240 lines
6 KiB
Lua
240 lines
6 KiB
Lua
local function swap_gate_node(pos,name,dir)
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local node = core.get_node(pos)
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local meta = core.get_meta(pos)
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local meta0 = meta:to_table()
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node.name = name
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node.param2=dir
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core.set_node(pos,node)
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meta:from_table(meta0)
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end
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local function addGateNode(gateNodes, pos)
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gateNodes[#gateNodes+1] = vector.new(pos)
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end
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local function placeGate(player,pos)
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local dir = minetest.dir_to_facedir(player:get_look_dir())
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local pos1 = vector.new(pos)
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local gateNodes = {}
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addGateNode(gateNodes, pos1)
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if dir == 1
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or dir == 3 then
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pos1.z=pos1.z+1
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes, pos1)
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else
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pos1.x=pos1.x+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes, pos1)
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end
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for i=1,9 do
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if core.get_node(gateNodes[i]).name ~= "air" then
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print("not enough space")
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return false
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end
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end
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core.set_node(pos, {name="stargate:gatenode_off", param2=dir})
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local player_name = player:get_player_name()
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local meta = core.get_meta(pos)
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meta:set_string("infotext", "Stargate\rOwned by: "..player_name)
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meta:set_int("gateActive", 0)
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meta:set_string("owner", player_name)
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meta:set_string("dont_destroy", "false")
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stargate.registerGate(player_name, pos, dir)
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return true
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end
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local function removeGate(pos)
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local meta = core.get_meta(pos)
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if meta:get_string("dont_destroy") == "true" then
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-- when swapping it
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return
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end
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stargate.unregisterGate(meta:get_string("owner"), pos)
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end
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function stargate.activateGate(pos)
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local node = core.get_node(pos)
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local dir=node.param2
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local meta = core.get_meta(pos)
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meta:set_int("gateActive",1)
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meta:set_string("dont_destroy","true")
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minetest.sound_play("gateOpen", {pos = pos, max_hear_distance = 72,})
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swap_gate_node(pos,"stargate:gatenode_on",dir)
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meta:set_string("dont_destroy","false")
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end
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function stargate.deactivateGate(pos)
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local node = core.get_node(pos)
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local dir=node.param2
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local meta = core.get_meta(pos)
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meta:set_int("gateActive",0)
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meta:set_string("dont_destroy","true")
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minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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swap_gate_node(pos,"stargate:gatenode_off",dir)
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meta:set_string("dont_destroy","false")
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end
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local function gateCanDig(pos, player)
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local meta = core.get_meta(pos)
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return meta:get_string("dont_destroy") ~= "true"
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and player:get_player_name() == meta:get_string("owner")
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end
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local sg_collision_box = {
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type = "fixed",
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fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
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}
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local sg_selection_box = {
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type = "fixed",
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fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
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}
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local sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
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local sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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minetest.register_node("stargate:gatenode_on",{
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tiles = {
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{name = "gray.png"},
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{
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name = "puddle_animated2.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{name = "0003.png"},
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{name = "0002.png"},
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{name = "0001.png"},
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{name = "null.png"},
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},
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drawtype = "mesh",
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mesh = "stargate.obj",
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visual_scale = 3.0,
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groups = sg_groups,
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drop="stargate:gatenode_off",
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paramtype2 = "facedir",
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paramtype = "light",
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light_source = 10,
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selection_box = sg_selection_box,
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collision_box = sg_collision_box,
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can_dig = gateCanDig,
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on_destruct = removeGate,
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on_rightclick=stargate.gateFormspecHandler,
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})
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minetest.register_node("stargate:gatenode_off",{
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description = "Stargate",
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inventory_image = "stargate.png",
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wield_image = "stargate.png",
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tiles = {
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{name = "gray.png"},
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{name = "null.png"},
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{name = "0003.png"},
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{name = "0002.png"},
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{name = "0001.png"},
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{name = "null.png"},
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},
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groups = sg_groups1,
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paramtype2 = "facedir",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "stargate.obj",
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visual_scale = 3.0,
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selection_box = sg_selection_box,
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collision_box = sg_collision_box,
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can_dig = gateCanDig,
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on_destruct = removeGate,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if placeGate(placer,pos)==true then
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itemstack:take_item(1)
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return itemstack
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else
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return
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end
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end,
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on_rightclick=stargate.gateFormspecHandler,
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})
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minetest.register_abm({
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nodenames = {"stargate:gatenode_on"},
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interval = 1,
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chance = 1,
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action = function(pos)
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--local owner
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for _,object in pairs(core.get_objects_inside_radius(pos, 1)) do
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if object:is_player() then
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local player_name = object:get_player_name()
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local gate = stargate.findGate(pos)
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if not gate then
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print("Gate is not registered!")
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return
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end
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--owner = owner or core.get_meta(pos):get_string("owner")
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if gate.type == "private"
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and player_name ~= core.get_meta(pos):get_string("owner") then
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return
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end
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local pos1 = vector.new(gate.destination)
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if not stargate.findGate(pos1) then
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gate.destination = nil
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stargate.deactivateGate(pos)
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stargate.save_data(core.get_meta(pos):get_string("owner"))
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return
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end
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local dir1 = gate.destination_dir
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local dest_angle
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if dir1 == 0 then
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pos1.z = pos1.z-2
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dest_angle = 180
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elseif dir1 == 1 then
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pos1.x = pos1.x-2
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dest_angle = 90
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elseif dir1 == 2 then
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pos1.z=pos1.z+2
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dest_angle = 0
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elseif dir1 == 3 then
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pos1.x = pos1.x+2
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dest_angle = -90
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end
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object:moveto(pos1,false)
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object:set_look_yaw(math.rad(dest_angle))
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core.sound_play("enterEventHorizon", {pos = pos, max_hear_distance = 72})
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end
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end
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end
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})
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