minetest-mm/mods/ts_doors/init.lua

660 lines
25 KiB
Lua
Executable File

ts_doors = {}
ts_doors.registered_doors = {}
ts_doors.sounds = {}
-- Used for localization
local S = minetest.get_translator("ts_doors")
-- Get texture by node name
local T = function (node_name)
local def = minetest.registered_nodes[node_name]
if not (def and def.tiles) then
return ""
end
local tile = def.tiles[5] or def.tiles[4] or def.tiles[3] or def.tiles[2] or def.tiles[1]
if type(tile) == "string" then
return tile
elseif type(tile) == "table" and tile.name then
return tile.name
end
return ""
end
-- Use this to generate the translation template file.
--[[
local oldS = S
local function S(x)
print(x .. "=")
return oldS(x)
end
]]
if default.node_sound_metal_defaults then
ts_doors.sounds.metal = {
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
}
else
ts_doors.sounds.metal = {
sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
}
end
ts_doors.sounds.wood = {
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
}
ts_doors.sounds.glass = {
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
}
local function get_door_name(meta, item)
local door_type_string = meta:get_int("trapdoor") == 1 and "trapdoor_" or "door_"
local locked_string = meta:get_int("locked") == 1 and "locked_" or ""
local solid_string = meta:get_int("solid") == 1 and "full_" or ""
return "ts_doors:" .. door_type_string .. solid_string .. locked_string .. item:gsub(":", "_")
end
local function register_door_alias(name, convert_to)
minetest.register_alias(name, convert_to)
minetest.register_alias(name .. "_a", convert_to .. "_a")
minetest.register_alias(name .. "_b", convert_to .. "_b")
minetest.register_alias(name .. "_c", convert_to .. "_c")
minetest.register_alias(name .. "_d", convert_to .. "_d")
end
local function register_trapdoor_alias(name, convert_to)
minetest.register_alias(name, convert_to)
minetest.register_alias(name .. "_open", convert_to .. "_open")
end
function ts_doors.register_alias(name, convert_to)
name = name:gsub(":", "_")
convert_to = convert_to:gsub(":", "_")
for _,style in pairs({"", "full_", "locked_", "full_locked_"}) do
register_door_alias("ts_doors:door_" .. style .. name, "ts_doors:door_" .. style .. convert_to)
register_trapdoor_alias("ts_doors:trapdoor_" .. style .. name, "ts_doors:trapdoor_" .. style .. convert_to)
end
end
function ts_doors.register_door(item, description, texture, sounds, recipe)
if not minetest.registered_nodes[item] then
minetest.log("[ts_doors] bug found: "..item.." is not a registered node. Cannot create doors")
return
end
if not sounds then
sounds = {}
end
if not texture then
texture = T(item)
end
recipe = recipe or item
ts_doors.registered_doors[item:gsub(":", "_")] = recipe
register_door_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_"))
register_door_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_"))
register_door_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_"))
register_door_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
local groups = minetest.registered_nodes[item].groups
local door_groups = {door=1, not_in_creative_inventory=1}
for k, v in pairs(groups) do
if k ~= "wood" then
door_groups[k] = v
end
end
doors.register("ts_doors:door_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
description = S(description .. " Windowed Door"),
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0",
groups = table.copy(door_groups),
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true } },
description = S("Solid " .. description .. " Door"),
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0",
groups = table.copy(door_groups),
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), {
description = S("Windowed " .. description .. " Trapdoor"),
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
tile_side = texture .. "^[colorize:#fff:30",
groups = table.copy(door_groups),
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), {
description = S("Solid " .. description .. " Trapdoor"),
