488 lines
14 KiB
Lua
488 lines
14 KiB
Lua
--[[
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Tubelib Addons 1
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================
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Copyright (C) 2017-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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quarry.lua
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Quarry machine to dig stones and other ground blocks.
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The Quarry digs a hole 5x5 blocks large and up to 100 blocks deep.
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It starts at the given level (0 is same level as the quarry block,
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1 is one level higher and so on)) and goes down to the given depth number.
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It digs one block every 4 seconds.
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It requires one item Bio Fuel per 16 blocks.
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]]--
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-- Load support for I18n
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local S = tubelib_addons1.S
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-- for lazy programmers
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local CYCLE_TIME = 4
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local BURNING_TIME = 16
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local STANDBY_TICKS = 4
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local COUNTDOWN_TICKS = 5
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local Side2Facedir = {F=0, R=1, B=2, L=3, D=4, U=5}
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local Depth2Idx = {[1]=1 ,[2]=2, [3]=3, [5]=4, [10]=5, [15]=6, [20]=7, [25]=8, [50]=9, [100]=10}
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local Level2Idx = {[2]=1, [1]=2, [0]=3, [-1]=4, [-2]=5, [-3]=6,
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[-5]=7, [-10]=8, [-15]=9, [-20]=10}
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local function formspec(self, pos, meta)
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local depth = meta:get_int("max_levels")
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if not Depth2Idx[depth] then depth = 1 end
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local start_level = meta:get_int("start_level")
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if not Level2Idx[start_level] then start_level = 0 end
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local endless = meta:get_int("endless") or 0
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local fuel = meta:get_int("fuel") or 0
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-- some recalculations
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endless = endless == 1 and "true" or "false"
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if self:get_state(meta) ~= tubelib.RUNNING then
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fuel = fuel * 100/BURNING_TIME
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else
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fuel = 0
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end
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return "size[9,8]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"dropdown[0,0;1.5;level;2,1,0,-1,-2,-3,-5,-10,-15,-20;"..Level2Idx[start_level].."]"..
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"label[1.6,0.2;"..S("Start level").."]"..
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"dropdown[0,1;1.5;depth;1,2,3,5,10,15,20,25,50,100;"..Depth2Idx[depth].."]"..
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"label[1.6,1.2;"..S("Digging depth").."]"..
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"checkbox[0,2;endless;"..S("Run endless")..";"..endless.."]"..
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"list[context;main;5,0;4,4;]"..
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"list[context;fuel;1.5,3;1,1;]"..
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"item_image[1.5,3;1,1;tubelib_addons1:biofuel]"..
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"image[2.5,3;1,1;default_furnace_fire_bg.png^[lowpart:"..
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fuel..":default_furnace_fire_fg.png]"..
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"image_button[3.5,3;1,1;".. self:get_state_button_image(meta) ..";state_button;]"..
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"list[current_player;main;0.5,4.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local State = tubelib.NodeStates:new({
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node_name_passive = "tubelib_addons1:quarry",
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node_name_active = "tubelib_addons1:quarry_active",
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node_name_defect = "tubelib_addons1:quarry_defect",
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infotext_name = S("Tubelib Quarry"),
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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has_item_meter = true,
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aging_factor = 12,
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on_stop = function(pos, meta, oldstate)
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if oldstate == tubelib.RUNNING then
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meta:set_int("idx", 1) -- restart from the beginning
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meta:set_string("quarry_pos", nil)
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end
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end,
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formspec_func = formspec,
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})
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local function get_pos(pos, facedir, side, steps)
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facedir = (facedir + Side2Facedir[side]) % 4
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local dir = vector.multiply(minetest.facedir_to_dir(facedir), steps or 1)
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return vector.add(pos, dir)
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end
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local function get_node_lvm(pos)
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local node = minetest.get_node_or_nil(pos)
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if node then
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return node
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end
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local vm = minetest.get_voxel_manip()
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local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
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local data = vm:get_data()
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local param2_data = vm:get_param2_data()
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local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
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local idx = area:index(pos.x, pos.y, pos.z)
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node = {
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name = minetest.get_name_from_content_id(data[idx]),
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param2 = param2_data[idx]
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}
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return node
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = M(pos):get_inventory()
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if listname == "main" then
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return stack:get_count()
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elseif listname == "fuel" and tubelib.is_fuel(stack) then
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return stack:get_count()
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end
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return 0
