656 lines
23 KiB
Lua
656 lines
23 KiB
Lua
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trees_lib = {}
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-- place this node if a sapling does not like the environment and refuses
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-- to grow into a tree there
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trees_lib.place_when_tree_cant_grow = {name="default:dry_shrub"};
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-----------------------------------------------------------------------------
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-- compatibility functions so that trees_lib can work without default mod
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-----------------------------------------------------------------------------
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trees_lib.sound_leaves = function()
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if( default and default.node_sound_leaves_defaults) then
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return default.node_sound_leaves_defaults(table)
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else
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return nil
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end
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end
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trees_lib.sound_wood = function()
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if( default and default.node_sound_wood_defaults) then
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return default.node_sound_wood_defaults(table)
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else
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return nil
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end
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end
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-- copy of default.after_place_leaves
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trees_lib.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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node.param2 = 1
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minetest.set_node(pos, node)
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end
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-- generalized function called after placing fruits
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trees_lib.after_place_fruit = function(pos, placer, itemstack, pointed_thing)
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if placer:is_player() then
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-- find out the node name (this function is for all fruits that do not override it)
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local node = minetest.get_node( pos );
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if( node and node.name) then
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minetest.set_node(pos, {name = node.name, param2 = 1})
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end
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end
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end
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-----------------------------------------------------------------------------
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-- the various node definitions that are common to all nodes of that type
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-- (unless overriden)
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-----------------------------------------------------------------------------
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trees_lib.node_def_tree = {
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--description = "TREENAME Tree",
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--tiles = nodes.tree.tiles,
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paramtype2 = "facedir",
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is_ground_content = false,
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-- moretrees uses snappy=1 here as well
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = trees_lib.sound_wood,
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on_place = minetest.rotate_node
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}
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trees_lib.node_def_wood = {
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--description = "TREENAME Wood Planks",
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--tiles = nodes.wood.tiles,
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is_ground_content = false,
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-- moretrees uses snappy=1 here
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = trees_lib.sound_wood,
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}
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trees_lib.node_def_leaves = {
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--description = "TREENAME Leaves",
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--tiles = nodes[k].tiles,
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--special_tiles = nodes[k].special_tiles,
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-- moretrees has some options for this
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.3,
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paramtype = "light",
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is_ground_content = false,
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-- moretrees sets moretrees_leaves=1, leafdecay = decay
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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sounds = trees_lib.sound_leaves,
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after_place_node = trees_lib.after_place_leaves,
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-- the drop part of the node definition needs to be constructed
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-- for each leaf individually
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}
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trees_lib.node_def_fruit = {
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--description = "TREENAME Fruit",
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drawtype = "plantlike",
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visual_scale = 1.0,
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--tiles = nodes.fruit.tiles,
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--inventory_image = nodes.fruit.tiles[1],
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 3, leafdecay_drop = 1},
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sounds = trees_lib.sound_leaves,
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-- store that this fruit has been placed manually
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after_place_node = trees_lib.after_place_fruit,
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-- a fruit that wants to be eatable ought to supply the following line in
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-- its fruit definition:
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--on_use = minetest.item_eat(food_points),
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}
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trees_lib.node_def_sapling = {
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--description = "TREENAME sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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--tiles = nodes.sapling.tiles,
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--inventory_image = nodes.sapling.tiles[1],
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--wield_image = nodes.sapling.tiles[1],
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = trees_lib.sound_leaves,
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}
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-----------------------------------------------------------------------------
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-- internal functions for handling identification of nodes (i.e. what is a
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-- trunk, what is a leaf, which nodes can be replaced by new trees)
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-----------------------------------------------------------------------------
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-- those are helpful for fast lookup (either by name or content id)
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trees_lib.is_tree = {}
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trees_lib.is_wood = {}
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trees_lib.is_leaf = {}
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trees_lib.is_sapling = {}
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trees_lib.is_fruit = {}
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trees_lib.ignore = {}
