minetest-mm/mods/minislots/minislots_golden7s_deluxe/init.lua
2020-11-15 20:25:38 +01:00

281 lines
12 KiB
Lua

-- Golden 7's Deluxe example machine
--
-- By Vanessa "VanessaE" Dannenberg
--
-- Most symbol images taken from clker.com
-- others drawn or rendered by me.
minislots.register_machine({
name = "golden7s_deluxe",
description = "Golden 7's Deluxe slot machine",
machine_shape = "upright",
lines = { -- reel symbol pay line positions: 0 = center, -1 = top, +1 = bottom
{ 0, 0, 0, 0, 0 }, -- pay line 1: center symbol on each reel
{ -1, -1, -1, -1, -1 }, -- 2: top symbol on each reel
{ 1, 1, 1, 1, 1 }, -- 3: bottom symbol on each reel
{ -1, -1, 0, 1, 1 }, -- 4: top of reels 1 and 2, center of 3, bottom of 4 and 5
{ 1, 1, 0, -1, -1 }, -- 5: bottom of reels 1, 2, center 3, top 4, 5
{ -1, -1, -1, 0, 1 }, -- 6: top of 1, 2, 3, center 4, bottom 5
{ 1, 1, 1, 0, -1 }, -- 7: bottom of 1, 2, 3, center 4, top 5
{ -1, 0, 1, 1, 1 }, -- 8: top of 1, center 2, bottom 3, 4, 5
{ 1, 0, -1, -1, -1 }, -- 9: bottom of 1, center 2, top 3, 4, 5
{ 1, 0, -1, 0, 1 }, -- 10: bottom 1, center 2, top 3, center 4, bottom 5
{ -1, 0, 1, 0, -1 }, -- 11: top 1, center 2, bottom 3, center 4, top 5
{ 0, -1, -1, -1, -1 }, -- 12: center 1, top 2, 3, 4, 5
{ 0, 1, 1, 1, 1 }, -- 13: center 1, bottom 2, 3, 4, 5
{ -1, -1, -1, -1, 0 }, -- 14: top 1, 2, 3, 4, center 5
{ 1, 1, 1, 1, 0 }, -- 15: bottom 1, 2, 3, 4, center 5
},
symbols = {
"bar",
"lemon",
"77",
"cherry",
"jackpot",
"melon",
"2bar",
"lemon",
"wild",
"7",
"bell",
"scatter",
"3bar",
"777",
"melon",
"bonus"
},
linebuttons = { -- number of lines on each button, from left to right
1,
3,
5,
9,
15
},
betbuttons = { -- line bet amount on each button, from left to right
1,
2,
5,
10,
25
},
matches = { -- nil == don't care about that reel in a given match
{ 1, "lemon" , "lemon" , nil , nil , nil },
{ 2, "lemon" , "lemon" , "lemon" , nil , nil },
{ 3, "lemon" , "lemon" , "lemon" , "lemon" , nil },
{ 5, "lemon" , "lemon" , "lemon" , "lemon" , "lemon" },
{ 5, "melon" , "melon" , "melon" , nil , nil },
{ 6, "melon" , "melon" , "melon" , "melon" , nil },
{ 7, "melon" , "melon" , "melon" , "melon" , "melon" },
{ 7, "cherry" , "cherry" , nil , nil , nil },
{ 8, "cherry" , "cherry" , "cherry" , nil , nil },
{ 9, "cherry" , "cherry" , "cherry" , "cherry" , nil },
{ 10, "cherry" , "cherry" , "cherry" , "cherry" , "cherry" },
{ 10, "bell" , "bell" , "bell" , nil , nil },
{ 15, "bell" , "bell" , "bell" , "bell" , nil },
{ 20, "bell" , "bell" , "bell" , "bell" , "bell" },
{ 25,
{"bar", "2bar", "3bar"},
{"bar", "2bar", "3bar"},
{"bar", "2bar", "3bar"},
{"bar", "2bar", "3bar"},
{"bar", "2bar", "3bar"}
},
{ 30, "bar" , "bar" , "bar" , nil , nil },
{ 35, "bar" , "bar" , "bar" , "bar" , nil },
{ 40, "bar" , "bar" , "bar" , "bar" , "bar" },
{ 50, "2bar" , "2bar" , "2bar" , nil , nil },
{ 55, "2bar" , "2bar" , "2bar" , "2bar" , nil },
{ 60, "2bar" , "2bar" , "2bar" , "2bar" , "2bar" },
{ 70, "3bar" , "3bar" , "3bar" , nil , nil },
{ 73, "3bar" , "3bar" , "3bar" , "3bar" , nil },
{ 75, "3bar" , "3bar" , "3bar" , "3bar" , "3bar" },
{ 80,
{"7", "77", "777"},
