minetest-mm/mods/mydoors/my_sliding_doors/jdoors1.lua

472 lines
14 KiB
Lua

local doors = {
{"my_sliding_doors:door1a","my_sliding_doors:door1b","my_sliding_doors:door1c","my_sliding_doors:door1d","1","White"},
{"my_sliding_doors:door2a","my_sliding_doors:door2b","my_sliding_doors:door2c","my_sliding_doors:door2d","2","Flower"},
{"my_sliding_doors:door3a","my_sliding_doors:door3b","my_sliding_doors:door3c","my_sliding_doors:door3d","3","Framed"},
}
local function add_door(doora, doorb, doorc, doord, num, des)
local function onplace(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos = pos1
local pos2 = minetest.find_node_near(pos1, 1, {doora})
local par = minetest.dir_to_facedir(placer:get_look_dir())
local par2 = par + 2
local above = vector.add(pos, {x=0,y=1,z=0})
if not placer or not placer:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(pos).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
local player_name = placer:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
if minetest.is_protected(above, player_name) then
minetest.record_protection_violation(above, player_name)
return
end
if par2 == 4 then par2 = 0 end
if par2 == 5 then par2 = 1 end
if pos2 == nil then
minetest.set_node(pos, {name=doora,param2=par})
minetest.set_node(above, {name=doorb,param2=par})
else
minetest.set_node(pos, {name=doora.."2",param2=par2})
minetest.set_node(above, {name=doorb.."2",param2=par2})
end
if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
itemstack:take_item()
end
return itemstack
end
local function afterdestruct(pos, oldnode)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
end
local function rightclick(pos, node, player, itemstack, pointed_thing)
if node.name == doora then
minetest.set_node(pos, {name=doorc, param2=node.param2})
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord, param2=node.param2})
elseif node.name == doorc then
minetest.set_node(pos, {name=doora, param2=node.param2})
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doorb, param2=node.param2})
end
-- Open neighbouring doors
for i=0,3 do
local dir = minetest.facedir_to_dir(i)
local neighbour_pos = vector.add(pos, dir)
local neighbour_above = vector.add(neighbour_pos, {x=0,y=1,z=0})
local neighbour = minetest.get_node(neighbour_pos)
if neighbour.name == doora then
minetest.set_node(neighbour_pos, {name=doorc, param2=neighbour.param2})
minetest.set_node(neighbour_above, {name=doord, param2=neighbour.param2})
elseif neighbour.name == doora.."2" then
minetest.set_node(neighbour_pos, {name=doorc.."2", param2=neighbour.param2})
minetest.set_node(neighbour_above, {name=doord.."2", param2=neighbour.param2})
elseif neighbour.name == doorc then
minetest.set_node(neighbour_pos, {name=doora, param2=neighbour.param2})
minetest.set_node(neighbour_above, {name=doorb, param2=neighbour.param2})
elseif neighbour.name == doorc.."2" then
minetest.set_node(neighbour_pos, {name=doora.."2", param2=neighbour.param2})
minetest.set_node(neighbour_above, {name=doorb.."2", param2=neighbour.param2})
end
end
end
local function afterplace(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord,param2=node.param2})
end
minetest.register_node(doora, {
description = des.." Sliding Door",
inventory_image = "myjdoors_door"..num.."a_inv.png",
wield_image = "myjdoors_door"..num.."a_inv.png",
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_bottom.png^[transformFX",
"myjdoors_door"..num.."a_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{ 0.375, -0.5, 0.1875, 0.5, 0.5, 0.0625},
{-0.5, -0.5, 0.1875, -0.375, 0.5, 0.0625},
{-0.5, -0.5, 0.1875, 0.5, -0.375, 0.0625},
{-0.5, -0.5, 0.125, 0.5, 0.5, 0.145},
{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.0625},
{-0.5, -0.5, 0.0625, 0.5, 1.5, 0.1875}
}
},
on_place = onplace,
after_destruct = afterdestruct,
on_rightclick = rightclick,
})
minetest.register_node(doorb, {
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_top.png^[transformFX",
"myjdoors_door"..num.."a_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{ 0.375, -0.5, 0.1875, 0.5, 0.5, 0.0625},
{-0.5, -0.5, 0.1875, -0.375, 0.5, 0.0625},
{-0.5, 0.5, 0.1875, 0.5, 0.375, 0.0625},
{-0.5, -0.5, 0.125, 0.5, 0.5, 0.145},
{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
minetest.register_node(doorc, {
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_bottom.png^[transformFX",
"myjdoors_door"..num.."a_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = doora,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.625, -0.5, 0.1875, -0.5, 0.5, 0.0625},
{-1.5, -0.5, 0.1875, -1.375, 0.5, 0.0625},
{-1.5, -0.5, 0.1875, -0.5, -0.375, 0.0625},
{-1.5, -0.5, 0.125, -0.5, 0.5, 0.145},
{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.1875}
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_rightclick = rightclick,
})
