32 lines
1.7 KiB
Lua
32 lines
1.7 KiB
Lua
local name = "car_template" -- mod name of vehicle
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local definition = {
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description = "Template car", -- name as seen in inventory
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collisionbox = {0, 0, 0, 0, 0, 0}, -- back, bottom, starboard, front, top, port
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onplace_position_adj = 0, -- adjust placement position up/down
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is_boat = false, -- does vehicle travel on water?
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player_rotation = {x=0,y=0,z=0}, -- rotate player so they sit facing the correct direction
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driver_attach_at = {x=0,y=0,z=0}, -- attach the driver at
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driver_eye_offset = {x=0, y=0, z=0}, -- offset for first person driver view
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number_of_passengers = 0, -- testing: 0 for none, do not increase at this time!
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passenger_attach_at = {x=0,y=0,z=0}, -- attach the passenger, if applicable, at
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passenger_eye_offset = {x=0, y=0, z=0}, -- offset for first person passenger view
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inventory_image = "filename.png", -- image to use in inventory
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wield_image = "filename.png", -- image to use in hand
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wield_scale = {x=1, y=1, z=1}, --
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visual = "mesh", -- what type of object (mesh, cube, etc...)
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mesh = "filename.ext", -- mesh model to use
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textures = {"filename.png"}, -- mesh texture(s)
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visual_size = {x=1, y=1}, -- adjust vehicle size
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stepheight = 0, -- what can the vehicle climb over?, 0.6 = climb slabs, 1.1 = climb nodes
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max_speed_forward = 10, -- vehicle maximum forward speed
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max_speed_reverse = 5, -- vehicle maximum reverse speed
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accel = 1, -- how fast vehicle accelerates
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braking = 2, -- how fast can the vehicle stop
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turn_speed = 2, -- how quick can the vehicle turn
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drop_on_destroy = "", -- what gets dropped when vehicle is destroyed
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recipe = {} -- crafting recipe
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}
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-- nothing to change down here
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vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
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