minetest-mm/mods/vehicle_mash/template.lua
2020-10-25 19:05:08 +01:00

32 lines
1.7 KiB
Lua

local name = "car_template" -- mod name of vehicle
local definition = {
description = "Template car", -- name as seen in inventory
collisionbox = {0, 0, 0, 0, 0, 0}, -- back, bottom, starboard, front, top, port
onplace_position_adj = 0, -- adjust placement position up/down
is_boat = false, -- does vehicle travel on water?
player_rotation = {x=0,y=0,z=0}, -- rotate player so they sit facing the correct direction
driver_attach_at = {x=0,y=0,z=0}, -- attach the driver at
driver_eye_offset = {x=0, y=0, z=0}, -- offset for first person driver view
number_of_passengers = 0, -- testing: 0 for none, do not increase at this time!
passenger_attach_at = {x=0,y=0,z=0}, -- attach the passenger, if applicable, at
passenger_eye_offset = {x=0, y=0, z=0}, -- offset for first person passenger view
inventory_image = "filename.png", -- image to use in inventory
wield_image = "filename.png", -- image to use in hand
wield_scale = {x=1, y=1, z=1}, --
visual = "mesh", -- what type of object (mesh, cube, etc...)
mesh = "filename.ext", -- mesh model to use
textures = {"filename.png"}, -- mesh texture(s)
visual_size = {x=1, y=1}, -- adjust vehicle size
stepheight = 0, -- what can the vehicle climb over?, 0.6 = climb slabs, 1.1 = climb nodes
max_speed_forward = 10, -- vehicle maximum forward speed
max_speed_reverse = 5, -- vehicle maximum reverse speed
accel = 1, -- how fast vehicle accelerates
braking = 2, -- how fast can the vehicle stop
turn_speed = 2, -- how quick can the vehicle turn
drop_on_destroy = "", -- what gets dropped when vehicle is destroyed
recipe = {} -- crafting recipe
}
-- nothing to change down here
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)