124 lines
3.9 KiB
Lua
124 lines
3.9 KiB
Lua
morelights = {}
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-- TODO: Change node definition based on game if groups get too unwieldy.
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function morelights.register_variants(variants, fixedDef)
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for _, variant in ipairs(variants) do
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local name = variant.name
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local def = table.copy(fixedDef)
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for k, v in pairs(variant) do
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if k ~= "name" then
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def[k] = v
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end
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end
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minetest.register_node(name, def)
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end
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end
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function morelights.on_place_hanging(itemstack, placer, pointed_thing,
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ceilingName)
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local ceiling = minetest.get_node(vector.add(pointed_thing.above,
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{x=0, y=1, z=0}))
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if ceiling.name ~= "air"
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and minetest.get_item_group(ceiling.name, "mounted_ceiling") == 0
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and not (placer and placer:get_player_control().sneak) then
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-- Create a dummy itemstack with the ceiling variant's name.
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local fakeStack = ItemStack(itemstack)
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fakeStack:set_name(ceilingName)
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minetest.item_place(fakeStack, placer, pointed_thing, 0)
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-- Subtract an item from the real itemstack if a node was placed.
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itemstack:set_count(fakeStack:get_count())
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return itemstack
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end
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minetest.item_place(itemstack, placer, pointed_thing, 0)
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return itemstack
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end
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function morelights.rotate_and_place(itemstack, placer, pointed_thing, lookup)
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local dir = minetest.dir_to_wallmounted(
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vector.subtract(pointed_thing.under, pointed_thing.above))
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local fDirs = lookup or {[0] = 20, 0, 16, 12, 8, 4}
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minetest.item_place(itemstack, placer, pointed_thing, fDirs[dir] or 0)
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return itemstack
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end
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if minetest.get_modpath("mcl_core") then
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morelights.game = "mineclone2"
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elseif minetest.get_modpath("default") then
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morelights.game = "minetest_game"
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else
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error("Morelights requires a compatible game " ..
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"(Minetest Game or MineClone 2).")
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end
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if morelights.game == "minetest_game" then
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morelights.sounds = {
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default = default.node_sound_defaults(),
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glass = default.node_sound_glass_defaults(),
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metal = default.node_sound_metal_defaults()
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}
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elseif morelights.game == "mineclone2" then
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morelights.sounds = {
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default = mcl_sounds.node_sound_defaults(),
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glass = mcl_sounds.node_sound_glass_defaults(),
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metal = mcl_sounds.node_sound_metal_defaults()
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}
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end
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morelights.craft_items = {
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glass = "default:glass",
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glass_pane = "xpanes:pane_flat",
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steel = "default:steel_ingot",
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copper = "default:copper_ingot",
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tin = "default:tin_ingot",
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crystal_fragment = "default:mese_crystal_fragment",
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dye_dark = "dye:dark_grey",
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dye_light = "dye:white",
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wool_dark = "wool:dark_grey",
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wool_light = "wool:white",
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wood_dark = "default:junglewood",
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stone_block = "default:stone_block",
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sandstone_block = "default:sandstone_block",
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dirt = "default:dirt",
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grass = "default:grass_1",
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cotton = "farming:cotton",
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stick = "default:stick",
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}
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local a = morelights.craft_items
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if morelights.game == "mineclone2" then
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a.glass = "mcl_core:glass"
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a.glass_pane = "xpanes:pane_natural_flat"
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a.steel = "mcl_core:iron_ingot"
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-- MCL has neither copper nor tin. :(
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a.copper = "mesecons:redstone"
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a.tin = "mcl_core:iron_ingot"
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a.crystal_fragment = "mcl_nether:quartz"
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a.dye_dark = "mcl_dye:dark_grey"
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a.dye_light = "mcl_dye:white"
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a.wool_dark = "mcl_wool:grey"
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a.wool_light = "mcl_wool:white"
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a.wood_dark = "mcl_core:sprucewood"
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a.stone_block = "mcl_core:stone_smooth"
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a.sandstone_block = "mcl_core:sandstonesmooth"
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a.dirt = "mcl_core:dirt"
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a.grass = "mcl_flowers:tallgrass"
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a.cotton = "mcl_mobitems:string"
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a.stick = "mcl_core:stick"
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end
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-- Use basic_materials brass if available, otherwise register our own.
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if minetest.get_modpath("basic_materials") then
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a.brass = "basic_materials:brass_ingot"
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end
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local path = minetest.get_modpath("morelights")
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dofile(path .. DIR_DELIM .. "nodes.lua")
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