140 lines
4.4 KiB
Lua
140 lines
4.4 KiB
Lua
local dice = {
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{"mylittle_bg:1",{"mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png"},"1"},
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{"mylittle_bg:2",{"mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png"},"2"},
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{"mylittle_bg:3",{"mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png"},"3"},
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{"mylittle_bg:4",{"mylittle_bg_4.png","mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png"},"4"},
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{"mylittle_bg:5",{"mylittle_bg_5.png","mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png"},"5"},
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{"mylittle_bg:6",{"mylittle_bg_6.png","mylittle_bg_1.png","mylittle_bg_2.png","mylittle_bg_3.png","mylittle_bg_4.png","mylittle_bg_5.png"},"6"},
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}
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for i in ipairs (dice) do
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local d1 = dice [i][1]
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local d2 = dice [i][2]
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local d3 = dice [i][3]
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minetest.register_node(d1,{
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description = d3,
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tiles = d2,
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drawtype = "normal",
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paramtype = "light",
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groups = {cracky = 3, not_in_creative_inventory=1},
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on_punch = function(pos, node, puncher, pointed_thing)
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local timer = minetest.get_node_timer(pos)
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local ran = math.random(1,6)
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minetest.set_node(pos,{name="mylittle_bg:roll"})
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timer:start(2)
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end,
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})
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end
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minetest.register_node("mylittle_bg:roll",{
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description = "roll",
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tiles = {
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{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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{name="mylittle_bg_ani.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.3}},
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},
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drawtype = "normal",
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paramtype = "light",
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groups = {cracky = 3, not_in_creative_inventory=1},
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on_timer = function(pos, elapsed)
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local ran = math.random(1,6)
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minetest.set_node(pos,{name="mylittle_bg:"..ran})
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end
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})
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local pieces = {
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{"Red","red","^[colorize:red:120"},
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{"Green","green","^[colorize:green:120"},
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{"Yellow","yellow","^[colorize:yellow:120"},
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{"Blue","blue","^[colorize:blue:120"},
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}
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for i in ipairs (pieces) do
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local desc = pieces[i][1]
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local item = pieces[i][2]
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local col = pieces[i][3]
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minetest.register_node("mylittle_bg:"..item,{
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description = desc.." Player",
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tiles = {"default_gravel.png"..col},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 11,
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groups = {cracky = 1, dig_immediate=3, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
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{-0.125, -0.3125, -0.125, 0.125, 0.125, 0.125},
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{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
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}
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}
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})
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end
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minetest.register_node("mylittle_bg:board",{
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description = "Little Board Game",
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inventory_image = "mylittle_bg_inv.png",
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wield_image = "mylittle_bg_inv.png",
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tiles = {"mylittle_bg_inv.png"},
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drawtype = "normal",
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paramtype = "light",
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light_source = 8,
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groups = {cracky = 1},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local schem = minetest.get_modpath("mylittle_bg").."/schems/my_little_bg.mts"
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minetest.place_schematic({x=pos.x,y=pos.y-2,z=pos.z},schem,0, "air", true)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
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else
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minetest.remove_node(pos)
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return true
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end
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end,
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})
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local signs = {
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{"1","red","^[colorize:red:120"},
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{"2","green","^[colorize:green:120"},
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{"3","yellow","^[colorize:yellow:120"},
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{"4","blue","^[colorize:blue:120"},
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}
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for i in ipairs (signs) do
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local desc = signs[i][1]
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local item = signs[i][2]
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local col = signs[i][3]
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minetest.register_node("mylittle_bg:sign"..desc,{
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description = "sign"..desc,
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tiles = {"mylittle_bg_sign"..desc..".png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 11,
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groups = {cracky = 1, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.375, 0.4375, 0.4375, 0.3125, 0.5},
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}
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}
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})
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end
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