234 lines
7.2 KiB
Lua
234 lines
7.2 KiB
Lua
local material = {}
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local matr = {}
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local matr2 = {}
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local shape = {}
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local shape2 = {}
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local make_ok = 0
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local anzahl = {}
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local anzahlz = {}
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local dye_colors = {
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{"dye:black","black"},
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{"dye:brown","brown"},
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{"dye:dark_green","dark_green"},
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{"dye:grey","grey"},
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}
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local corner_items = {
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{"_wood_black"},
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{"_wood_brown"},
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{"_wood_dark_green"},
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{"_wood_grey"},
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{"_stone_black"},
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{"_stone_brown"},
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{"_stone_dark_green"},
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{"_stone_grey"},
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{"_stonebrick_black"},
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{"_stonebrick_brown"},
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{"_stonebrick_dark_green"},
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{"_stonebrick_grey"},
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}
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local nodes_of_corners = {
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{"default:brick","default_brick"},
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{"default:cobble","default_cobble"},
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{"default:desert_stone","default_desert_stone"},
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{"default:junglewood","default_junglewood"},
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{"default:pine_tree","default_pine_tree"},
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{"default:pine_wood","default_pine_wood"},
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{"default:acacia_tree","default_acacia_tree"},
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{"default:acacia_wood","default_acacia_wood"},
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{"default:sandstone","default_sandstone"},
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{"default:stone","default_stone"},
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{"default:wood","default_wood"},
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}
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minetest.register_alias("mycorners:machine_installer", "mycorners:machine_corner")
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minetest.register_node("mycorners:machine_corner", {
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description = "Corner Machine",
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tiles = {
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"mycorners_machine_top.png",
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"mycorners_machine_bottom.png",
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"mycorners_machine_sider.png",
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"mycorners_machine_sidel.png",
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"mycorners_machine_back.png",
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"mycorners_machine_front.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=2},
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node_box = {
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type = "fixed",
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fixed = {
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{0.3125, -0.5, -0.5, 0.5, -0.1875, -0.3125},
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{0.3125, -0.5, 0.3125, 0.5, -0.1875, 0.5},
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{-0.5, -0.5, 0.3125, -0.3125, -0.1875, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, -0.1875, -0.3125},
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{-0.5, -0.1875, -0.5, 0.5, -0.0625, 0.5},
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{-0.0625, -0.0625, -0.25, 0, 0.0625, -0.1875},
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{-0.1875, -0.4375, -0.3125, 0.125, -0.1875, -0.125},
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{-0.125, -0.4375, -0.375, 0.0625, -0.1875, -0.0625},
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{-0.25, -0.0625, -0.1875, 0.1875, 0.125, 0.0625},
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{-0.4375, -0.0625, 0.125, 0.4375, 0.0625, 0.25},
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{-0.4375, -0.0625, -0, 0.4375, 0.1875, 0.125},
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{-0.1875, -0.25, -0.375, 0.125, -0.1875, -0.0625},
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}
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},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", (placer:get_player_name() or ""));
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meta:set_string("infotext", "Corner Machine (owned by " .. (placer:get_player_name() or "") .. ")");
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("matblock") then
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return false
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elseif not inv:is_empty("dye") then
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return false
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elseif not inv:is_empty("res") then
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return false
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end
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return true
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "invsize[10,11;]"..
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"background[-0.15,-0.25;10.40,11.75;mycorners_background.png]"..
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"label[0,0;Corner Machine]"..
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"label[1.5,0.5;Material:]"..
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"list[current_name;matblock;1.5,1;1,1;]"..
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"label[3,0.5;Dye:]"..
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"list[current_name;dye;3,1;1,1;]"..
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"button[4.5,1;1,1;make;Make]"..
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"label[6,0.5;Output:]"..
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"list[current_name;res;6,1;1,1;]"..
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"label[1,2;Material can only be wood, stone or stone brick]"..
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"label[7,1;Black, Brown, Dark Green]"..
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"label[7.5,1.5;and Grey Dyes Only]"..
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"label[1.5,3;Material]"..
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"list[current_name;mat;1.5,3.5;1,1; ]"..
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"list[current_name;corner1;1.5,4.5;1,1; ]"..