{"7", "77", "777"},
{"7", "77", "777"},
{"7", "77", "777"},
{"7", "77", "777"}
},
{ 85, "7" , "7" , "7" , nil , nil },
{ 88, "7" , "7" , "7" , "7" , nil },
{ 90, "7" , "7" , "7" , "7" , "7" },
{ 90, "77" , "77" , "77" , nil , nil },
{ 95, "77" , "77" , "77" , "77" , nil },
{ 100, "77" , "77" , "77" , "77" , "77" },
{ 100, "777" , "777" , "777" , nil , nil },
{ 125, "777" , "777" , "777" , "777" , nil },
{ 150, "777" , "777" , "777" , "777" , "777" },
{ 300, "jackpot" , "jackpot" , "jackpot" , "jackpot" , "jackpot" },
},
paytable_desc = {
{ "@lemon", "@lemon", "@X", "@X", "@X", " pays 1"} ,
{ "@lemon", "@lemon", "@lemon", "@X", "@X", " pays 2" },
{ "@lemon", "@lemon", "@lemon", "@lemon", "@X", " pays 3"},
{ "@lemon", "@lemon", "@lemon", "@lemon", "@lemon", " pays 5" },
{ "@melon", "@melon", "@melon", "@X", "@X", " pays 5"},
{ "@melon", "@melon", "@melon", "@melon", "@X", " pays 6" },
{ "@melon", "@melon", "@melon", "@melon", "@melon", " pays 7" },
{ "@cherry", "@cherry", "@X", "@X", "@X", " pays 7" },
{ "@cherry", "@cherry", "@cherry", "@X", "@X", " pays 8" },
{ "@cherry", "@cherry", "@cherry", "@cherry", "@X", " pays 9" },
{ "@cherry", "@cherry", "@cherry", "@cherry", "@cherry", " pays 10" },
{ "@bell", "@bell", "@bell", "@X", "@X", " pays 10" },
{ "@bell", "@bell", "@bell", "@bell", "@X", " pays 15" },
{ "@bell", "@bell", "@bell", "@bell", "@bell", " pays 20" },
{ "Any five ", "@bar", "/", "@2bar", "/", "@3bar", " pays 25" },
{ "@bar", "@bar", "@bar", "@X", "@X", " pays 30" },
{ "@bar", "@bar", "@bar", "@bar", "@X", " pays 35" },
{ "@bar", "@bar", "@bar", "@bar", "@bar", " pays 40" },
{ "@2bar", "@2bar", "@2bar", "@X", "@X", " pays 50" },
{ "@2bar", "@2bar", "@2bar", "@2bar", "@X", " pays 55" },
{ "@2bar", "@2bar", "@2bar", "@2bar", "@2bar", " pays 60" },
{ "@wild", " matches any symbol except ", "@scatter", " ", "@bonus", " or ", "@jackpot" },
{ "All wins are multiplied by your line bet." },
"@wrap",
{ "@3bar", "@3bar", "@3bar", "@X", "@X", " pays 70" },
{ "@3bar", "@3bar", "@3bar", "@3bar", "@X", " pays 73" },
{ "@3bar", "@3bar", "@3bar", "@3bar", "@3bar", " pays 75" },
{ "Any five ", "@7", "/", "@77", "/", "@777", " pays 80" },
{ "@7", "@7", "@7", "@X", "@X", " pays 85" },
{ "@7", "@7", "@7", "@7", "@X", " pays 88" },
{ "@7", "@7", "@7", "@7", "@7", " pays 90" },
{ "@77", "@77", "@77", "@X", "@X", " pays 90" },
{ "@77", "@77", "@77", "@77", "@X", " pays 95" },
{ "@77", "@77", "@77", "@77", "@77", " pays 100" },
{ "@777", "@777", "@777", "@777", "@777", " pays 150" },
{ "@jackpot", "@jackpot", "@jackpot", "@jackpot", "@jackpot", " pays 300" },
},
paylines_desc = {
"Paylines 1 - 3:",
"@1 3",
"Paylines 4 and 5:",
"@4 5",
"Paylines 6 and 7:",
"@6 7",
"Paylines 8 and 9:",
"@8 9",
"Paylines 10 and 11:",
"@10 11",
"Paylines 12 - 15:",
"@12 15"
},
maxbalance = 3260000, -- 65535 50 Mg notes, minus maximum possible payout, minus a fudge amount
currency_min = 1, -- smallest and largest denominations of minegeld to allow
currency_max = 100,
bet_initiates_spin = true, -- Most machines initiate a spin when the user presses a "Bet n" button, using
-- the selected bet value.
