
end
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = "Hidden Door Segment",
-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = "clip",
-- has to be walkable for falling nodes to stop falling.
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top.
node_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}
},
-- collision_box needed otherise selection box would be full node size
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}
}
})
-- table used to aid door opening/closing
local transform = {
{
{ v = "_a", param2 = 3 },
{ v = "_a", param2 = 0 },
{ v = "_a", param2 = 1 },
{ v = "_a", param2 = 2 }
},
{
{ v = "_b", param2 = 1 },
{ v = "_b", param2 = 2 },
{ v = "_b", param2 = 3 },
{ v = "_b", param2 = 0 }
},
{
{ v = "_b", param2 = 1 },
{ v = "_b", param2 = 2 },
{ v = "_b", param2 = 3 },
{ v = "_b", param2 = 0 }
},
{
{ v = "_a", param2 = 3 },
{ v = "_a", param2 = 0 },
{ v = "_a", param2 = 1 },
{ v = "_a", param2 = 2 }
}
}
function doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos) ; if not meta then return false end
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local name = def.door.name
local state = meta:get_string("state")
if state == "" then
-- fix up lvm-placed right-hinged doors, default closed
if node.name:sub(-2) == "_b" then
state = 2
else
state = 0
end
else
state = tonumber(state)
end
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
local owner = meta:get_string("doors_owner")
local prot = meta:get_string("doors_protected")
if prot ~= "" then
if minetest.is_protected(pos, clicker:get_player_name()) then
return false
end
elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
local old = state
-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
else
state = state + 1
end
local dir = node.param2
-- It's possible param2 is messed up, so, validate before using
-- the input data. This indicates something may have rotated
-- the door, even though that is not supported.
if not transform[state + 1] or not transform[state + 1][dir + 1] then
return false
end
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1],
{pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(def.door.sounds[2],
{pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.swap_node(pos, {
name = name .. transform[state + 1][dir + 1].v,
param2 = transform[state + 1][dir + 1].param2
})
meta:set_int("state", state)
return true
end
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
-- Run script hook
local _, callback
for _, callback in pairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy = {
name = newnode.name,
param1 = newnode.param1,
param2 = newnode.param2
}
local oldnode_copy = {
name = oldnode.name,
param1 = oldnode.param1,
param2 = oldnode.param2
}
local pointed_thing_copy = {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
ref = pointed_thing.ref
}
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack,
pointed_thing_copy)
end
end
local function can_dig_door(pos, digger)
local digger_name = digger and digger:get_player_name()
if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
return true
end
return minetest.get_meta(pos):get_string("doors_owner") == digger_name
end
function doors.register(name, def)
if not name:find(":") then
name = "doors:" .. name
end
-- replace old doors of this type automatically
minetest.register_lbm({
name = ":doors:replace_" .. name:gsub(":", "_"),
nodenames = {name.."_b_1", name.."_b_2"},
action = function(pos, node)
local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
{ { type = "a", state = 0 }, { type = "a", state = 3 } },
{ { type = "b", state = 1 }, { type = "b", state = 2 } }
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
-- properly place doors:hidden at the right spot
local p3 = p2
if new.state >= 2 then
p3 = (p3 + 3) % 4
end
if new.state % 2 == 1 then
if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4
end
end
-- wipe meta on top node as it's unused
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
{name = "doors:hidden", param2 = p3})
end
})
minetest.register_craftitem(":" .. name, {
description = def.description,
inventory_image = def.inventory_image,
groups = table.copy(def.groups),
on_place = function(itemstack, placer, pointed_thing)
local pos = nil
if not pointed_thing.type == "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef
and pdef.on_rightclick
and not (placer and placer:is_player()
and placer:get_player_control().sneak) then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
return itemstack
end
local pn = placer and placer:get_player_name() or ""
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
return itemstack
end
local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
local ref = {
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 }
}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
z = pos.z + ref[dir + 1].z
}
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
end
local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
local pn = placer:get_player_name()
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack,
pointed_thing)
return itemstack
end
})
def.inventory_image = nil
if def.recipe then
minetest.register_craft({
output = name,
recipe = def.recipe,
})
end
def.recipe = nil
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
def.groups.not_in_creative_inventory = 1
def.groups.door = 1
def.drop = name
def.door = {
name = name,
sounds = { def.sound_close, def.sound_open }
}
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
doors.door_toggle(pos, node, clicker)
return itemstack
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = false
if def.protected then
def.can_dig = can_dig_door
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
end
end
def.on_destruct = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.drawtype = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.sunlight_propagates = true
def.use_texture_alpha = "clip"
def.walkable = true
def.is_ground_content = false
def.buildable_to = false
def.selection_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }
def.collision_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }
def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
doors.register("door_steel", {
tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
doors.register("door_glass", {
tiles = { "doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"}
}
})
doors.register("door_obsidian_glass", {
tiles = { "doors_door_obsidian_glass.png" },
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky = 3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"}
}
})
-- Capture mods using the old API as best as possible.
function doors.register_door(name, def)
if def.only_placer_can_open then
def.protected = true
end
def.only_placer_can_open = nil
local i = name:find(":")
local modname = name:sub(1, i - 1)
if not def.tiles then
if def.protected then
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
else
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
end
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
"using deprecated API method \"doors.register_door()\" but " ..
