427 lines
10 KiB
Lua
427 lines
10 KiB
Lua
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-- Baked Clay by TenPlus1
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local clay = {
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{"natural", "Natural"},
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{"white", "White"},
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{"grey", "Grey"},
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{"black", "Black"},
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{"red", "Red"},
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{"yellow", "Yellow"},
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{"green", "Green"},
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{"cyan", "Cyan"},
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{"blue", "Blue"},
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{"magenta", "Magenta"},
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{"orange", "Orange"},
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{"violet", "Violet"},
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{"brown", "Brown"},
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{"pink", "Pink"},
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{"dark_grey", "Dark Grey"},
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{"dark_green", "Dark Green"}
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}
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local techcnc_mod = minetest.get_modpath("technic_cnc")
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local stairs_mod = minetest.get_modpath("stairs")
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local stairsplus_mod = minetest.get_modpath("moreblocks")
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and minetest.global_exists("stairsplus")
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for _, clay in pairs(clay) do
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-- node
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minetest.register_node("bakedclay:" .. clay[1], {
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description = clay[2] .. " Baked Clay",
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tiles = {"baked_clay_" .. clay[1] ..".png"},
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groups = {cracky = 3, bakedclay = 1},
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sounds = default.node_sound_stone_defaults()
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})
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-- craft recipe
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if clay[1] ~= "natural" then
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minetest.register_craft({
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output = "bakedclay:" .. clay[1] .. " 8",
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recipe = {
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{"group:bakedclay", "group:bakedclay", "group:bakedclay"},
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{"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"},
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{"group:bakedclay", "group:bakedclay", "group:bakedclay"}
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}
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})
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end
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-- stairs plus
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if stairsplus_mod then
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stairsplus:register_all("bakedclay", "baked_clay_" .. clay[1],
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"bakedclay:" .. clay[1], {
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description = clay[2] .. " Baked Clay",
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tiles = {"baked_clay_" .. clay[1] .. ".png"},
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults()
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})
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stairsplus:register_alias_all("bakedclay", clay[1],
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"bakedclay", "baked_clay_" .. clay[1])
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minetest.register_alias("stairs:slab_bakedclay_".. clay[1],
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"bakedclay:slab_baked_clay_" .. clay[1])
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minetest.register_alias("stairs:stair_bakedclay_".. clay[1],
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"bakedclay:stair_baked_clay_" .. clay[1])
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-- stairs redo
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elseif stairs_mod and stairs.mod then
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stairs.register_all("bakedclay_" .. clay[1], "bakedclay:" .. clay[1],
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{cracky = 3},
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{"baked_clay_" .. clay[1] .. ".png"},
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clay[2] .. " Baked Clay",
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default.node_sound_stone_defaults())
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-- default stairs
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elseif stairs_mod then
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stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1],
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{cracky = 3},
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{"baked_clay_" .. clay[1] .. ".png"},
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clay[2] .. " Baked Clay Stair",
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clay[2] .. " Baked Clay Slab",
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default.node_sound_stone_defaults())
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end
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-- register bakedclay for use in technic_cnc mod
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if techcnc_mod then
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technic_cnc.register_all("bakedclay:" .. clay[1],
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{cracky = 3, not_in_creative_inventory = 1},
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{"baked_clay_" .. clay[1] .. ".png"},
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clay[2] .. " Baked Clay")
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end
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end
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-- Terracotta blocks (textures by D3monPixel, thanks for use :)
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for _, clay in pairs(clay) do
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if clay[1] ~= "natural" then
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local texture = "baked_clay_terracotta_" .. clay[1] ..".png"
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minetest.register_node("bakedclay:terracotta_" .. clay[1], {
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description = clay[2] .. " Glazed Terracotta",
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tiles = {
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texture .. "",
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texture .. "",
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texture .. "^[transformR180",
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texture .. "",
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texture .. "^[transformR270",
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texture .. "^[transformR90",
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},
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paramtype2 = "facedir",
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groups = {cracky = 3, terracotta = 1},
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sounds = default.node_sound_stone_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_craft({
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type = "cooking",
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output = "bakedclay:terracotta_" .. clay[1],
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recipe = "bakedclay:" .. clay[1]
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})
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end
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end
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-- special light blue glazed terracotta block
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local texture = "baked_clay_terracotta_light_blue.png"
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minetest.register_node("bakedclay:terracotta_light_blue", {
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description = "Light Blue Glazed Terracotta",
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tiles = {
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texture .. "",
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texture .. "",
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texture .. "^[transformR180",
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texture .. "",
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texture .. "^[transformR270",
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texture .. "^[transformR90",
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},
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paramtype2 = "facedir",
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groups = {cracky = 3, terracotta = 1},
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sounds = default.node_sound_stone_defaults(),
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on_place = minetest.rotate_node
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})
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-- cook clay block into white baked clay
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minetest.register_craft({
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type = "cooking",
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output = "bakedclay:natural",
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recipe = "default:clay",
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})
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-- register a few extra dye colour options
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:dark_grey 3",
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recipe = {"dye:black", "dye:black", "dye:white"}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:green 4",
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recipe = {"default:cactus"}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:brown 4",
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recipe = {"default:dry_shrub"}
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})
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-- only add light grey recipe if unifieddye mod isnt present (conflict)
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if not minetest.get_modpath("unifieddyes") then
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:grey 3",
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recipe = {"dye:black", "dye:white", "dye:white"}
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})
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end
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-- 2x2 red baked clay makes 16x clay brick
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minetest.register_craft( {
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output = "default:clay_brick 16",
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recipe = {
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{"bakedclay:red", "bakedclay:red"},
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{"bakedclay:red", "bakedclay:red"},
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}
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})
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-- register some new flowers to fill in missing dye colours
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-- flower registration (borrowed from default game)