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
tile_side = texture .. "^[colorize:#fff:30",
groups = table.copy(door_groups),
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
door_groups.level = 2
doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
description = S("Windowed Locked " .. description .. " Door"),
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0",
protected = true,
groups = table.copy(door_groups),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true } },
description = S("Solid Locked " .. description .. " Door"),
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0",
protected = true,
groups = table.copy(door_groups),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), {
description = S("Windowed Locked " .. description .. " Trapdoor"),
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
tile_side = texture .. "^[colorize:#fff:30",
protected = true,
groups = table.copy(door_groups),
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), {
description = S("Solid Locked " .. description .. " Trapdoor"),
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
tile_side = texture .. "^[colorize:#fff:30",
protected = true,
groups = table.copy(door_groups),
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
end
ts_doors.register_door("default:aspen_wood", "Aspen", nil, ts_doors.sounds.wood)
ts_doors.register_door("default:pine_wood", "Pine", nil, ts_doors.sounds.wood)
ts_doors.register_door("default:acacia_wood", "Acacia", nil, ts_doors.sounds.wood)
ts_doors.register_door("default:wood", "Wooden", nil, ts_doors.sounds.wood)
ts_doors.register_door("default:junglewood", "Jungle Wood", nil, ts_doors.sounds.wood)
if minetest.get_modpath("moretrees") then
ts_doors.register_door("moretrees:apple_tree_planks", "Apple Tree", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:beech_planks", "Beech", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:birch_planks", "Birch", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:fir_planks", "Fir", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:oak_planks", "Oak", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:palm_planks", "Palm", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:rubber_tree_planks", "Rubber Tree", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:sequoia_planks", "Sequoia", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:spruce_planks", "Spruce", nil, ts_doors.sounds.wood)
ts_doors.register_door("moretrees:willow_planks", "Willow", nil, ts_doors.sounds.wood)
end
if minetest.get_modpath("ethereal") then
ts_doors.register_door("ethereal:banana_wood", "Banana", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:birch_wood", "Birch", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:frost_wood", "Frost", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:mushroom_trunk", "Mushroom", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:palm_wood", "Palm", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:redwood_wood", "Redwood", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:sakura_wood", "Sakura", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:scorched_tree", "Scorched", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:willow_wood", "Willow", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:yellow_wood", "Healing Tree", nil, ts_doors.sounds.wood)
ts_doors.register_door("ethereal:crystal_block", "Crystal", nil, ts_doors.sounds.metal, "ethereal:crystal_ingot")
end
ts_doors.register_door("default:bronzeblock", "Bronze", nil, ts_doors.sounds.metal, "default:bronze_ingot")
ts_doors.register_door("default:copperblock", "Copper", nil, ts_doors.sounds.metal, "default:copper_ingot")
ts_doors.register_door("default:diamondblock", "Diamond", nil, ts_doors.sounds.metal, "default:diamond")
ts_doors.register_door("default:goldblock", "Gold", nil, ts_doors.sounds.metal, "default:gold_ingot")