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
"will be used instead.")
end
doors.register(name, def)
end
----trapdoor----
function doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos)
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
local meta = minetest.get_meta(pos) ; if not meta then return false end
local owner = meta:get_string("doors_owner")
local prot = meta:get_string("doors_protected")
if prot ~= "" then
if minetest.is_protected(pos, clicker:get_player_name()) then
return false
end
elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
local def = minetest.registered_nodes[node.name]
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close,
{pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {
name = string.sub(node.name, 1, string.len(node.name) - 5),
param1 = node.param1, param2 = node.param2
})
else
minetest.sound_play(def.sound_open,
{pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.swap_node(pos, {
name = node.name .. "_open",
param1 = node.param1, param2 = node.param2
})
end
end
function doors.register_trapdoor(name, def)
if not name:find(":") then
name = "doors:" .. name
end
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
doors.trapdoor_toggle(pos, node, clicker)
return itemstack
end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.use_texture_alpha = "clip"
def.is_ground_content = false
if def.protected then
def.can_dig = can_dig_door
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
return minetest.setting_getbool("creative_mode")
end
def.on_blast = function() end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
return { name }
end
end
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = {
def.tile_front,
def.tile_front .. "^[transformFY",
def.tile_side,
def.tile_side,
def.tile_side,
def.tile_side
}
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = {
def.tile_side,
def.tile_side .. "^[transform2",
def.tile_side .. "^[transform3",
def.tile_side .. "^[transform1",
def.tile_front .. "^[transform46",
def.tile_front .. "^[transform6"
}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
doors.registered_trapdoors[name_opened] = true
doors.registered_trapdoors[name_closed] = true
end
doors.register_trapdoor("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {cracky = 1, level = 2, door = 1}
})
minetest.register_craft({
output = "doors:trapdoor 2",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "", ""}
}
})
minetest.register_craft({
output = "doors:trapdoor_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
-----key tool-----
minetest.register_tool("doors:key", {
description = "Key Tool",
inventory_image = "doors_key.png",
on_use = function(itemstack, user, pointed_thing)
local pos = pointed_thing.under
if pointed_thing.type ~= "node"
or not doors.get(pos) then
return
end
local player_name = user:get_player_name()
local meta = minetest.get_meta(pos) ; if not meta then return end
local owner = meta:get_string("doors_owner")
local prot = meta:get_string("doors_protected")
local ok = 0
local infotext = ""
if prot == ""
and owner == "" then
-- flip normal to owned
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
else
infotext = "Owned by " .. player_name
owner = player_name
prot = ""
ok = 1
end
elseif prot == ""
and owner ~= "" then
-- flip owned to protected
if player_name == owner then
infotext = "Protected by " .. player_name
owner = ""
prot = player_name
ok = 1
end
elseif prot ~= ""
and owner == "" then
-- flip protected to normal
if player_name == prot then
owner = ""
prot = ""
ok = 1
end
end
if ok == 1 then
meta:set_string("infotext", infotext)
meta:set_string("doors_owner", owner)
meta:set_string("doors_protected", prot)
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / 50)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "doors:key",
recipe = {
{"", "", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot", ""}
}
})
-- remove default key
--if minetest.registered_craftitems["default:skeleton_key"] then
-- minetest.clear_craft({output = "default:skeleton_key"})
--end
----fence gate----
function doors.register_fencegate(name, def)
local fence = {
description = def.description,
drawtype = "mesh",
tiles = { def.texture },
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name .. "_closed",
connect_sides = { "left", "right" },
groups = def.groups,
sounds = def.sounds,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
max_hear_distance = 8})
return itemstack
end,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
}
}
if not fence.sounds then
fence.sounds = default.node_sound_wood_defaults()
end
fence.groups.fence = 1
local fence_closed = table.copy(fence)
fence_closed.mesh = "doors_fencegate_closed.obj"
fence_closed.gate = name .. "_open"
fence_closed.sound = "doors_fencegate_open"
fence_closed.collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
}
local fence_open = table.copy(fence)
fence_open.mesh = "doors_fencegate_open.obj"
fence_open.gate = name .. "_closed"
fence_open.sound = "doors_fencegate_close"
fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
{-5/8, -3/8, -14/16, -3/8, 1/2, 0}}, -- 1/2 was 3/8
}
minetest.register_node(":" .. name .. "_closed", fence_closed)
minetest.register_node(":" .. name .. "_open", fence_open)
minetest.register_craft({
output = name .. "_closed",
recipe = {
{"group:stick", def.material, "group:stick"},
{"group:stick", def.material, "group:stick"}
}
})
end
doors.register_fencegate("doors:gate_wood", {
description = "Wooden Fence Gate",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
description = "Acacia Fence Gate",
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
description = "Junglewood Fence Gate",
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Fence Gate",
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Fence Gate",
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
----fuels----
minetest.register_craft({
type = "fuel",
recipe = "doors:trapdoor",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "doors:door_wood",
burntime = 14
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_wood_closed",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_acacia_wood_closed",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_junglewood_closed",
burntime = 9
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_pine_wood_closed",
burntime = 6
})
minetest.register_craft({
type = "fuel",
recipe = "doors:gate_aspen_wood_closed",
burntime = 5
})