336 lines
7.2 KiB
Lua
336 lines
7.2 KiB
Lua
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local S = mobs.intllib
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local get_velocity = function(self)
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local v = self.object:get_velocity()
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-- sanity check
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if not v then return 0 end
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return (v.x * v.x + v.z * v.z) ^ 0.5
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end
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local spider_types = {
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{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
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skins = {"mobs_spider_snowy.png"},
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docile = true,
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drops = nil
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},
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{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
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skins = {"mobs_spider_orange.png"},
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docile = true,
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drops = nil,
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shoot = true
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},
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{ nodes = {"default:stone", "default:gravel"},
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skins = {"mobs_spider_grey.png"},
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docile = nil,
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drops = nil,
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small = true
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},
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{ nodes = {"default:mese", "default:stone_with_mese"},
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skins = {"mobs_spider_mese.png"},
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docile = nil,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
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},
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{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
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skins = {"mobs_spider_crystal.png"},
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docile = true,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
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}
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}
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-- Spider by AspireMint (CC-BY-SA 3.0 license)
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mobs:register_mob("mobs_monster:spider", {
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--docile_by_day = true,
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group_attack = true,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 30,
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armor = 200,
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collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
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visual_size = {x = 1, y = 1},
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visual = "mesh",
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mesh = "mobs_spider.b3d",
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textures = {
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{"mobs_spider_mese.png"},
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{"mobs_spider_orange.png"},
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{"mobs_spider_snowy.png"},
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{"mobs_spider_grey.png"},
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{"mobs_spider_crystal.png"},
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},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_spider",
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attack = "mobs_spider",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 15,
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floats = 0,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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},
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 20,
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stand_start = 0,
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stand_end = 0,
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walk_start = 1,
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walk_end = 21,
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run_start = 1,
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run_end = 21,
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punch_start = 25,
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punch_end = 45,
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},
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-- check surrounding nodes and spawn a specific spider
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #spider_types do
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tmp = spider_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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self.docile_by_day = tmp.docile
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if tmp.drops then
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self.drops = tmp.drops
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end
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if tmp.shoot then
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self.attack_type = "dogshoot"
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self.arrow = "mobs_monster:cobweb"
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self.dogshoot_switch = 1
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self.dogshoot_count_max = 60
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self.dogshoot_count2_max = 20
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self.shoot_interval = 2
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self.shoot_offset = 2
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end
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if tmp.small then
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self.object:set_properties({
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collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
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visual_size = {x = 0.25, y = 0.25}
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})
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end,
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-- custom function to make spiders climb vertical facings
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do_custom = function(self, dtime)
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-- quarter second timer
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self.spider_timer = (self.spider_timer or 0) + dtime
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if self.spider_timer < 0.25 then
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return
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end
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self.spider_timer = 0
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-- need to be stopped to go onwards
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if get_velocity(self) > 0.5 then
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self.disable_falling = nil
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return
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end
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local pos = self.object:get_pos()
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local yaw = self.object:get_yaw()
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-- sanity check
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if not yaw then return end
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pos.y = pos.y + self.collisionbox[2] - 0.2
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local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
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local nod = minetest.get_node_or_nil({
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x = pos.x + dir_x,
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y = pos.y + 0.5,
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z = pos.z + dir_z
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})
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-- get current velocity
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local v = self.object:get_velocity()
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-- can only climb solid facings
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if not nod or not minetest.registered_nodes[nod.name]
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or not minetest.registered_nodes[nod.name].walkable then
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self.disable_falling = nil
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v.y = 0
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self.object:set_velocity(v)
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return
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end
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--print ("----", nod.name, self.disable_falling, dtime)
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-- turn off falling if attached to facing
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self.disable_falling = true
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-- move up facing
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v.x = 0 ; v.y = 0
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v.y = self.jump_height
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mobs:set_animation(self, "jump")
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self.object:set_velocity(v)
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end,
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-- make spiders jump at you on attack
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custom_attack = function(self, pos)
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local vel = self.object:get_velocity()
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self.object:set_velocity({
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x = vel.x * self.run_velocity,
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y = self.jump_height * 1.5,
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z = vel.z * self.run_velocity
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})
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self.pausetimer = 0.5
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return true -- continue rest of attack function
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end
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})
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if not mobs.custom_spawn_monster then
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-- above ground spawn
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {
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"default:dirt_with_rainforest_litter", "default:snowblock",
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"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
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},
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min_light = 0,
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max_light = 8,
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chance = 7000,
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active_object_count = 1,
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min_height = 25,
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max_height = 31000,
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})
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-- below ground spawn
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
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min_light = 0,
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max_light = 7,
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chance = 7000,
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active_object_count = 1,
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min_height = -31000,
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max_height = -40,
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})
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end
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mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
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mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
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mobs:alias_mob("mobs:spider", "mobs_monster:spider")
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-- cobweb
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minetest.register_node(":mobs:cobweb", {
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description = S("Cobweb"),
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drawtype = "plantlike",
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visual_scale = 1.2,
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tiles = {"mobs_cobweb.png"},
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inventory_image = "mobs_cobweb.png",
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paramtype = "light",
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sunlight_propagates = true,
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liquid_viscosity = 11,
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liquidtype = "source",
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liquid_alternative_flowing = "mobs:cobweb",
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liquid_alternative_source = "mobs:cobweb",
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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groups = {snappy = 1, disable_jump = 1},
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drop = "farming:string",
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_craft({
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output = "mobs:cobweb",
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recipe = {
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{"farming:string", "", "farming:string"},
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{"", "farming:string", ""},
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{"farming:string", "", "farming:string"},
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}
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})
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local web_place = function(pos)
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local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
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if pos2 then
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minetest.swap_node(pos2, {name = "mobs:cobweb"})
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end
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end
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mobs:register_arrow("mobs_monster:cobweb", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_cobweb.png"},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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velocity = 15,
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tail = 1,
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tail_texture = "mobs_cobweb.png",
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tail_size = 5,
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glow = 2,
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expire = 0.1,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 2.0,
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damage_groups = {fleshy = 3},
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}, nil)
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web_place(self.object:get_pos())
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end,
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hit_node = function(self, pos, node)
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web_place(pos)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 2.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end
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})
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