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"list[current_name;corner2;2.5,3.5;1,1; ]"..
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"button[4.5,3.5;1,1;make2;Make]"..
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"label[6,3;Output:]"..
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"list[current_name;res2;6,3.5;1,1;]"..
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"label[1,5.5;Add a block to the top left and corner items in the other 2]"..
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"list[current_player;main;1,7;8,4;]")
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meta:set_string("infotext", "Corner Machine")
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local inv = meta:get_inventory()
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inv:set_size("matblock", 1)
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inv:set_size("dye", 1)
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inv:set_size("res", 1)
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inv:set_size("mat", 1)
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inv:set_size("corner1", 1)
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inv:set_size("corner2", 1)
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inv:set_size("res2", 1)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if fields["make"]
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then
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make_ok = 0
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anzahl = 4
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shape = "mycorners:corner_"
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if inv:is_empty("matblock") or
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inv:is_empty("dye") then
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return
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end
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local ingotstack1 = inv:get_stack("matblock", 1)
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local ingotstack2 = inv:get_stack("dye", 1)
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local resstack = inv:get_stack("res", 1)
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----------------------------------------------------------------------------------
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--register nodes
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----------------------------------------------------------------------------------
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for i in ipairs (dye_colors) do
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local dyecol = dye_colors[i][1]
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local color = dye_colors[i][2]
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if ingotstack1:get_name()=="default:wood" and
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ingotstack2:get_name()==dyecol then
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material = "wood_"..color
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make_ok = 1
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end
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if ingotstack1:get_name()=="default:stone" and
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ingotstack2:get_name()==dyecol then
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material = "stone_"..color
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make_ok = 1
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end
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if ingotstack1:get_name()=="default:stonebrick" and
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ingotstack2:get_name()==dyecol then
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material = "stonebrick_"..color
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make_ok = 1
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end
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end
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----------------------------------------------------------------------
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if make_ok == 1 then
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local give = {}
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for i = 0, anzahl-1 do
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give[i+1]=inv:add_item("res",shape..material)
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end
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ingotstack1:take_item()
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inv:set_stack("matblock",1,ingotstack1)
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ingotstack2:take_item()
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inv:set_stack("dye",1,ingotstack2)
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end
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end
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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if fields["make2"]
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then
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make_ok = 0
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anzahlz = 1
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shape2 = "mycorners:cornerblock_"
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if inv:is_empty("mat") or
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inv:is_empty("corner1") or
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inv:is_empty("corner2") then
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return
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end
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local ingotstack4 = inv:get_stack("mat", 1)
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local ingotstack5 = inv:get_stack("corner1", 1)
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local ingotstack6 = inv:get_stack("corner2", 1)
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local resstack2 = inv:get_stack("res2", 1)
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----------------------------------------------------------------------------------
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--register nodes
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----------------------------------------------------------------------------------
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for i in ipairs (nodes_of_corners) do
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local nodeitem = nodes_of_corners[i][1]
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local nodedesc = nodes_of_corners[i][2]
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for i in ipairs (corner_items) do
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local ctype = corner_items[i][1]
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if ingotstack4:get_name()== nodeitem and
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ingotstack5:get_name()=="mycorners:corner"..ctype and
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ingotstack6:get_name()=="mycorners:corner"..ctype then
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matr = nodedesc..ctype
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make_ok = 1
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end
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end
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end
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----------------------------------------------------------------------
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if make_ok == 1 then
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local give = {}
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for i = 0, anzahlz-1 do
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give[i+1]=inv:add_item("res2",shape2..matr)
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end
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ingotstack4:take_item()
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inv:set_stack("mat",1,ingotstack4)
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ingotstack5:take_item()
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inv:set_stack("corner1",1,ingotstack5)
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ingotstack6:take_item()
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inv:set_stack("corner2",1,ingotstack6)
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end
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end
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end
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})
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--Craft
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minetest.register_craft({
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output = 'mycorners:machine_corner',
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recipe = {
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{'', '', ''},
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{'group:wood', 'default:steel_ingot', 'group:wood'},
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{'default:steelblock', "default:steelblock", 'default:steelblock"'},
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},
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})
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