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local function add_simple_flower(name, desc, box, f_groups)
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f_groups.snappy = 3
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f_groups.flower = 1
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f_groups.flora = 1
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f_groups.attached_node = 1
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minetest.register_node("bakedclay:" .. name, {
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description = desc,
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drawtype = "plantlike",
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waving = 1,
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tiles = {"baked_clay_" .. name .. ".png"},
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inventory_image = "baked_clay_" .. name .. ".png",
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wield_image = "baked_clay_" .. name .. ".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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stack_max = 99,
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groups = f_groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = box
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}
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})
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end
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local flowers = {
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{"delphinium", "Blue Delphinium",
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{-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}},
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{"thistle", "Thistle",
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{-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}},
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{"lazarus", "Lazarus Bell",
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{-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}},
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{"mannagrass", "Reed Mannagrass",
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{-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}}
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}
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for _,item in pairs(flowers) do
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add_simple_flower(unpack(item))
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end
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-- mapgen for new flowers
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.004,
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spread = {x = 100, y = 100, z = 100},
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seed = 7133,
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octaves = 3,
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persist = 0.6
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},
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y_min = 10,
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y_max = 90,
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decoration = "bakedclay:delphinium"
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.004,
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spread = {x = 100, y = 100, z = 100},
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seed = 7134,
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octaves = 3,
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persist = 0.6
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},
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y_min = 15,
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y_max = 90,
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decoration = "bakedclay:thistle"
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 7135,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 90,
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decoration = "bakedclay:lazarus",
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spawn_by = "default:jungletree",
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num_spawn_by = 1
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:sand"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.009,
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spread = {x = 100, y = 100, z = 100},
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seed = 7136,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 15,
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decoration = "bakedclay:mannagrass",
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spawn_by = "group:water",
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num_spawn_by = 1
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})
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-- lucky blocks
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if minetest.get_modpath("lucky_block") then
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local p = "bakedclay:"
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lucky_block:add_blocks({
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{"dro", {"bakedclay:"}, 10, true},
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{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
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p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
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p.."pink", p.."red", p.."violet", p.."white", p.."yellow", p.."natural"}, 0},
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{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
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p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
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p.."pink", p.."red", p.."violet", p.."white", p.."yellow", p.."natural"}, 0, true},
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{"dro", {p.."delphinium"}, 5},
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{"dro", {p.."lazarus"}, 5},
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{"dro", {p.."mannagrass"}, 5},
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{"dro", {p.."thistle"}, 6},
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{"flo", 5, {p.."natural", p.."black", p.."blue", p.."brown", p.."cyan",
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p.."dark_green", p.."dark_grey", p.."green", p.."grey", p.."magenta",
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p.."orange", p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 2},
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{"nod", "default:chest", 0, {
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{name = p.."natural", max = 30},
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{name = p.."black", max = 30},
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{name = p.."blue", max = 30},
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{name = p.."brown", max = 30},
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{name = p.."cyan", max = 30},
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{name = p.."dark_green", max = 30},
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{name = p.."dark_grey", max = 30},
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{name = p.."green", max = 30},
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{name = p.."grey", max = 30},
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{name = p.."magenta", max = 30},
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{name = p.."orange", max = 30},
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{name = p.."pink", max = 30},
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{name = p.."red", max = 30},
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{name = p.."violet", max = 30},
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{name = p.."white", max = 30},
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{name = p.."yellow", max = 30}
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}},
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})
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p = "bakedclay:terracotta_"
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lucky_block:add_blocks({
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{"nod", "default:chest", 0, {
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{name = p.."light_blue", max = 20},
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{name = p.."black", max = 20},
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{name = p.."blue", max = 20},
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{name = p.."brown", max = 20},
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{name = p.."cyan", max = 20},
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{name = p.."dark_green", max = 20},
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{name = p.."dark_grey", max = 20},
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{name = p.."green", max = 20},
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{name = p.."grey", max = 20},
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{name = p.."magenta", max = 20},
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{name = p.."orange", max = 20},
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{name = p.."pink", max = 20},
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{name = p.."red", max = 20},
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{name = p.."violet", max = 20},
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{name = p.."white", max = 20},
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{name = p.."yellow", max = 20}
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}}
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})
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end
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-- colored clay compatibility
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if minetest.settings:get_bool("colored_clay_compatibility") == true then
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local cc = {
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{"black", "black"},
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{"blue", "blue"},
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{"bright", "natural"},
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{"brown", "brown"},
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{"cyan", "cyan"},
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{"dark_green", "dark_green"},
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{"dark_grey", "dark_grey"},
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{"green", "green"},
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{"grey", "grey"},
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{"hardened", "natural"},
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{"magenta", "magenta"},
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{"orange", "orange"},
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{"pink", "pink"},
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{"red", "red"},
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{"violet", "violet"},
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{"white", "white"},
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{"yellow", "yellow"}
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}
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for n = 1, #cc do
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local nod1 = "colored_clay:" .. cc[n][1]
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local nod2 = "bakedclay:" .. cc[n][2]
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minetest.register_alias(nod1, nod2)
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if stairsplus_mod then
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stairsplus:register_alias_all("colored_clay", cc[n][1], "bakedclay", cc[n][2])
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end
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end
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end
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print ("[MOD] Baked Clay loaded")
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