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local QuarrySchedule = {0,0,3,3,3,3,2,2,2,2,1,1,1,1,0,3,0,0,3,3,2,2,1,0,0}
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local function get_next_pos(pos, facedir, dir)
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facedir = (facedir + dir) % 4
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return vector.add(pos, core.facedir_to_dir(facedir))
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end
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local function skip_the_air(pos, curr_level, facedir)
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local pos1, pos2, lPos
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pos1 = get_pos(pos, facedir, "F", 2)
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pos2 = get_pos(pos, facedir, "B", 2)
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pos2 = get_pos(pos2, facedir, "L", 5)
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pos1.y = curr_level
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pos2.y = curr_level
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while true do
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lPos = minetest.find_nodes_in_area(pos1, pos2, {"air"})
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if #lPos ~= 25 then break end
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pos1.y = pos1.y - 1
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pos2.y = pos2.y - 1
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end
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return pos2.y
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end
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local function quarry_next_node(pos, meta)
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-- check fuel
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local fuel = meta:get_int("fuel") or 0
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if fuel <= 0 then
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local fuel_item = tubelib.get_this_item(meta, "fuel", 1)
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if fuel_item == nil then
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State:fault(pos, meta)
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return
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end
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if not tubelib.is_fuel(fuel_item) then
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State:fault(pos, meta)
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tubelib.put_item(meta, "fuel", fuel_item)
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return
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end
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fuel = BURNING_TIME
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else
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fuel = fuel - 1
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end
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meta:set_int("fuel", fuel)
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local idx = meta:get_int("idx")
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if idx == 0 then idx = 1 end
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local facedir = minetest.get_node(pos).param2
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local owner = meta:get_string("owner")
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local endless = meta:get_int("endless")
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local start_y = pos.y + meta:get_int("start_level")
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local stop_y = pos.y + meta:get_int("start_level") - meta:get_int("max_levels") + 1
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local quarry_pos = P(meta:get_string("quarry_pos"))
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if quarry_pos == nil then -- start at the beginning?
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quarry_pos = get_pos(pos, facedir, "L")
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local y = skip_the_air(quarry_pos, start_y, facedir)
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if y < stop_y then -- below the base line?
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meta:set_int("idx", 1)
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meta:set_string("quarry_pos", nil)
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State:stop(pos, meta)
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return
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end
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quarry_pos.y = y
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elseif idx < #QuarrySchedule then
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quarry_pos = get_next_pos(quarry_pos, facedir, QuarrySchedule[idx])
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idx = idx + 1
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elseif quarry_pos.y > stop_y then
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local y = quarry_pos.y
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quarry_pos = get_pos(pos, facedir, "L")
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quarry_pos.y = y - 1
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idx = 1
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elseif endless == 1 then -- farming mode
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quarry_pos = get_pos(pos, facedir, "L")
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quarry_pos.y = start_y
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idx = 1
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else
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meta:set_int("idx", 1)
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meta:set_string("quarry_pos", nil)
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State:stop(pos, meta)
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return
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end
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meta:set_int("idx", idx)
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meta:set_string("quarry_pos", P2S(quarry_pos))
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if minetest.is_protected(quarry_pos, owner) then
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minetest.chat_send_player(owner, S("[Tubelib Quarry] Area is protected!") ..
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" " .. minetest.pos_to_string(quarry_pos) )
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State:fault(pos, meta)
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return
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end
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local node = get_node_lvm(quarry_pos)
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if node then
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local number = meta:get_string("tubelib_number")
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local order = tubelib_addons1.GroundNodes[node.name]
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if order ~= nil then
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local inv = meta:get_inventory()
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if inv:room_for_item("main", ItemStack(order.drop)) then
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minetest.remove_node(quarry_pos)
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inv:add_item("main", ItemStack(order.drop))
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meta:set_string("infotext", S("Tubelib Quarry").." "..number..
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": "..S("running").." "..idx.."/"..(start_y-quarry_pos.y+1))
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State:keep_running(pos, meta, COUNTDOWN_TICKS, 1)
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else
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State:blocked(pos, meta)
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end
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else
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meta:set_string("infotext", S("Tubelib Quarry").." "..number..