-- timings should be an even multiple of the step interval (usually 0.1s)
reel_fast_timeout = 0.2, -- time between "frames" while spinning fast, medium speed, or slow
reel_medium_timeout = 0.1,
reel_slow_timeout = 0.1,
cutover_frames = 5, -- number of frames to run for each fast, medium, and slow cycle
inter_reel_steps = 3, -- number of frames between stopping reels (using slow timeout)
win_delay = 0.5, -- time to wait after reels stop before showing winning lines
line_timeout = 1, -- time to wait between cycling among winning lines
half_stops_weight = 5, -- likelihood that a reel will stop between symbols, max 100 (if you want to
-- disable that behavior and always land on a symbol, set this to 1).
min_scatter = 3, -- minimum number of scatter symbols needed before computing a scatter win
scatter_value = 3, -- value of the scatter symbol, will be multiplied by number visible * line bet
min_bonus = 4, -- minimum number of symbols needed to trigger the bonus round
initiate_bonus = function(spin, def)
return 400
end,
wild_doesnt_match = {
jackpot = true
},
wild_multiplier = 1, -- For every wild that contributes to a line win, multiply win by this
-- (so one wild mult. by this, two mult. by twice this, etc)
geometry = { -- all measures are in Minetest formspec "inventory slots" units
base_user_interface_width = 14.667, -- width of the user interface
upper_section_height = 11, -- height of the upper section (the reels et. al)
lower_section_height = 2, -- height of lower section (screen, buttons)
reel_posx = 1, -- X/Y position of first reel, others drawn as indicated below
reel_posy = 1,
reel_sizex = 2, -- Nominal X/Y size of one reel. Note that reels are drawn with a
reel_sizey = 9, -- spacing of 1.3333 times their width (leaves a 0.6667 IU gap between
-- reels on this machine).
button_rows_posx = 6.9, -- X starting pos for "n Lines"/"Bet n" buttons, Y pos for Spin button
spin_cashout_posx = 12.75, -- X pos for Spin and Cash-out/Quit buttons
button_rows_posy = 11.14, -- Y pos for "n Lines" row, and Cash Out/Quit button
main_button_size = 0.8, -- X/Y size of Lines/Bet buttons; X*2 x Y for Spin and Cash Out
main_button_spacing = 0.9, -- X/Y Spacing between Lines/Bet buttons, and between Spin and
-- Cash Out buttons
button_help_sizex = 1.6, -- Size and position of the "Help / Pays" button
button_help_sizey = 0.8,
button_help_posx = 0.125,
button_help_posy = 10.0938,
screen_posx = 0.125, -- X/Y position of top-left corner of lower screen (i.e. (0,0))
screen_posy = 11.094,
screen_line_height = 0.875, -- Height of line 1, and 2 in 2-line mode. In 3-line mode, line 2
-- hight will be 2/3 of this, and line 3 height will be 1/3 of it.
label_medium_sizex = 1.125, -- X size of "Bal:", "Bet:", "Win:".
line_win_label_sizex = 2.0, -- X size of "Line Win" label
scatter_win_label_sizex = 3.0, -- X size of "Scatter Win:" label
bonus_win_label_sizex = 2.75, -- X size of "Bonus Win:" label
digit_glyph_sizex = 0.75, -- Nominal X size of digits, before scaling down as noted below
cash_slot_sizex = 5.0, -- X/Y size and position of the cash slot
cash_slot_sizey = 0.8125,
cash_slot_posx = 9.5781,
cash_slot_posy = 10.0938,
cash_slot_cin_posx = 1.9, -- X/Y position within the "cash intake" form (uses the same size as
cash_slot_cin_posy = 2.27, -- above)
paytable_column1 = 0.65, -- position of left/right columns in the paytable screen.
paytable_column2 = 6.9,
paytable_posy = 0.25,
paytable_lineheight = 0.5, -- height of a pay table line. sets the Y spacing of the lines, and the
-- X/Y size of reel symbols shown therein, minus a bit of padding.
paytable_textheight = 0.35, -- height of printed text within said line, which will be vert. centered
paytable_textshift = 0.075, -- use this to fine tune the text vertical position relative to symbols
paylines_column1 = 1.5, -- position of left and right columns in paylines screen
paylines_column2 = 7.25,
paylines_posy = 0.2, -- position of first row
paylines_sizex = 4, -- size of the pay lines graphic
paylines_sizey = 3,
paylines_lineheight = 0.65, -- text line height and font height
paylines_textheight = 0.35,
paylines_img_padding = 0.3 -- extra blank space to add below pay lines graphic
}
})