ts_doors.register_door("default:steelblock", "Steel", nil, ts_doors.sounds.metal, "default:steel_ingot")
if minetest.get_modpath("moreores") then
ts_doors.register_door("moreores:mithril_block", "Mithril", nil, ts_doors.sounds.metal, "moreores:mithril_ingot")
ts_doors.register_door("moreores:silver_block", "Silver", nil, ts_doors.sounds.metal, "moreores:silver_ingot")
ts_doors.register_door("moreores:tin_block", "Tin", nil, ts_doors.sounds.metal, "moreores:tin_ingot")
end
if minetest.get_modpath("technic") then
ts_doors.register_door("technic:carbon_steel_block", "Carbon Steel", nil, ts_doors.sounds.metal, "technic:carbon_steel_ingot")
ts_doors.register_door("technic:cast_iron_block", "Cast Iron", nil, ts_doors.sounds.metal, "technic:cast_iron_ingot")
ts_doors.register_door("technic:chromium_block", "Chromium", nil, ts_doors.sounds.metal, "technic:chromium_ingot")
ts_doors.register_door("technic:lead_block", "Lead", nil, ts_doors.sounds.metal, "technic:lead_ingot")
ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", nil, ts_doors.sounds.metal, "technic:stainless_steel_ingot")
ts_doors.register_door("technic:zinc_block", "Zinc", nil, ts_doors.sounds.metal, "technic:zinc_ingot")
ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", nil, ts_doors.sounds.metal)
end
if minetest.get_modpath("basic_materials") then
ts_doors.register_door("basic_materials:brass_block", "Brass", nil, ts_doors.sounds.metal, "basic_materials:brass_ingot")
ts_doors.register_door("basic_materials:concrete_block", "Concrete", nil, ts_doors.sounds.metal)
ts_doors.register_alias("technic:brass_block", "basic_materials:brass_block")
ts_doors.register_alias("technic:concrete", "basic_materials:concrete_block")
end
minetest.override_item("doors:door_steel", {
description = S("Windowed Locked Plain Steel Door"),
})
minetest.override_item("doors:door_wood", {
description = S("Windowed Mixed Wood Door"),
})
minetest.override_item("doors:trapdoor", {
description = S("Windowed Mixed Wood Trapdoor"),
})
minetest.override_item("doors:trapdoor_steel", {
description = S("Windowed Locked Plain Steel Trapdoor"),
})
ts_doors.workshop = {}
function ts_doors.workshop.update_formspec(pos)
local meta = minetest.get_meta(pos)
local page = meta:get_int("page")
local maxpage = meta:get_int("maxpage")
local selection = meta:get_string("selection")
local trapdoor = meta:get_int("trapdoor") == 1
local locked = meta:get_int("locked") == 1
local solid = meta:get_int("solid") == 1
if page < 1 then
page = maxpage
elseif page > maxpage then
page = 1
end
meta:set_int("page", page)
local fs = "size[9,9;]"
fs = fs .. default.gui_bg .. default.gui_bg_img .. default.gui_slots
if minetest.colorize then
if not locked then
fs = fs .. "button[0,0;2,1;unlocked;" .. minetest.colorize("#ffff00", "Unlocked") .. "]"
fs = fs .. "button[0,0.75;2,1;locked;Locked]"
else
fs = fs .. "button[0,0;2,1;unlocked;Unlocked]"
fs = fs .. "button[0,0.75;2,1;locked;" .. minetest.colorize("#ffff00", "Locked") .. "]"
end
if not solid then
fs = fs .. "button[2,0;2,1;windowed;" .. minetest.colorize("#ffff00", "Windowed") .. "]"
fs = fs .. "button[2,0.75;2,1;solid;Solid]"
else
fs = fs .. "button[2,0;2,1;windowed;Windowed]"
fs = fs .. "button[2,0.75;2,1;solid;" .. minetest.colorize("#ffff00", "Solid") .. "]"
end
if not trapdoor then
fs = fs .. "button[4,0;2,1;doors;" .. minetest.colorize("#ffff00", "Doors") .. "]"
fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
else
fs = fs .. "button[4,0;2,1;doors;Doors]"
fs = fs .. "button[4,0.75;2,1;trapdoors;" .. minetest.colorize("#ffff00", "Trapdoors") .. "]"
end
else
fs = fs .. "button[0,0;2,1;unlocked;Unlocked]"
fs = fs .. "button[0,0.75;2,1;locked;Locked]"
fs = fs .. "button[2,0;2,1;windowed;Windowed]"
fs = fs .. "button[2,0.75;2,1;solid;Solid]"
fs = fs .. "button[4,0;2,1;doors;Doors]"
fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
end
fs = fs .. "label[0,1.6;Material]"
fs = fs .. "label[0,1.9;needed]"
fs = fs .. "list[context;material_needed;0,2.3;1,1]"
fs = fs .. "label[0,3.25;Input]"
