195 lines
4.8 KiB
Lua
195 lines
4.8 KiB
Lua
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-- translation and hairball setting
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local S = minetest.get_translator("mobs_animal")
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local hairball = minetest.settings:get_bool("mobs_animal.hairball") ~= false
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-- custom kitty types
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local kitten_types = {
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{ nodes = {"farming:jackolantern_on"},
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skins = {"mobs_kitten_black.png"}
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}
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}
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-- Kitten by Jordach / BFD
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mobs:register_mob("mobs_animal:kitten", {
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stepheight = 0.6,
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type = "animal",
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specific_attack = {"mobs_animal:rat"},
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damage = 1,
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attack_type = "dogfight",
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attack_animals = true, -- so it can attack rat
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attack_players = false,
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reach = 1,
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stepheight = 1.1,
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passive = false,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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visual_size = {x = 0.5, y = 0.5},
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mesh = "mobs_kitten.b3d",
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textures = {
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{"mobs_kitten_striped.png"},
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{"mobs_kitten_splotchy.png"},
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{"mobs_kitten_ginger.png"},
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{"mobs_kitten_sandy.png"}
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},
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makes_footstep_sound = false,
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sounds = {random = "mobs_kitten"},
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walk_velocity = 0.6,
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walk_chance = 15,
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run_velocity = 2,
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runaway = true,
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jump = false,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 1}
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},
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water_damage = 0.01,
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lava_damage = 5,
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fear_height = 3,
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animation = {
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speed_normal = 42,
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stand_start = 97, stand_end = 192,
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walk_start = 0, walk_end = 96,
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stoodup_start = 0, stoodup_end = 0,
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},
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follow = {
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"mobs_animal:rat", "group:food_fish_raw",
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"mobs_fish:tropical", "mobs_fish:clownfish", "xocean:fish_edible"
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},
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view_range = 8,
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-- check surrounding nodes and spawn a specific kitten
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #kitten_types do
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tmp = kitten_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 4, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
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-- by right-clicking owner can switch between staying and walking
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if self.owner and self.owner == clicker:get_player_name() then
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if self.order ~= "stand" then
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self.order = "stand"
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self.state = "stand"
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self:set_animation("stand")
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else
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self.order = ""
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self:set_animation("stoodup")
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end
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end
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end,
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do_custom = function(self, dtime)
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if not hairball then return end
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self.hairball_timer = (self.hairball_timer or 0) + dtime
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if self.hairball_timer < 10 then return end
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self.hairball_timer = 0
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if self.child or math.random(250) > 1 then return end
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local pos = self.object:get_pos()
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minetest.add_item(pos, "mobs:hairball")
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minetest.sound_play("default_dig_snappy", {
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pos = pos, gain = 1.0, max_hear_distance = 5}, true)
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end
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})
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-- where to spawn
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if not mobs.custom_spawn_animal then
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local spawn_on = "default:dirt_with_grass"
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:grove_dirt"
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end
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mobs:spawn({
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name = "mobs_animal:kitten",
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nodes = {spawn_on},
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neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = 10000,
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min_height = 5,
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max_height = 50,
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day_toggle = true
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})
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end
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-- spawn egg
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mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)
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-- compatibility with old mobs mod
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mobs:alias_mob("mobs:kitten", "mobs_animal:kitten")
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-- hairball and items
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local hairball_items = {
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"default:stick", "default:coal_lump", "default:dry_shrub", "flowers:rose",
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"mobs_animal:rat", "default:grass_1", "farming:seed_wheat", "dye:green", "",
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"farming:seed_cotton", "default:flint", "default:sapling", "dye:white", "",
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"default:clay_lump", "default:paper", "default:dry_grass_1", "dye:red", "",
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"farming:string", "mobs:chicken_feather", "default:acacia_bush_sapling", "",
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"default:bush_sapling", "default:copper_lump", "default:iron_lump", "",
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"dye:black", "dye:brown", "default:obsidian_shard", "default:tin_lump",
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"ethereal:fish_tetra"
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}
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minetest.register_craftitem(":mobs:hairball", {
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description = S("Hairball"),
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inventory_image = "mobs_hairball.png",
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z}
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local item = hairball_items[math.random(1, #hairball_items)]
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if item ~= "" and minetest.registered_items[item] then
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minetest.add_item(newpos, {name = item})
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end
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minetest.sound_play("default_place_node_hard", {
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pos = newpos, gain = 1.0, max_hear_distance = 5}, true)
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itemstack:take_item()
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return itemstack
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end
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})
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