minetest-mm/mods/morelights/morelights_extras/init.lua
2020-11-15 20:25:38 +01:00

215 lines
6.5 KiB
Lua

local S = minetest.get_translator("morelights_extras")
minetest.register_node("morelights_extras:f_block", {
description = S("Futuristic Light Block"),
tiles = {"morelights_extras_f_block.png"},
paramtype = "light",
light_source = minetest.LIGHT_MAX,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
do
local def = {
description = S("Grass Light"),
tiles = {
"default_grass.png^morelights_extras_blocklight.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png"
},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
}
if morelights.game == "mineclone2" then
-- For MineClone 2, use node coloring to match environment.
-- See the mcl_core:dirt_with_grass definition in
-- ITEMS/mcl_core/nodes_base.lua.
local override = {
tiles = {
"mcl_core_grass_block_top.png",
{name = "default_dirt.png", color = "#FFFFFF"}
},
overlay_tiles = {
{name = "morelights_extras_blocklight.png", color = "#FFFFFF"},
"",
{
name = "mcl_core_grass_block_side_overlay.png",
tileable_vertical = false
}
},
paramtype2 = "color",
palette = "mcl_core_palette_grass.png",
palette_index = 0,
color = "#55aa60",
drop = "morelights_extras:dirt_with_grass",
on_construct = function(pos)
local node = minetest.get_node(pos)
if node.param2 == 0 then
local grass_node = mcl_core.get_grass_block_type(pos)
if grass_node.param2 ~= 0 then
minetest.set_node(pos, {
name = "morelights_extras:dirt_with_grass",
param2 = grass_node.param2
})
end
end
end
}
for k, v in pairs(override) do
def[k] = v
end
end
minetest.register_node("morelights_extras:dirt_with_grass", def)
end
do
local tile = "default_stone_block.png"
if morelights.game == "mineclone2" then
tile = "mcl_stairs_stone_slab_top.png"
end
minetest.register_node("morelights_extras:stone_block", {
description = S("Stone Block Light"),
tiles = {tile .. "^morelights_extras_blocklight.png"},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
end
do
local tile = "default_sandstone_block.png"
if morelights.game == "mineclone2" then
tile = "mcl_core_sandstone_smooth.png"
end
minetest.register_node("morelights_extras:sandstone_block", {
description = S("Sandstone Block Light"),
tiles = {tile .. "^morelights_extras_blocklight.png"},
paramtype = "light",
light_source = 12,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1},
_mcl_hardness = 0.3,
sounds = morelights.sounds.glass
})
end
minetest.register_node("morelights_extras:stairlight", {
description = S("Stair Light (place on stairs)"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-1/4, -13/16, -1/16, 1/4, -11/16, 0}
},
selection_box = {
type = "fixed",
fixed = {-1/4, -13/16, -1/16, 1/4, -11/16, 0}
},
walkable = false,
tiles = {"morelights_metal_dark.png"},
overlay_tiles = {"", "morelights_extras_stairlight.png",
"", "", "morelights_extras_stairlight.png"},
inventory_image = "morelights_extras_stairlight_inv.png",
wield_image = "morelights_extras_stairlight_inv.png",
paramtype = "light",
paramtype2 = "facedir",
light_source = 10,
sunlight_propagates = true,
groups = {cracky = 2, oddly_breakable_by_hand = 3, handy = 1,
attached_node = 1},
_mcl_hardness = 0.15,
node_placement_prediction = "",
sounds = morelights.sounds.glass,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- See builtin/game/item.lua.
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer,
itemstack, pointed_thing) or itemstack
end
end
if node.param2 < 4
and (node.name:match("^stairs:stair_")
or node.name:match("^mcl_stairs:stair_")) then
-- Set `above` to the node actually above the stair, since that's
-- where the node is placed.
pointed_thing.above = vector.add(pointed_thing.under,
{x=0, y=1, z=0})
return minetest.item_place_node(itemstack, placer, pointed_thing,
node.param2)
end
return itemstack
end,
on_rotate = screwdriver.rotate_simple
})
--
-- Craft recipes
--
local a = morelights.craft_items
minetest.register_craft({
output = "morelights_extras:f_block",
recipe = {
{a.crystal_fragment, a.steel, a.crystal_fragment},
{a.glass_pane, "morelights:bulb", a.glass_pane},
{a.crystal_fragment, a.steel, a.crystal_fragment}
}
})
minetest.register_craft({
output = "morelights_extras:dirt_with_grass",
recipe = {
{"", a.glass_pane, ""},
{"", "morelights:bulb", ""},
{a.grass, a.dirt, ""}
}
})
minetest.register_craft({
output = "morelights_extras:stone_block",
recipe = {
{"", a.glass_pane, ""},
{"", "morelights:bulb", ""},
{"", a.stone_block, ""}
}
})
minetest.register_craft({
output = "morelights_extras:sandstone_block",
recipe = {
{"", a.glass_pane, ""},
{"", "morelights:bulb", ""},
{"", a.sandstone_block, ""}
}
})
minetest.register_craft({
output = "morelights_extras:stairlight",
recipe = {
{a.steel, "morelights:bulb", a.steel}
}
})