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-- trees are allowed to replace these nodes when growing
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-- (in addition to leaves, saplings and fruits from other trees)
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trees_lib.ignore_list = {
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"air","ignore",
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"default:water_source","default:water_flowing",
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"default:snow","default:ice"}
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trees_lib.build_lookup_table = function( node_name, node_type, value, allow_removal_by_other_saplings )
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if( not( node_name )
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or node_name == ""
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or not( minetest.registered_nodes[ node_name ])
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or not( trees_lib[ node_type ])) then
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return;
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end
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local id = minetest.get_content_id( node_name );
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-- we store by id and nodename both for faster lookup
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trees_lib[ node_type ][ id ] = value;
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trees_lib[ node_type ][ node_name ] = value;
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-- if this is set, then other saplings can overwrite these nodes during
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-- their growth (i.e. replacing leaves with tree trunks)
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if( allow_removal_by_other_saplings ) then
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trees_lib.ignore[ id ] = value;
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trees_lib.ignore[ node_name ] = value;
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end
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end
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-- actually store the information from the ignore list
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for _,v in ipairs( trees_lib.ignore_list ) do
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trees_lib.build_lookup_table( v,"ignore", v, 1 );
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end
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-----------------------------------------------------------------------------
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-- allow to call a function whenever a new tree has been registered
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-----------------------------------------------------------------------------
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-- contains a list of all functions that need to be called whenever a new tree
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-- type is registered using trees_lib.register_tree(..)
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trees_lib.register_on_new_tree_type_function_list = {}
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-- the function new_tree_type_function will be called once for each tree type;
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-- use this for adding the 1 tree -> 4 wood craft receipe
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trees_lib.register_on_new_tree_type = function( new_tree_type_function )
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-- call the function for all tree types that have been registered up
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-- until now
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for k,v in pairs( trees_lib.is_sapling) do
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new_tree_type_function( v.tree_name, v.mod_prefix, v.nodes );
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end
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-- store the function so that it will get called at all subsequent
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-- registrations of new trees
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table.insert( trees_lib.register_on_new_tree_type_function_list,
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new_tree_type_function );
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end
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-----------------------------------------------------------------------------
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-- mix basic node definition (see below), default constructed values (which
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-- are derived from modname and treename) as fallback and user (=user of the
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-- trees_lib) specified node defintion up into one node definition and
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-- register the node (provided it does not exist yet)
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-----------------------------------------------------------------------------
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trees_lib.register_one_node = function( def_common, def_default, def_user, node_type, sapling_node_name, cid )
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if( not( def_user)) then
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def_user = {};
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end
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-- find out which node we are supposed to register
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local node_name = def_user.node_name;
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if( not( node_name )) then
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node_name = def_default.node_name;
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end
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-- if the node is alrady registered, then abort
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if( minetest.registered_nodes[ node_name ]) then
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-- store the content id of this node for this type
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cid[ node_type ] = minetest.get_content_id( node_name );
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def_user.node_name = node_name;
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return def_user;
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end
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-- create the new node definition
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local node_def = {};
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-- first, add all entries from def_common
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for k,v in pairs( def_common ) do
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node_def[ k ] = v;
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end
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-- then try the default values
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for k,v in pairs( def_default) do
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node_def[ k ] = v;
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end
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-- last, apply all user supplied node definitions and thus overwrite
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-- common and default definitions
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for k,v in pairs( def_user ) do
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node_def[ k ] = v;
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end
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-- set inventory_image and wield_image for plantlike nodes
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if( node_def.drawtype
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and node_def.drawtype=="plantlike"
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and not( node_def.inventory_image )) then
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node_def.inventory_image = node_def.tiles[1];
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node_def.wield_image = node_def.tiles[1];
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end
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-- the node name does not belong into the node definition
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node_def.node_name = nil;
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-- actually register the new node
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minetest.register_node( node_name, node_def );
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-- make sure the node name gets saved
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def_user.node_name = node_name;
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-- can this node (in theory) be overwritten by other trees?
