101 lines
3.7 KiB
Lua
101 lines
3.7 KiB
Lua
-- Biome library mod by VanessaE
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--
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-- I got the temperature map idea from "hmmmm", values used for it came from
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-- Splizard's snow mod.
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--
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biome_lib = {}
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biome_lib.modpath = minetest.get_modpath("biome_lib")
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair()
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else
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S = intllib.Getter()
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end
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else
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S = function(s) return s end
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end
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biome_lib.intllib = S
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local c1 = minetest.settings:get("biome_lib_default_grow_through_nodes")
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biome_lib.default_grow_through_nodes = {["air"] = true}
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if c1 then
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for _, i in ipairs(tableize(c1)) do
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biome_lib.default_grow_through_nodes[i] = true
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end
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else
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biome_lib.default_grow_through_nodes["default:snow"] = true
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end
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local c2 = minetest.settings:get("biome_lib_default_water_nodes")
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biome_lib.default_water_nodes = {}
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if c2 then
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for _, i in ipairs(tableize(c2)) do
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biome_lib.default_water_nodes[i] = true
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end
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else
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biome_lib.default_water_nodes["default:water_source"] = true
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biome_lib.default_water_nodes["default:water_flowing"] = true
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biome_lib.default_water_nodes["default:river_water_source"] = true
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biome_lib.default_water_nodes["default:river_water_flowing"] = true
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end
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local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
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local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
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local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
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biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
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biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
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biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
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biome_lib.queue_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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-- the timer that manages the block timeout is in microseconds, but the timer
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-- that manages the queue wakeup call has to be in seconds, and works best if
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-- it takes a fraction of the block timeout interval.
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local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
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biome_lib.block_timeout = t * 1000000
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-- we don't want the wakeup function to trigger TOO often,
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-- in case the user's block timeout setting is really low
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biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
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-- the actual important stuff starts here ;-)
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dofile(biome_lib.modpath .. "/api.lua")
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dofile(biome_lib.modpath .. "/search_functions.lua")
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dofile(biome_lib.modpath .. "/growth.lua")
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dofile(biome_lib.modpath .. "/compat.lua")
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minetest.after(0.01, function()
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-- report the final registration results and enable the active block queue stuff
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local n = #biome_lib.actionslist_aircheck + #biome_lib.actionslist_no_aircheck
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biome_lib.dbg("All mapgen registrations completed.", 0)
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if n > 0 then
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biome_lib.dbg("Total items/actions to handle manually: "..n.." ("..#biome_lib.actionslist_no_aircheck.." without air checks)", 0)
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biome_lib.dbg("Total surface types to handle manually: "..#biome_lib.surfaceslist_aircheck + #biome_lib.surfaceslist_no_aircheck, 0)
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else
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biome_lib.dbg("There are no \"handle manually\" items/actions registered,", 0)
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biome_lib.dbg("so the mapblock queue will not be not used this session.", 0)
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end
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biome_lib.dbg("Items sent to the engine's decorations handler: "..#biome_lib.registered_decorations, 0)
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biome_lib.dbg("Elevation range: "..biome_lib.mapgen_elevation_limit.min.." to "..string.format("%+d", biome_lib.mapgen_elevation_limit.max).." meters.", 0)
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if n > 0 then
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dofile(biome_lib.modpath .. "/block_queue_checks.lua")
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end
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end)
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