minetest.register_node(doord, {
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_top.png^[transformFX",
"myjdoors_door"..num.."a_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.625, -0.5, 0.1875, -0.5, 0.5, 0.0625},
{-1.5, -0.5, 0.1875, -1.375, 0.5, 0.0625},
{-1.5, 0.5, 0.1875, -0.5, 0.375, 0.0625},
{-1.5, -0.5, 0.125, -0.5, 0.5, 0.145},
{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
minetest.register_node("my_sliding_doors:jpanel"..num, {
description = des.." Panel",
inventory_image = "myjdoors_panel"..num.."_inv.png",
wield_image = "myjdoors_panel"..num.."_inv.png",
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_bottom.png",
"myjdoors_door"..num.."a_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{ 0.375, -0.5, -0.0625, 0.5, 0.5, 0.0625},
{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
{-0.5, -0.5, -0.0625, 0.5, -0.375, 0.0625},
{-0.4375, -0.5, 0, 0.4375, 0.5, 0.02},
}
},
selection_box = {type = "fixed", fixed = {{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}}},
collision_box = {type = "fixed", fixed = {{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}}},
on_place = function(itemstack, placer, pointed_thing)
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pos = pointed_thing.above
local pos2 = vector.add(pos, {x=0,y=1,z=0})
local na = minetest.get_node(pos2)
if not placer or not placer:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(pos).name].buildable_to or
not minetest.registered_nodes[na.name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
local player_name = placer:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
if minetest.is_protected(pos2, player_name) then
minetest.record_protection_violation(pos2, player_name)
return
end
if na.name == "air" then
minetest.set_node(pos, {name = "my_sliding_doors:jpanel"..num, param2 = p2})
minetest.set_node(pos2, {name = "my_sliding_doors:jpanel_top"..num, param2 = p2})
else
return
end
if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
end,
})
minetest.register_node("my_sliding_doors:jpanel_top"..num, {
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_top.png",
"myjdoors_door"..num.."a_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{ 0.375, -0.5, -0.0625, 0.5, 0.5, 0.0625},
{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
{-0.5, 0.5, -0.0625, 0.5, 0.375, 0.0625},
{-0.4375, -0.5, 0, 0.4375, 0.5, 0.02},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
},
})
minetest.register_node("my_sliding_doors:jpanel_corner_"..num, {
description = des.." Panel Corner",
inventory_image = "myjdoors_panel"..num.."_corner_inv.png",
wield_image = "myjdoors_panel"..num.."_corner_inv.png",
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_bottom.png",
"myjdoors_door"..num.."a_bottom.png",
"myjdoors_door"..num.."a_bottom.png",
"myjdoors_door"..num.."a_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.5, 0.0625001, 0.5, -0.375},
{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
{-0.5, -0.5, -0.0625, 0.0624999, -0.375, 0.0625},
{-0.5, -0.5, 0, 0, 0.5, 0.02},
{-0.0625, -0.5, -0.5, 0.0625, -0.375, 0.0625},
{ 0.02, -0.5, -0.5, 0, 0.5, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.5, 0.0625, 1.5, 0},
{-0.5, -0.5, -0.0625, 0, 1.5, 0.0625},
}
},
on_place = function(itemstack, placer, pointed_thing)
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pos = pointed_thing.above
local pos2 = vector.add(pos, {x=0,y=1,z=0})
local na = minetest.get_node(pos2)
if not placer or not placer:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(pos).name].buildable_to or
not minetest.registered_nodes[na.name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
local player_name = placer:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
if minetest.is_protected(pos2, player_name) then
minetest.record_protection_violation(pos2, player_name)
return
end
if na.name == "air" then
minetest.set_node(pos, {name = "my_sliding_doors:jpanel_corner_"..num, param2 = p2})
minetest.set_node(pos2, {name = "my_sliding_doors:jpanel_corner_top"..num, param2 = p2})
else
return
end
if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
end,
})
minetest.register_node("my_sliding_doors:jpanel_corner_top"..num, {
tiles = {
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_edge.png",
"myjdoors_door"..num.."a_top.png",
"myjdoors_door"..num.."a_top.png",
"myjdoors_door"..num.."a_top.png",
"myjdoors_door"..num.."a_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.5, 0.0625001, 0.5, -0.375},
{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
{-0.5, 0.375, -0.0625, 0.0625, 0.5, 0.0625},
{-0.5, -0.5, 0, 0, 0.5, 0.02},
{-0.0625, 0.375, -0.5, 0.0625, 0.5, 0.0625},
{ 0.02, -0.5, -0.5, 0, 0.5, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0}
}
},
})
end
for _,door in ipairs(doors) do
add_door(unpack(door))
end