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local allow_overwrite = nil;
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if( node_type=="leaf" or node_type=="fruit" or node_type=="sapling") then
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allow_overwrite = 1;
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end
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-- enter all these node names into a table for fast lookup
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-- (without having to resort to checking the group)
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-- the trees_lib.is_sapling field will later on contain more helpful information;
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-- the sapling needs to be the first node registered for this to work reliably
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trees_lib.build_lookup_table( node_name, "is_"..node_type, sapling_node_name, allow_overwrite );
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-- store the content id of the newly registered node
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cid[ node_type ] = minetest.get_content_id( node_name );
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return def_user;
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end
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-----------------------------------------------------------------------------
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-- nodes for the trees: trunk, planks, leaves, sapling and fruit
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-----------------------------------------------------------------------------
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-- (internal function)
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-- * there can be up to 5 diffrent leaves types
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-- * Note: craft receipes for fuel (tree, wood, leaves) do not need to be
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-- added because default already contains general craft receipes
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-- based on the respective groups.
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-- * Note: The craft receipe for 1 tree -> 4 wood can be done via
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-- trees_lib.register_on_new_tree_type
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trees_lib.register_tree_nodes = function( tree_name, mod_prefix, nodes )
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-- gather all the relevant content ids
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local cid = {};
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local tree_name_upcase = tree_name:gsub("^%l", string.upper);
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local texture_prefix = mod_prefix.."_"..tree_name;
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if( not( nodes )) then
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nodes = {};
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end
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-- the sapling node name will act as a reference in the lookup table later on;
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-- therefore, we need to determine how the node will be called early enough
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local sapling_node_name = mod_prefix..':'..tree_name..'_sapling';
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if( nodes.sapling and nodes.sapling.node_name ) then
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sapling_node_name = nodes.sapling.node_name;
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end
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-- register the sapling
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nodes.sapling = trees_lib.register_one_node( trees_lib.node_def_sapling,
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{
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node_name = sapling_node_name,
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description = tree_name_upcase.." Sapling",
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tiles = { texture_prefix.."_sapling.png",
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},
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}, nodes.sapling, "sapling", sapling_node_name, cid );
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-- register the tree trunk
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nodes.tree = trees_lib.register_one_node( trees_lib.node_def_tree,
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{
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node_name = mod_prefix..':'..tree_name..'_tree',
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description = tree_name_upcase.." Tree",
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tiles = { texture_prefix.."_tree_top.png",
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texture_prefix.."_tree_top.png",
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texture_prefix.."_tree.png",
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},
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}, nodes.tree, "tree", sapling_node_name, cid );
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-- register the wood that belongs to the tree
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nodes.wood = trees_lib.register_one_node( trees_lib.node_def_wood,
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{
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node_name = mod_prefix..':'..tree_name..'_wood',
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description = tree_name_upcase.." Planks",
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tiles = { texture_prefix.."_wood.png",
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},
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}, nodes.wood, "wood", sapling_node_name, cid );
