246 lines
5.2 KiB
Lua
246 lines
5.2 KiB
Lua
-- Expands or contracts the cuboid in all axes by amount (positive or negative)
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worldedit.cuboid_volumetric_expand = function(name, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "Undefined cuboid"
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end
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local delta1 = vector.new()
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local delta2 = vector.new()
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local delta_dir1
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local delta_dir2
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delta1 = vector.add(delta1, amount)
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delta2 = vector.add(delta2, amount)
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delta_dir1, delta_dir2 = worldedit.get_expansion_directions(pos1, pos2)
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delta1 = vector.multiply(delta1, delta_dir1)
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delta2 = vector.multiply(delta2, delta_dir2)
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worldedit.pos1[name] = vector.add(pos1, delta1)
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worldedit.pos2[name] = vector.add(pos2, delta2)
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return true
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end
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-- Expands or contracts the cuboid in a single axis by amount (positive or negative)
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worldedit.cuboid_linear_expand = function(name, axis, direction, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "undefined cuboid"
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end
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if direction ~= 1 and direction ~= -1 then
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return false, "invalid marker"
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end
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local marker = worldedit.marker_get_closest_to_axis(name, axis, direction)
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local deltavect = vector.new()
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if axis == 'x' then
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deltavect.x = amount * direction
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elseif axis == 'y' then
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deltavect.y = amount * direction
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elseif axis == 'z' then
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deltavect.z = amount * direction
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else
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return false, "invalid axis"
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end
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worldedit.marker_move(name, marker, deltavect)
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return true
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end
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-- Shifts the cuboid by '+-amount' in axis 'axis'
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worldedit.cuboid_shift = function(name, axis, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "undefined cuboid"
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end
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assert(not rawequal(pos1, pos2)) -- vectors must not alias
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if axis == 'x' then
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worldedit.pos1[name].x = pos1.x + amount
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worldedit.pos2[name].x = pos2.x + amount
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elseif axis == 'y' then
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worldedit.pos1[name].y = pos1.y + amount
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worldedit.pos2[name].y = pos2.y + amount
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elseif axis == 'z' then
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worldedit.pos1[name].z = pos1.z + amount
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worldedit.pos2[name].z = pos2.z + amount
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else
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return false, "invalid axis"
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end
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return true
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end
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-- Moves the location of a single marker by adding deltavector
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worldedit.marker_move = function(name, marker, deltavector)
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if marker ~= 1 and marker ~= 2 then
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return false
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end
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if marker == 1 then
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local pos = worldedit.pos1[name]
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worldedit.pos1[name] = vector.add(deltavector, pos)
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else
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local pos = worldedit.pos2[name]
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worldedit.pos2[name] = vector.add(deltavector, pos)
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end
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return true
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end
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-- Returns two vectors with the directions for volumetric expansion
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worldedit.get_expansion_directions = function(mark1, mark2)
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if mark1 == nil or mark2 == nil then
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return
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end
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local dir1 = vector.new()
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local dir2 = vector.new()
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if mark1.x < mark2.x then
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dir1.x = -1
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dir2.x = 1
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else
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dir1.x = 1
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dir2.x = -1
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end
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if mark1.y < mark2.y then
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dir1.y = -1
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dir2.y = 1
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else
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dir1.y = 1
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dir2.y = -1
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end
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if mark1.z < mark2.z then
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dir1.z = -1
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dir2.z = 1
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else
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dir1.z = 1
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dir2.z = -1
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end
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return dir1, dir2
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end
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-- Return the marker that is closest to the player
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worldedit.marker_get_closest_to_player = function(name)
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local player = assert(minetest.get_player_by_name(name))
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local playerpos = player:get_pos()
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local dist1 = vector.distance(playerpos, worldedit.pos1[name])
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local dist2 = vector.distance(playerpos, worldedit.pos2[name])
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if dist1 < dist2 then
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return 1
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else
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return 2
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end
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end
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-- Returns the closest marker to the specified axis and direction
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worldedit.marker_get_closest_to_axis = function(name, axis, direction)
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local pos1 = vector.new()
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local pos2 = vector.new()
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if direction ~= 1 and direction ~= -1 then
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return nil
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end
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if axis == 'x' then
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pos1.x = worldedit.pos1[name].x * direction
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pos2.x = worldedit.pos2[name].x * direction
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if pos1.x > pos2.x then
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return 1
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else
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return 2
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end
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elseif axis == 'y' then
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pos1.y = worldedit.pos1[name].y * direction
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pos2.y = worldedit.pos2[name].y * direction
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if pos1.y > pos2.y then
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return 1
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else
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return 2
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end
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elseif axis == 'z' then
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pos1.z = worldedit.pos1[name].z * direction
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pos2.z = worldedit.pos2[name].z * direction
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if pos1.z > pos2.z then
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return 1
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else
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return 2
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end
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else
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return nil
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end
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end
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-- Translates up, down, left, right, front, back to their corresponding axes and
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-- directions according to faced direction
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worldedit.translate_direction = function(name, direction)
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local axis, dir = worldedit.player_axis(name)
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local resaxis, resdir
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if direction == "up" then
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return 'y', 1
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end
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if direction == "down" then
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return 'y', -1
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end
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if direction == "front" then
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if axis == "y" then
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resaxis = nil
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resdir = nil
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else
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resaxis = axis
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resdir = dir
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end
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end
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if direction == "back" then
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if axis == "y" then
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resaxis = nil
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resdir = nil
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else
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resaxis = axis
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resdir = -dir
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end
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end
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if direction == "left" then
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if axis == 'x' then
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resaxis = 'z'
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resdir = dir
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elseif axis == 'z' then
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resaxis = 'x'
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resdir = -dir
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end
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end
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if direction == "right" then
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if axis == 'x' then
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resaxis = 'z'
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resdir = -dir
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elseif axis == 'z' then
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resaxis = 'x'
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resdir = dir
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end
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end
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return resaxis, resdir
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end
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