242 lines
6.5 KiB
Lua
242 lines
6.5 KiB
Lua
dofile(minetest.get_modpath("castle").."/pillars.lua")
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dofile(minetest.get_modpath("castle").."/arrowslit.lua")
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dofile(minetest.get_modpath("castle").."/town_item.lua")
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dofile(minetest.get_modpath("castle").."/autocraft.lua") -- from buildcraft
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minetest.register_node("castle:stonewall", {
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description = "Castle Wall",
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drawtype = "normal",
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tiles = {"castle_stonewall.png"},
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paramtype = "light",
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drop = "castle:stonewall",
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("castle:rubble", {
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description = "Castle Rubble",
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drawtype = "normal",
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tiles = {"castle_rubble.png"},
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paramtype = "light",
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groups = {crumbly = 3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "castle:stonewall",
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recipe = {
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{"default:cobble"},
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{"default:desert_stone"},
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}
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})
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minetest.register_craft({
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output = "castle:rubble",
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recipe = {
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{"castle:stonewall"},
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}
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})
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minetest.register_craft({
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output = "castle:rubble 2",
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recipe = {
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{"default:gravel"},
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{"default:desert_stone"},
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}
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})
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minetest.register_node("castle:stonewall_corner", {
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drawtype = "normal",
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paramtype = "light",
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paramtype2 = "facedir",
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description = "Castle Corner",
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tiles = {
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"castle_stonewall.png",
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"castle_stonewall.png",
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"castle_corner_stonewall1.png",
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"castle_stonewall.png",
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"castle_stonewall.png",
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"castle_corner_stonewall2.png"
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},
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "castle:stonewall_corner",
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recipe = {
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{"", "castle:stonewall"},
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{"castle:stonewall", "default:sandstone"},
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}
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})
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doors.register("door_oak", {
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tiles = {{ name = "doors_door_oak.png", backface_culling = true }},
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description = "Oak Door",
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inventory_image = "doors_item_oak.png",
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protected = true,
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groups = {door = 1, choppy = 2, flammable = 2},
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material = "default:tree",
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recipe = {
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{"default:tree", "default:tree"},
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{"default:tree", "default:tree"},
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{"default:tree", "default:tree"},
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}
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})
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function default.get_ironbound_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[8,9]"
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.. default.gui_bg..default.gui_bg_img..default.gui_slots
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.. "list[nodemeta:".. spos .. ";main;0,0;8,4;]"
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.. "list[current_player;main;0,5;8,4;]"
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.. "listring[nodemeta:" .. spos .. ";main]"
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.. "listring[current_player;main]"
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return formspec
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end
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local function has_ironbound_chest_privilege(meta, player)
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if player:get_player_name() == meta:get_string("owner")
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or minetest.check_player_privs(player, {protection_bypass = true}) then
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return true
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end
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return false
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end
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minetest.register_node("castle:ironbound_chest",{
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drawtype = "nodebox",
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description = "Ironbound Chest",
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tiles = {
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"castle_ironbound_chest_top.png",
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"castle_ironbound_chest_top.png",
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"castle_ironbound_chest_side.png",
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"castle_ironbound_chest_side.png",
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"castle_ironbound_chest_back.png",
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"castle_ironbound_chest_front.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.500000,-0.500000,-0.312500,0.500000,-0.062500,0.312500},
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{-0.500000,-0.062500,-0.250000,0.500000,0.000000,0.250000},
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{-0.500000,0.000000,-0.187500,0.500000,0.062500,0.187500},
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{-0.500000,0.062500,-0.062500,0.500000,0.125000,0.062500},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.500000,-0.400000,0.5,0.200000,0.4},
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},
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},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Ironbound Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Ironbound Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_ironbound_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_ironbound_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_ironbound_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_ironbound_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"castle:ironbound_chest",
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default.get_ironbound_chest_formspec(pos)
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)
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end
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end,
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})
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minetest.register_craft({
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output = "castle:ironbound_chest",
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recipe = {
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{"group:wood", "default:steel_ingot","group:wood"},
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{"group:wood", "default:steel_ingot","group:wood"}
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}
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})
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-- Wooden tapestry top
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minetest.register_node("castle:tapestry_top", {
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drawtype = "nodebox",
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description = "Tapestry Top",
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tiles = {"default_wood.png"},
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sunlight_propagates = true,
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groups = {flammable=3,choppy=2,oddly_breakable_by_hand=1},
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {-0.6,-0.5,0.375,0.6,-0.375,0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.6,-0.5,0.375,0.6,-0.375,0.5},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "castle:tapestry_top",
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recipe = {"default:stick"},
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})
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minetest.register_craft({
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type = "shapeless",
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recipe = {"castle:tapestry_top"},
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output = "default:stick",
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})
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print ("[MOD] Castle loaded")
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