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-- default drop rate for the sapling (1/20)
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local sapling_rarity = 20;
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if( nodes.sapling and nodes.sapling.rarity ) then
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sapling_rarity = nodes.sapling.rarity;
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end
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-- register the leaves; some trees may have more than one type of leaves (i.e. moretrees jungletrees)
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local leaves_id = {'leaves','leaves2','leaves3','leaves4','leaves5'};
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for _,k in ipairs( leaves_id ) do
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-- not all leaf types need to exist; we just expect at least one type of leaves to be there
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if( nodes[ k ] or k=='leaves') then
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-- we need to determine the node name now as leaves tend to drop themshelves sometimes
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local leaves_node_name = mod_prefix..':'..tree_name..'_'..k;
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if( nodes[ k ] and nodes[ k ].node_name ) then
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leaves_node_name = nodes[ k ].node_name;
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end
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nodes[ k ] = trees_lib.register_one_node( trees_lib.node_def_leaves,
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{
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node_name = leaves_node_name,
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description = tree_name_upcase.." Leaves",
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tiles = { texture_prefix.."_"..k..".png",
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},
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-- special_tiles = { texture_prefix.."_"..k.."_simple.png", },
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = { sapling_node_name},
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rarity = sapling_rarity,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = { leaves_node_name},
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}
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}
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},
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}, nodes[ k ], "leaf", sapling_node_name, cid);
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-- also store the content ids of all leaf types
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cid[ k ] = cid[ "leaf" ];
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end
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end
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-- register the fruit
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nodes.fruit = trees_lib.register_one_node( trees_lib.node_def_fruit,
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{
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node_name = mod_prefix..':'..tree_name..'_fruit',
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description = tree_name_upcase.." Fruit",
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tiles = { texture_prefix.."_fruit.png",
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},
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}, nodes.fruit, "fruit", sapling_node_name, cid );
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-- return the ids we've gathered
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return cid;
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end
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-----------------------------------------------------------------------------
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-- growing of the trees from saplings
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-----------------------------------------------------------------------------
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-- turn saplings that failed to grow (because they don't like the ground or
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-- environment) into dry shrub, thus allowing dry shrub farming;
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-- override this function if you don't like this feature
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trees_lib.failed_to_grow = function( pos, node )
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minetest.set_node( pos, trees_lib.place_when_tree_cant_grow);
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end
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-- this function is called just before a tree actually grows;
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-- the function ought to return how_to_grow for normal tree growth;
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-- returning another way of growing is also possible (i.e. diffrent
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-- model when growing in flower pots/on stone)
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trees_lib.change_tree_growth = function( pos, node, how_to_grow )
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return how_to_grow;
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end
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-- this function is called whenever a sapling of type node has grown
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-- into a tree using how_to_grow at position pos
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trees_lib.a_tree_has_grown = function( pos, node, how_to_grow )
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return;
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end
