86 lines
2.3 KiB
Lua
86 lines
2.3 KiB
Lua
local dots = {
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{"Red","red","r"},
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{"Blue","blue","b"},
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{"Green","green","g"},
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{"Orange","orange","o"},
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{"Base","base","a"},
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}
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for i in ipairs(dots) do
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local desc = dots[i][1]
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local col = dots[i][2]
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local let = dots[i][3]
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minetest.register_node("mytrouble:dot_"..col,{
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description = desc.." Dot",
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tiles = {"default_clay.png^mytrouble_"..let..".png"},
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drawtype = "normal",
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paramtype = "light",
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groups = {cracky = 1,not_in_creative_inventory=1}
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})
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minetest.register_node("mytrouble:squ_"..col,{
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description = desc.." Dot",
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tiles = {
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"default_clay.png^mytrouble_"..let.."s.png",
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"default_clay.png",
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"default_clay.png",
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"default_clay.png",
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"default_clay.png",
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"default_clay.png",
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},
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drawtype = "normal",
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paramtype = "light",
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groups = {cracky = 1,not_in_creative_inventory=1}
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})
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end
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local pieces = {
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{"Red","red","^[colorize:red:120"},
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{"Green","green","^[colorize:green:120"},
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{"Yellow","yellow","^[colorize:yellow:120"},
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{"Blue","blue","^[colorize:blue:120"},
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}
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for i in ipairs (pieces) do
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local desc = pieces[i][1]
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local item = pieces[i][2]
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local col = pieces[i][3]
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minetest.register_node("mytrouble:"..item,{
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description = desc.." Player",
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tiles = {"default_gravel.png"..col},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 11,
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groups = {cracky = 1, dig_immediate=3, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
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{-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125},
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{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
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}
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}
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})
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end
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minetest.register_node("mytrouble:placer",{
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description = "Trouble",
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inventory_image = "mytrouble_inv.png",
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wield_image = "mytrouble_inv.png",
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tiles = {
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"default_clay.png^mytrouble_o.png"
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},
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drawtype = "normal",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local schem = minetest.get_modpath("mytrouble").."/schems/mytrouble.mts"
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minetest.place_schematic({x=pos.x-1,y=pos.y,z=pos.z-1},schem,0, "air", true)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
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else
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minetest.remove_node(pos)
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return true
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end
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end,
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})
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dofile(minetest.get_modpath("mytrouble").."/dice.lua")
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