163 lines
5.1 KiB
Lua
163 lines
5.1 KiB
Lua
--[[
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More Blocks: registrations
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Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local S = moreblocks.S
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-- default registrations
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if minetest.get_modpath("default") then
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local default_nodes = { -- Default stairs/slabs/panels/microblocks:
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"stone",
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"stone_block",
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"cobble",
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"mossycobble",
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"brick",
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"sandstone",
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"steelblock",
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"goldblock",
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"copperblock",
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"bronzeblock",
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"diamondblock",
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"tinblock",
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"desert_stone",
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"desert_stone_block",
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"desert_cobble",
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"meselamp",
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"glass",
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"tree",
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"wood",
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"jungletree",
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"junglewood",
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"pine_tree",
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"pine_wood",
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"acacia_tree",
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"acacia_wood",
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"aspen_tree",
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"aspen_wood",
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"obsidian",
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"obsidian_block",
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"obsidianbrick",
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"obsidian_glass",
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"stonebrick",
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"desert_stonebrick",
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"sandstonebrick",
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"silver_sandstone",
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"silver_sandstone_brick",
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"silver_sandstone_block",
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"desert_sandstone",
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"desert_sandstone_brick",
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"desert_sandstone_block",
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"sandstone_block",
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"coral_skeleton",
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"ice",
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}
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for _, name in pairs(default_nodes) do
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local mod = "default"
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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-- Stone and desert_stone drop cobble and desert_cobble respectively.
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if type(ndef.drop) == "string" then
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ndef.drop = ndef.drop:gsub(".+:", "")
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end
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-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
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if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
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ndef.tiles = {ndef.tiles[1]}
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ndef.paramtype2 = nil
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end
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mod = "moreblocks"
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stairsplus:register_all(mod, name, nodename, ndef)
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minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
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minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
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minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
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minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
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end
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end
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-- farming registrations
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if minetest.get_modpath("farming") then
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local farming_nodes = {"straw"}
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for _, name in pairs(farming_nodes) do
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local mod = "farming"
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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mod = "moreblocks"
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stairsplus:register_all(mod, name, nodename, ndef)
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minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
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minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
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minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
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minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
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end
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end
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-- wool registrations
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if minetest.get_modpath("wool") then
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local dyes = {"white", "grey", "black", "red", "yellow", "green", "cyan",
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"blue", "magenta", "orange", "violet", "brown", "pink",
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"dark_grey", "dark_green"}
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for _, name in pairs(dyes) do
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local mod = "wool"
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local nodename = mod .. ":" .. name
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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stairsplus:register_all(mod, name, nodename, ndef)
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end
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end
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-- basic_materials, keeping the original other-mod-oriented names
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-- for backwards compatibility
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if minetest.get_modpath("basic_materials") then
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stairsplus:register_all("technic","concrete","basic_materials:concrete_block",{
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description = S("Concrete"),
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tiles = {"basic_materials_concrete_block.png",},
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groups = {cracky=1, level=2, concrete=1},
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sounds = moreblocks.node_sound_stone_defaults(),
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})
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minetest.register_alias("prefab:concrete_stair","technic:stair_concrete")
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minetest.register_alias("prefab:concrete_slab","technic:slab_concrete")
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stairsplus:register_all("gloopblocks", "cement", "basic_materials:cement_block", {
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description = S("Cement"),
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tiles = {"basic_materials_cement_block.png"},
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groups = {cracky=2, not_in_creative_inventory=1},
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sounds = moreblocks.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("technic", "brass_block", "basic_materials:brass_block", {
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description= S("Brass Block"),
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groups={cracky=1, not_in_creative_inventory=1},
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tiles={"basic_materials_brass_block.png"},
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})
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end
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-- Alias cuts of split_stone_tile_alt which was renamed checker_stone_tile.
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stairsplus:register_alias_all("moreblocks", "split_stone_tile_alt", "moreblocks", "checker_stone_tile")
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-- The following LBM is necessary because the name stair_split_stone_tile_alt
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-- conflicts with another node and so the alias for that specific node gets
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-- ignored.
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minetest.register_lbm({
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name = "moreblocks:fix_split_stone_tile_alt_name_collision",
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nodenames = {"moreblocks:stair_split_stone_tile_alt"},
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action = function(pos, node)
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minetest.set_node(pos, {
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name = "moreblocks:stair_checker_stone_tile",
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param2 = minetest.get_node(pos).param2
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})
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minetest.log('action', "LBM replaced " .. node.name ..
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" at " .. minetest.pos_to_string(pos))
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end,
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})
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