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-- called by the abm running on the saplings;
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-- if force is set, the tree will grow even if it usually wouldn't in that
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-- environment
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trees_lib.tree_abm_called = function( pos, node, active_object_count, active_object_count_wider, force_grow)
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-- if we don't have further information about that sapling, then abort
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if( not( node )
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or not( node.name )
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or not( trees_lib.is_sapling[ node.name ])) then
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-- turn into dry shrub (because we don't know what to do with
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-- this sapling)
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trees_lib.failed_to_grow( pos, node );
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return;
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end
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-- get information about what we're supposed to do with that sapling
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local sapling_data = trees_lib.is_sapling[ node.name ];
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-- the type of ground might be of intrest for further functions (i.e. can_grow, select_how_to_grow)
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local ground_found = nil;
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-- a quick check of the ground; sapling_data.grows_on has to be a list of all
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-- ground types acceptable for the tree
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if( not(force_grow) and sapling_data.grows_on and type( sapling_data.grows_on )=="table") then
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z});
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-- abort if this check cannot be done
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if( not(node_under) or node_under.name=="ignore") then
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return;
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end
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-- search all acceptable ground names
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for _,g in ipairs( sapling_data.grows_on ) do
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if( g==node_under.name ) then
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ground_found = g;
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elseif( not( ground_found)
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and string.sub(g,1,6)=="group:"
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and minetest.get_item_group( node_under.name, string.sub(g,7))~=0 ) then
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ground_found = g;
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end
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end
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-- abort if the tree does not like this type of ground
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if( not( ground_found )) then
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-- trun into dry shrub
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trees_lib.failed_to_grow( pos, node );
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return;
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end
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end
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-- the tree may come with a more complex function that checks if it can grow there
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if( not(force_grow) and sapling_data.can_grow and type( sapling_data.can_grow)=="function" ) then
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-- the parameter ground_found is nil if the tree did not specify any demands for a particular ground
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local ret = sapling_data.can_grow( pos, node, ground_found );
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if( ret < 1 ) then
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-- trun into dry shrub if growing failed finally (and was not just delayed)
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if( ret==0 ) then
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trees_lib.failed_to_grow( pos, node, ground_found );
|
|
end
|
|
return;
|
|
end
|
|
end
|
|
|
|
-- each tree can have several ways of growing
|
|
local how_to_grow = nil;
|
|
-- the sapling may - depending on the circumstances - choose a specific growth function
|
|
-- instead of a random one
|
|
if( sapling_data.select_how_to_grow and type( sapling_data.select_how_to_grow)=="function") then
|
|
-- ground_found is nil if the tree did not specify any demands for a particular ground
|
|
how_to_grow = sapling_data.select_how_to_grow( pos, node, sapling_data.how_to_grow, ground_found );
|
|
-- the select_how_to_grow function may either return a table or a number indicating which
|
|
-- growth method to select
|
|
if( how_to_grow and type(how_to_grow)=="number" and sapling_data.how_to_grow[ how_to_grow ]) then
|
|
how_to_grow = sapling_data.how_to_grow[ how_to_grow ];
|
|
end
|
|
else -- else select a random one
|
|
how_to_grow = sapling_data.how_to_grow[ math.random( 1, #sapling_data.how_to_grow )];
|
|
end
|
|
|
|
-- this function may change the way the tree grows (i.e. select a special method for trees growing in flower pots or on stone ground)
|
|
how_to_grow = trees_lib.change_tree_growth( pos, node, how_to_grow );
|
|
|
|
-- actually grow the tree in a seperate function
|
|
trees_lib.tree_abm_grow_tree( pos, node, sapling_data, how_to_grow, force_grow );