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": "..S("running").." "..idx.."/"..(start_y-quarry_pos.y+1))
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end
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end
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end
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local function keep_running(pos, elapsed)
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if tubelib.data_not_corrupted(pos) then
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local meta = M(pos)
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quarry_next_node(pos, meta)
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return State:is_active(meta)
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end
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return false
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = M(pos)
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local max_levels = meta:get_int("max_levels")
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if fields.depth then
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max_levels = tonumber(fields.depth)
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end
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if max_levels ~= meta:get_int("max_levels") then
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meta:set_string("quarry_pos", nil) -- reset the quarry
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meta:set_int("max_levels", max_levels)
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State:stop(pos, meta)
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end
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local start_level = meta:get_int("start_level") or 0
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if fields.level ~= nil then
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start_level = tonumber(fields.level)
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end
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if start_level ~= meta:get_int("start_level") then
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meta:set_string("quarry_pos", nil) -- reset the quarry
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meta:set_int("start_level", start_level)
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State:stop(pos, meta)
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end
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local endless = meta:get_int("endless") or 0
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if fields.endless ~= nil then
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endless = fields.endless == "true" and 1 or 0
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end
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meta:set_int("endless", endless)
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State:state_button_event(pos, fields)
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end
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minetest.register_node("tubelib_addons1:quarry", {
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description = S("Tubelib Quarry"),
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tiles = {
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-- up, down, right, left, back, front
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'tubelib_front.png',
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'tubelib_addons1_quarry.png',
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'tubelib_addons1_quarry.png',
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'tubelib_addons1_quarry_passive.png',
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'tubelib_addons1_quarry.png',
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'tubelib_addons1_quarry.png^[transformFX',
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 16)
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inv:set_size('fuel', 1)
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local number = tubelib.add_node(pos, "tubelib_addons1:quarry")
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meta:set_string("owner", placer:get_player_name())
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meta:set_int("endless", 0)
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meta:set_int("curr_level", -1)
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meta:set_int("max_levels", 1)
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State:node_init(pos, number)
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end,
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("main")
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end,
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on_dig = function(pos, node, player)
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State:on_dig_node(pos, node, player)
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tubelib.remove_node(pos)
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end,
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on_rotate = screwdriver.disallow,
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on_receive_fields = on_receive_fields,
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on_timer = keep_running,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_blast = function() end,
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})
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minetest.register_node("tubelib_addons1:quarry_active", {
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description = S("Tubelib Quarry"),
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tiles = {
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-- up, down, right, left, back, front
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'tubelib_front.png',
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'tubelib_addons1_quarry.png',
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'tubelib_addons1_quarry.png',
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{
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image = 'tubelib_addons1_quarry_active.png',
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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'tubelib_addons1_quarry.png',
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'tubelib_addons1_quarry.png^[transformFX',
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},
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on_receive_fields = on_receive_fields,
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on_timer = keep_running,
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on_rotate = screwdriver.disallow,
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diggable = false,
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can_dig = function() return false end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {crumbly=0, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_blast = function() end,
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})
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minetest.register_node("tubelib_addons1:quarry_defect", {
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description = S("Tubelib Quarry"),
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tiles = {
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-- up, down, right, left, back, front
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'tubelib_front.png',
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'tubelib_front.png',
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'tubelib_addons1_quarry.png^tubelib_defect.png',
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'tubelib_addons1_quarry_passive.png^tubelib_defect.png',
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'tubelib_addons1_quarry.png^tubelib_defect.png',
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'tubelib_addons1_quarry.png^[transformFX^tubelib_defect.png',
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 16)
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inv:set_size('fuel', 1)
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local number = tubelib.add_node(pos, "tubelib_addons1:quarry")
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meta:set_string("owner", placer:get_player_name())
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meta:set_int("endless", 0)
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meta:set_int("curr_level", -1)
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meta:set_int("max_levels", 1)
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State:node_init(pos, number)
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State:defect(pos, M(pos))
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end,
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("main") and inv:is_empty("fuel")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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tubelib.remove_node(pos)
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end,
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on_rotate = screwdriver.disallow,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_blast = function() end,
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})
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minetest.register_craft({
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output = "tubelib_addons1:quarry",
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recipe = {
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{"group:wood", "default:mese_crystal", "group:wood"},
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{"default:steel_ingot", "default:mese_crystal", "tubelib:tubeS"},
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{"group:wood", "default:mese_crystal", "group:wood"},
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},
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})
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tubelib.register_node("tubelib_addons1:quarry",
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{"tubelib_addons1:quarry_active", "tubelib_addons1:quarry_defect"}, {
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invalid_sides = {"L"},
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on_pull_item = function(pos, side)
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return tubelib.get_item(M(pos), "main")
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end,
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on_push_item = function(pos, side, item)
|
|
if not tubelib.is_fuel(item) then
|
|
return false
|
|
end
|
|
return tubelib.put_item(M(pos), "fuel", item)
|
|
end,
|
|
on_unpull_item = function(pos, side, item)
|
|
return tubelib.put_item(M(pos), "main", item)
|
|
end,
|
|
on_recv_message = function(pos, topic, payload)
|
|
if topic == "fuel" then
|
|
return tubelib.fuelstate(M(pos), "fuel")
|
|
end
|
|
|
|
local resp = State:on_receive_message(pos, topic, payload)
|
|
if resp then
|
|
return resp
|
|
else
|
|
return "unsupported"
|
|
end
|
|
end,
|
|
on_node_load = function(pos)
|
|
local depth = M(pos):get_int("max_levels") or 1
|
|
-- If depth is 1, it is likely that the quarry is used as cobble generator,
|
|
-- controlled by a sequencer. If so, don't restart the timer.
|
|
State:on_node_load(pos, depth == 1)
|
|
end,
|
|
on_node_repair = function(pos)
|
|
return State:on_node_repair(pos)
|
|
end,
|
|
})
|