fs = fs .. "list[context;material;0,3.75;1,1]"
fs = fs .. "label[1,1.6;Steel]"
fs = fs .. "label[1,1.9;needed]"
fs = fs .. "list[context;steel_needed;1,2.3;1,1]"
fs = fs .. "label[1,3.25;Input]"
fs = fs .. "list[context;steel;1,3.75;1,1]"
local x = 2
local y = 1.75
local count = 0
for item, recipe in pairs(ts_doors.registered_doors) do
count = count + 1
if (count >= (page - 1) * 12 + 1 and count <= page * 12) then
local door = get_door_name(meta, item)
fs = fs .. "item_image_button[" .. x .. "," .. y .. ";1,1;" .. door .. ";" .. door .. ";]"
x = x + 1
if x > 5 then
x = 2
y = y + 1
end
end
end
fs = fs .. "button[6, 1;1,1;noselection;X]"
fs = fs .. "tooltip[noselection;Remove Current Selection]"
if maxpage > 1 then
fs = fs .. "button[6,2.25;1,1;prevpage;<-]"
fs = fs .. "button[6,3.25;1,1;nextpage;->]"
fs = fs .. "label[6,4;" .. string.format("Page %s of %s", page, maxpage) .. "]"
end
fs = fs .. "label[7.5,0.2;Current]"
fs = fs .. "label[7.5,0.5;Door]"
fs = fs .. "item_image[7.5,1;1,1;" .. selection .. "]"
fs = fs .. "image[7.5,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
fs = fs .. "list[context;output;7.5,3;1,1]"
fs = fs .. "list[current_player;main;0.5,5;8,4]"
fs = fs .. "listring[current_player;main]"
fs = fs .. "listring[context;material]"
fs = fs .. "listring[current_player;main]"
fs = fs .. "listring[context;steel]"
fs = fs .. "listring[current_player;main]"
fs = fs .. "listring[context;output]"
meta:set_string("formspec", fs)
end
local function update_inventory(pos)
local meta = minetest.get_meta(pos)
local itemcount = 0
for k, v in pairs(ts_doors.registered_doors) do
itemcount = itemcount + 1
end
meta:set_int("maxpage", math.ceil(itemcount / 16))
local inv = meta:get_inventory()
inv:set_size("material_needed", 0)
inv:set_size("material_needed", 1)
inv:set_size("steel_needed", 0)
inv:set_size("steel_needed", 1)
inv:set_size("material", 1)
inv:set_size("steel", 1)
inv:set_size("output", 1)
local trapdoor = meta:get_int("trapdoor") == 1
local locked = meta:get_int("locked") == 1
local solid = meta:get_int("solid") == 1
local selection = meta:get_string("selection")
if selection and selection ~= "" then
local door = selection:sub(10)
if door:sub(0, 4) == "trap" then
trapdoor = true
door = door:sub(10)
else
trapdoor = false
door = door:sub(6)
end
if door:sub(0, 4) == "full" then
solid = true
door = door:sub(6)
else
solid = false
end
if door:sub(0, 7) == "locked_" then
locked = true
door = door:sub(8)
else
locked = false
end
local material_needed = 1
if trapdoor then
material_needed = 4
else
material_needed = 6
end
if solid then
material_needed = material_needed + 1
end
local steel_needed = 0
if locked then
steel_needed = 1
end
inv:add_item("material_needed", { name = ts_doors.registered_doors[door], count = material_needed })
inv:add_item("steel_needed", { name = "default:steel_ingot", count = steel_needed })
end
end
local function on_receive_fields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if fields.unlocked then
meta:set_int("locked", 0)
elseif fields.locked then
meta:set_int("locked", 1)
elseif fields.windowed then
meta:set_int("solid", 0)
elseif fields.solid then
meta:set_int("solid", 1)
elseif fields.doors then
meta:set_int("trapdoor", 0)
elseif fields.trapdoors then
meta:set_int("trapdoor", 1)
elseif fields.prevpage then
meta:set_int("page", meta:get_int("page") - 1)
elseif fields.nextpage then
meta:set_int("page", meta:get_int("page") + 1)
elseif fields.noselection then
meta:set_string("selection", "")
else
for item, recipe in pairs(ts_doors.registered_doors) do
if fields[get_door_name(meta, item)] then
meta:set_string("selection", get_door_name(meta, item))
end
end
end
end
local function on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_int("trapdoor", 0)
meta:set_int("locked", 0)
meta:set_int("solid", 0)
meta:set_int("progress", 0)
meta:set_string("working_on", "")
meta:set_int("page", 1)
meta:set_int("maxpage", 1)
meta:set_string("selection", "")
