148 lines
3.6 KiB
Lua
148 lines
3.6 KiB
Lua
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local S = mobs.intllib
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-- Igor by TenPlus1
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mobs.igor_drops = {
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"vessels:glass_bottle", "mobs:meat_raw", {"default:sword_steel", 2},
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"farming:bread", {"bucket:bucket_water", 2}, "flowers:mushroom_red",
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"default:jungletree", {"fire:flint_and_steel", 3}, "mobs:leather",
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"default:acacia_sapling", {"fireflies:bug_net", 3}, "default:clay_lump",
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"default:ice", "default:coral_brown", "default:iron_lump",
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"default:obsidian_shard", "default:mossycobble", {"default:obsidian", 2}
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}
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mobs:register_mob("mobs_npc:igor", {
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type = "npc",
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passive = false,
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damage = 5,
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attack_type = "dogfight",
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owner_loyal = true,
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pathfinding = true,
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reach = 2,
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attacks_monsters = true,
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hp_min = 20,
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hp_max = 30,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "mobs_character.b3d",
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textures = {
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{"mobs_igor.png"}, -- skin by ruby32199
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{"mobs_igor2.png"},
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{"mobs_igor3.png"},
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{"mobs_igor4.png"},
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{"mobs_igor5.png"},
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{"mobs_igor6.png"},
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{"mobs_igor7.png"},
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{"mobs_igor8.png"}
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},
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makes_footstep_sound = true,
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sounds = {},
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walk_velocity = 1,
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run_velocity = 2,
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stepheight = 1.1,
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fear_height = 2,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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{name = "default:gold_lump", chance = 3, min = 1, max = 1}
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},
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water_damage = 1,
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lava_damage = 3,
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light_damage = 0,
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follow = {"mobs:meat_raw", "default:diamond"},
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view_range = 15,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219
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},
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-- right clicking with raw meat will give Igor more health
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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local drops = self.igor_drops or mobs.igor_drops
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local drop = drops[math.random(#drops)]
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local chance = 1
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if type(drop) == "table" then
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chance = drop[2]
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drop = drop[1]
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end
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if not minetest.registered_items[drop]
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or math.random(chance) > 1 then
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drop = "default:coal_lump"
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end
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local obj = minetest.add_item(pos, {name = drop})
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local dir = clicker:get_look_dir()
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obj:set_velocity({x = -dir.x, y = 1.5, z = -dir.z})
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--minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
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return
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end
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-- by right-clicking owner can switch npc between follow, wander and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.order = "wander"
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minetest.chat_send_player(name, S("NPC will wander."))
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elseif self.order == "wander" then
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self.order = "stand"
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self.state = "stand"
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self.attack = nil
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("NPC stands still."))
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elseif self.order == "stand" then
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self.order = "follow"
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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end
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})
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mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:igor", "mobs_npc:igor")
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