minetest-mm/mods/protector/admin.lua
2024-12-19 12:55:40 +01:00

247 lines
5.6 KiB
Lua

-- translation and default name vars
local S = minetest.get_translator("protector")
local removal_names = ""
local replace_names = ""
-- remove protection command
minetest.register_chatcommand("protector_remove", {
params = S("<names list>"),
description = S("Remove Protectors around players (separate names with spaces)"),
privs = {server = true},
func = function(name, param)
if not param or param == "" then
minetest.chat_send_player(name,
S("Protector Names to remove: @1", removal_names))
return
end
if param == "-" then
minetest.chat_send_player(name, S("Name List Reset"))
removal_names = ""
return
end
removal_names = param
end
})
-- replace protection command
minetest.register_chatcommand("protector_replace", {
params = S("<owner name> <name to replace with>"),
description = S("Replace Protector Owner with name provided"),
privs = {server = true},
func = function(name, param)
-- reset list to empty
if param == "-" then
minetest.chat_send_player(name, S("Name List Reset"))
replace_names = ""
return
end
-- show name info
if param == "" and replace_names ~= "" then
local names = replace_names:split(" ")
minetest.chat_send_player(name, S("Replacing Protector name @1 with @2",
names[1] or "", names[2] or ""))
return
end
replace_names = param
end
})
-- Abm to remove or replace protectors within active player area
minetest.register_abm({
nodenames = {"protector:protect", "protector:protect2", "protector:protect_hidden"},
interval = 6,
chance = 1,
catch_up = false,
action = function(pos, node)
if removal_names == "" and replace_names == "" then return end
local meta = minetest.get_meta(pos)
if not meta then return end
local owner = meta:get_string("owner")
if removal_names ~= "" then
local names = removal_names:split(" ")
for _, n in pairs(names) do
if n == owner then minetest.set_node(pos, {name = "air"}) end
end
end
if replace_names ~= "" then
local names = replace_names:split(" ")
if names[1] and names[2] and owner == names[1] then
meta:set_string("owner", names[2])
meta:set_string("infotext", S("Protection (owned by @1)", names[2]))
end
end
end
})
-- get protection radius (max 30)
local r = tonumber(minetest.settings:get("protector_radius")) or 5
if r > 30 then r = 30 end
-- show protection areas of nearby protectors owned by you (thanks agaran)
minetest.register_chatcommand("protector_show_area", {
params = "",
description = S("Show protected areas of your nearby protectors"),
privs = {},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
-- find the protector nodes
local pos = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
local meta, owner
-- show a maximum of 5 protected areas only
for n = 1, math.min(#pos, 5) do
meta = minetest.get_meta(pos[n])
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.add_entity(pos[n], "protector:display")
end
end
end
})
-- ability to hide protection blocks (borrowed from doors mod :)
minetest.register_node("protector:protect_hidden", {
description = "Hidden Protector",
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
-- has to be walkable for falling nodes to stop falling
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1, unbreakable = 1},
is_ground_content = false,
on_blast = function() end,
-- 1px block inside door hinge near node top
collision_box = {
type = "fixed", fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}
}
})
-- make own protectors visible in area
minetest.register_chatcommand("protector_show", {
params = "",
description = S("Show your nearby protection blocks"),
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect_hidden"})
local meta, owner
for _, row in pairs(a) do
meta = minetest.get_meta(row)
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.swap_node(row, {name = "protector:protect"})
end
end
end
})
-- make own protectors invisible in area
minetest.register_chatcommand("protector_hide", {
params = "",
description = S("Hide your nearby protection blocks"),
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
local meta, owner
for _, row in pairs(a) do
meta = minetest.get_meta(row)
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.swap_node(row, {name = "protector:protect_hidden"})
end
end
end
})