minetest-mm/mods/morelights/morelights/init.lua

156 lines
5.1 KiB
Lua

morelights = {}
-- TODO: Change node definition based on game if groups get too unwieldy.
function morelights.register_variants(variants, fixedDef)
for _, variant in ipairs(variants) do
local name = variant.name
local def = table.copy(fixedDef)
for k, v in pairs(variant) do
if k ~= "name" then
def[k] = v
end
end
minetest.register_node(name, def)
end
end
function morelights.on_place_hanging(itemstack, placer, pointed_thing,
ceilingName)
local ceiling = minetest.get_node(
vector.add(pointed_thing.above, vector.new(0, 1, 0)))
if ceiling.name ~= "air"
and minetest.get_item_group(ceiling.name, "mounted_ceiling") == 0
and not (placer and placer:get_player_control().sneak) then
-- Create a dummy itemstack with the ceiling variant's name.
local fakeStack = ItemStack(itemstack)
fakeStack:set_name(ceilingName)
minetest.item_place(fakeStack, placer, pointed_thing, 0)
-- Subtract an item from the real itemstack if a node was placed.
itemstack:set_count(fakeStack:get_count())
return itemstack
end
minetest.item_place(itemstack, placer, pointed_thing, 0)
return itemstack
end
function morelights.rotate_and_place(itemstack, placer, pointed_thing, lookup)
local dir = minetest.dir_to_wallmounted(
vector.subtract(pointed_thing.under, pointed_thing.above))
local fDirs = lookup or {[0] = 20, 0, 16, 12, 8, 4}
minetest.item_place(itemstack, placer, pointed_thing, fDirs[dir] or 0)
return itemstack
end
if minetest.get_modpath("mcl_core") then
morelights.game = "mineclone2"
elseif minetest.get_modpath("default") then
morelights.game = "minetest_game"
elseif minetest.get_modpath("hades_core") then
morelights.game = "hades_revisited"
else
error("Morelights requires a compatible game " ..
"(Minetest Game, MineClone 2, or Hades Revisited).")
end
if morelights.game == "minetest_game" then
morelights.sounds = {
default = default.node_sound_defaults(),
glass = default.node_sound_glass_defaults(),
metal = default.node_sound_metal_defaults()
}
elseif morelights.game == "mineclone2" then
morelights.sounds = {
default = mcl_sounds.node_sound_defaults(),
glass = mcl_sounds.node_sound_glass_defaults(),
metal = mcl_sounds.node_sound_metal_defaults()
}
elseif morelights.game == "hades_revisited" then
morelights.sounds = {
default = hades_sounds.node_sound_defaults(),
glass = hades_sounds.node_sound_glass_defaults(),
metal = hades_sounds.node_sound_metal_defaults()
}
end
morelights.craft_items = {
glass = "default:glass",
glass_pane = "xpanes:pane_flat",
steel = "default:steel_ingot",
copper = "default:copper_ingot",
tin = "default:tin_ingot",
crystal_fragment = "default:mese_crystal_fragment",
dye_dark = "dye:dark_grey",
dye_light = "dye:white",
wool_dark = "wool:dark_grey",
wool_light = "wool:white",
wood_dark = "default:junglewood",
stone_block = "default:stone_block",
sandstone_block = "default:sandstone_block",
dirt = "default:dirt",
grass = "default:grass_1",
string = "farming:string",
stick = "default:stick",
}
local a = morelights.craft_items
if morelights.game == "mineclone2" then
a.glass = "mcl_core:glass"
a.glass_pane = "xpanes:pane_natural_flat"
a.steel = "mcl_core:iron_ingot"
-- MCL has neither copper nor tin. :(
a.copper = "mesecons:redstone"
a.tin = "mcl_core:iron_ingot"
a.crystal_fragment = "mcl_nether:quartz"
a.dye_dark = "mcl_dye:dark_grey"
a.dye_light = "mcl_dye:white"
a.wool_dark = "mcl_wool:grey"
a.wool_light = "mcl_wool:white"
a.wood_dark = "mcl_core:sprucewood"
a.stone_block = "mcl_core:stone_smooth"
a.sandstone_block = "mcl_core:sandstonesmooth"
a.dirt = "mcl_core:dirt"
a.grass = "mcl_flowers:tallgrass"
a.string = "mcl_mobitems:string"
a.stick = "mcl_core:stick"
elseif morelights.game == "hades_revisited" then
a.glass = "hades_core:glass"
-- HR doesn't have glass panes. :(
a.glass_pane = "hades_core:glass"
if minetest.get_modpath("hades_xpanes") then
a.glass_pane = "hades_xpanes:pane_flat"
end
a.steel = "hades_core:steel_ingot"
a.copper = "hades_core:copper_ingot"
a.tin = "hades_core:tin_ingot"
a.crystal_fragment = "hades_core:mese_crystal_fragment"
a.dye_dark = "dye:dark_grey"
a.dye_light = "dye:white"
a.wool_dark = "wool:grey"
a.wool_light = "wool:white"
a.wood_dark = "hades_trees:jungle_wood"
a.stone_block = "hades_core:stone_block"
a.sandstone_block = "hades_core:sandstone"
a.dirt = "hades_core:dirt"
a.grass = "hades_grass:grass_1"
a.string = "hades_farming:cotton"
a.stick = "hades_core:stick"
end
-- Use basic_materials brass if available, otherwise register our own.
if minetest.get_modpath("basic_materials") then
a.brass = "basic_materials:brass_ingot"
end
local path = minetest.get_modpath("morelights")
dofile(path .. "/nodes.lua")