|
|
end
|
|
|
|
|
|
-- actually grow the tree from a sapling
|
|
trees_lib.tree_abm_grow_tree = function( pos, node, sapling_data, how_to_grow, force_grow )
|
|
-- abort if no way was found to grow the tree
|
|
if( not( how_to_grow ) or type(how_to_grow)~="table") then
|
|
trees_lib.failed_to_grow( pos, node );
|
|
return;
|
|
|
|
-- grow the tree using a function (like the old apple trees did)
|
|
elseif( how_to_grow.use_function and type(how_to_grow.use_function)=="function") then
|
|
|
|
-- get the voxelmanip data
|
|
local vm = minetest.get_voxel_manip()
|
|
local minp, maxp = vm:read_from_map(
|
|
{x = pos.x - how_to_grow.xoff, y = pos.y - how_to_grow.yoff, z = pos.z - how_to_grow.zoff},
|
|
{x = pos.x + how_to_grow.xoff, y = pos.y + how_to_grow.height, z = pos.z + how_to_grow.zoff}
|
|
)
|
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
|
local data = vm:get_data()
|
|
|
|
how_to_grow.use_function( data, a, pos, sapling_data, how_to_grow.extra_params );
|
|
|
|
-- write the data back
|
|
vm:set_data(data)
|
|
vm:write_to_map()
|
|
vm:update_map()
|
|
|
|
|
|
-- grow the tree using a schematic
|
|
elseif( how_to_grow.use_schematic
|
|
and (type(how_to_grow.use_schematic)=="string"
|
|
or type(how_to_grow.use_schematic)=="table")) then
|
|
-- TODO: use voxelmanip
|
|
-- remove the sapling
|
|
minetest.set_node( pos, {name="air"});
|
|
-- TODO: determine xoff, yoff and zoff when registering the tree
|
|
-- (if yoff is not given, then use 0)
|
|
minetest.place_schematic(
|
|
{x = pos.x - how_to_grow.xoff,
|
|
y = pos.y - how_to_grow.yoff,
|
|
z = pos.z - how_to_grow.zoff},
|
|
how_to_grow.use_schematic, -- full path to the .mts file
|
|
"random", -- rotation
|
|
how_to_grow.use_replacements, -- use the same schematic for diffrent trees
|
|
false -- no overwriting of existing nodes
|
|
);
|
|
|
|
-- grow the tree using L-system
|
|
elseif( how_to_grow.use_lsystem and type(how_to_grow.use_lsystem)=="table") then
|
|
-- remove the sapling
|
|
minetest.set_node( pos, {name="air"});
|
|
-- spawn the l-system tree
|
|
minetest.spawn_tree(pos, how_to_grow.use_lsystem );
|
|
|
|
-- else prevent call of success function below
|
|
else
|
|
return;
|
|
end
|
|
|
|
trees_lib.a_tree_has_grown( pos, node, how_to_grow );
|
|
end
|
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- register a new tree
|
|
-----------------------------------------------------------------------------
|
|
trees_lib.register_tree = function( tree_name, nodes, growing_methods, grows_on_node_type_list, can_grow_function, select_how_to_grow_function, interval, chance )
|
|
-- the tree name is the minimum needed in order to register a new tree
|
|
if( not( tree_name )) then
|
|
return;
|
|
end
|
|
|
|
-- we may have to register nodes - and those have to be registered under the name of whichever mod called this function and is the "current" mod
|
|
local mod_prefix = "";
|
|
-- set it to the current mod - this cannot be done in the line above as that would set mod_prefix to trees_lib and not to the calling mod
|
|
mod_prefix = minetest.get_current_modname();
|
|
|
|
|
|
-- register tree trunk, wood, leaves and fruit (provided they are not defined yet)
|
|
local cid_list = trees_lib.register_tree_nodes( tree_name, mod_prefix, nodes );
|
|
|
|
-- a sapling will be needed for growing the tree
|
|
if( not( nodes.sapling )
|
|
or not( nodes.sapling.node_name )
|
|
or not( growing_methods )) then
|
|
return;
|
|
end
|
|
|
|
-- store information about the new tree type in the sapling table
|
|
trees_lib.is_sapling[ nodes.sapling.node_name ] = {
|
|
|
|
-- minetest.get_content_id for tree, wood, leaves1..n, sapling, fruit
|
|
cid = cid_list,
|
|
|
|
-- node name of the sapling
|
|
sapling = nodes.sapling.node_name,
|
|
|
|
-- values passed on to all functions registered via
|
|
-- trees_lib.register_on_new_tree_type = function( new_tree_type_function )
|
|
tree_name = tree_name,
|
|
mod_prefix = mod_prefix,
|
|
nodes = nodes,
|
|
|
|
-- list of node names (can contain groups, i.e. "group:soil")
|
|
-- on which the sapling will grow;
|
|
-- note: the parameter ground_found to the functions below can only be
|
|
-- passed on if grows_on has been specified (else the sapling does
|
|
-- not do any ground checks on its own)
|
|
grows_on = grows_on_node_type_list,
|
|
|
|
-- are all the requirements met for growing at pos?
|
|
-- sapling will only grow if
|
|
-- growing.can_grow( pos, node, ground_found )
|
|
-- returns a value >0; if 0 is returned, the sapling will fail to grow
|
|
-- and be turned into dry shrub; if a value <0 is returned, nothing will
|
|
-- happen (the sapling can try again later on)
|
|
-- (usful for i.e. requiring water nearby, or other
|
|
-- more complex requirements)
|
|
can_grow = can_grow_function,
|
|
|
|
-- has to be either nil (for selecting a random way)
|
|
-- or return a specific growth function like the ones in
|
|
-- the list how_to_grow (see below) when called with
|
|
-- growing.select_how_to_grow( pos, node, growing.how_to_grow, ground_found )
|
|
select_how_to_grow = select_how_to_grow_function,
|
|
|
|
-- list of all methods that can turn the sapling into a
|
|
-- tree; can be a function, a file name containing a schematic
|
|
-- or a table for L-system trees;
|
|
-- this table/list is REQUIRED
|
|
how_to_grow = growing_methods,
|
|
};
|
|
|
|
-- a new tree was registered - call all functions that want to be told about new trees
|
|
for i,new_tree_type_function in ipairs( trees_lib.register_on_new_tree_type_function_list ) do
|
|
new_tree_type_function( tree_name, mod_prefix, nodes );
|
|
end
|
|
|
|
-- set default values for the tree-growing abm if none are set
|
|
if( not( interval)) then
|
|
interval = 10;
|
|
end
|
|
if( not( chance )) then
|
|
chance = 50;
|
|
end
|
|
-- now add the abm that lets the tree grow
|
|
minetest.register_abm({
|
|
nodenames = { nodes.sapling.node_name },
|
|
interval = interval,
|
|
chance = chance,
|
|
action = trees_lib.tree_abm_called,
|
|
});
|
|
end
|