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if listname == "material" then
local meta = minetest.get_meta(pos)
local selection = meta:get_string("selection")
if selection and selection ~= "" then
local door = selection:sub(10)
if door:sub(0, 4) == "trap" then
door = door:sub(10)
else
door = door:sub(6)
end
if door:sub(0, 4) == "full" then
door = door:sub(6)
end
if door:sub(0, 7) == "locked_" then
door = door:sub(8)
end
if stack:get_name() == ts_doors.registered_doors[door] then
return stack:get_count()
else
return 0
end
else
return 0
end
elseif listname == "steel" and (stack:get_name() == "default:steel_ingot") then
return stack:get_count()
else
return 0
end
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if listname == "material" or listname == "steel" or listname == "output" then
return stack:get_count()
else
return 0
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
end
local function can_dig(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty("material") and inv:is_empty("steel") and inv:is_empty("output") then
return true
else
return false
end
end
ts_workshop.register_workshop("ts_doors", "workshop", {
description = S("Door Workshop"),
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png^doors_item_wood.png",
"default_wood.png^doors_item_wood.png",
"default_wood.png",
"default_wood.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { choppy = 2, oddly_breakable_by_hand = 2 },
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.3125, 0.5 }, -- NodeBox1
{ -0.5, -0.5, -0.5, -0.375, 0.5, 0.5 }, -- NodeBox2
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- NodeBox3
{ -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }, -- NodeBox4
{ -0.5, 0.3125, -0.4375, 0.5, 0.4375, -0.3125 }, -- NodeBox5
}
},
selection_box = {
type = "regular"
},
on_receive_fields = on_receive_fields,
on_construct = on_construct,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_put = allow_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
can_dig = can_dig,
sounds = default.node_sound_wood_defaults(),
enough_supply = function(pos, selection)
local meta = minetest.get_meta(pos)
if meta:get_string("working_on") ~= "" then
return
end
local inv = meta:get_inventory()
local selection = meta:get_string("selection")
local material = inv:get_stack("material", 1):get_name()
local material_needed_name = inv:get_stack("material_needed", 1):get_name()
local material_needed = inv:get_stack("material_needed", 1):get_count()
local material_ok = inv:get_stack("material", 1):get_count() >= material_needed
local steel = inv:get_stack("steel", 1):get_name()
local steel_needed = inv:get_stack("steel_needed", 1):get_count()
local steel_ok = inv:get_stack("steel", 1):get_count() >= steel_needed
if not (material_ok and steel_ok
and (steel and steel == "default:steel_ingot" or steel_needed == 0)
and selection and selection ~= ""
and material == material_needed_name)
then
return false
else
return true
end
end,
remove_supply = function(pos, selection)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local material = inv:get_stack("material", 1):get_name()
local material_needed = inv:get_stack("material_needed", 1):get_count()
local steel_needed = inv:get_stack("steel_needed", 1):get_count()
inv:remove_item("material", { name = material, count = material_needed })
inv:remove_item("steel", { name = "default:steel_ingot", count = steel_needed })
end,
update_inventory = update_inventory,
update_formspec = ts_doors.workshop.update_formspec,
})
minetest.register_lbm({
name = "ts_doors:update_door_workshop",
nodenames = { "ts_doors:door_workshop" },
action = function(pos, node)
update_inventory(pos)
end,
})
minetest.register_craft({
output = "ts_doors:workshop",
recipe = {
{ "default:wood", "default:wood", "default:wood" },
{ "default:wood", "doors:door_wood", "default:wood" },
{ "default:wood", "default:wood", "default:wood" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "ts_doors:workshop",
burntime = 30,
})