106 lines
3.3 KiB
Lua
106 lines
3.3 KiB
Lua
local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
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local S = minetest.get_translator("more_chests")
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local pipeworks_enabled = minetest.global_exists("pipeworks")
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local wifi = gen_def({
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description = S("Wifi Chest"),
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type = "wifi chest",
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size = "small",
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tiles = {
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top = "wifi_top.png",
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side = "wifi_side.png",
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front = {name="wifi_front_animated.png", animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0}}
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},
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inventory_name = "more_chests:wifi",
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pipeworks_enabled = pipeworks_enabled, -- this adds groups
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})
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-- wifi chests can always be removed because content is detached
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wifi.can_dig = function(pos, player) return true end
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-- pipeworks support (we need to override what is created by gen_def because too generic)
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wifi.tube = pipeworks_enabled and {
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insert_object = function(pos, node, stack, direction, owner)
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local wifi_chest_owner
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if not owner then
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local wifi_chest = minetest.get_meta(pos)
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if not wifi_chest then
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return stack
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end
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wifi_chest_owner = wifi_chest:get_string("owner")
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if not wifi_chest_owner then
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return stack
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end
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end
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local player = minetest.get_player_by_name(owner or wifi_chest_owner)
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if not player then
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return stack
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end
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local inv = player:get_inventory()
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return inv:add_item("more_chests:wifi", stack)
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end,
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can_insert = function(pos, node, stack, direction, owner)
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local wifi_chest_owner
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if not owner then
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local wifi_chest = minetest.get_meta(pos)
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if not wifi_chest then
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return stack
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end
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wifi_chest_owner = wifi_chest:get_string("owner")
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if not wifi_chest_owner then
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return false
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end
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end
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local player = minetest.get_player_by_name(owner or wifi_chest_owner)
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if not player then
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return false
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end
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local inv = player:get_inventory()
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return inv:room_for_item("more_chests:wifi", stack)
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end,
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input_inventory = "more_chests:wifi",
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return_input_invref = function(pos, node, direction, player_name)
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if not player_name then
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return false
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end
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local player = minetest.get_player_by_name(player_name)
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if not player then
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return false
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end
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return player:get_inventory()
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end,
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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} or nil
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minetest.register_node("more_chests:wifi", wifi)
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minetest.register_craft({
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output = "more_chests:wifi",
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recipe = {
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{"group:wood", "default:mese", "group:wood"},
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{"group:wood", "default:steel_ingot", "group:wood"},
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{"group:wood", "group:wood", "group:wood"}
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},
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})
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minetest.register_on_joinplayer(function(player)
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local inv = player:get_inventory()
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inv:set_size("more_chests:wifi", 8*4)
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end)
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minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
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if (inventory_info.to_list == "more_chests:wifi" or inventory_info.from_list == "more_chests:wifi")
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and not minetest.is_creative_enabled(player:get_player_name()) then
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local pos = player:get_pos()
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pos.y = pos.y + player:get_properties().eye_height
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local def = player:get_wielded_item():get_definition()
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local range = def and def.range or 4
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-- Additional tolerance to reach the node corner diagonally
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-- Also allows minor eye offsets to be used
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local chest = minetest.find_node_near(pos, range + 1, "more_chests:wifi")
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if not chest then
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return 0
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end
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end
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end)
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