207 lines
4.9 KiB
Lua
207 lines
4.9 KiB
Lua
--- Common functions [INTERNAL]. All of these functions are internal!
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-- @module worldedit.common
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-- Polyfill for vector.copy (added in 5.5.0)
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if not vector.copy then
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local vnew = vector.new
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vector.copy = function(v)
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return vnew(v.x, v.y, v.z)
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end
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end
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--- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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function worldedit.sort_pos(pos1, pos2)
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pos1 = vector.copy(pos1)
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pos2 = vector.copy(pos2)
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--- Determines the volume of the region defined by positions `pos1` and `pos2`.
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-- @return The volume.
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function worldedit.volume(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x + 1) *
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(pos2.y - pos1.y + 1) *
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(pos2.z - pos1.z + 1)
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end
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--- Gets other axes given an axis.
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-- @raise Axis must be x, y, or z!
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function worldedit.get_axis_others(axis)
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if axis == "x" then
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return "y", "z"
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elseif axis == "y" then
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return "x", "z"
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elseif axis == "z" then
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return "x", "y"
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else
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error("Axis must be x, y, or z!")
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end
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end
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-- Create a vmanip and read the area from map, this causes all
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-- MapBlocks to be loaded into memory synchronously.
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-- This doesn't actually *keep* them loaded, unlike the name implies.
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function worldedit.keep_loaded(pos1, pos2)
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-- rough estimate, a MapNode is 4 bytes in the engine
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if worldedit.volume(pos1, pos2) > 268400000 then
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print("[WorldEdit] Requested to load an area bigger than 1GB, refusing. The subsequent operation may fail.")
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return
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end
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if minetest.load_area then
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-- same effect but without unnecessary data copying
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minetest.load_area(pos1, pos2)
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else
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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end
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end
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local mh = {}
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worldedit.manip_helpers = mh
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--- Generates an empty VoxelManip data table for an area.
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-- @return The empty data table.
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function mh.get_empty_data(area)
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-- Fill emerged area with ignore so that blocks in the area that are
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-- only partially modified aren't overwriten.
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local data = {}
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local c_ignore = minetest.get_content_id("ignore")
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for i = 1, area:getVolume() do
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data[i] = c_ignore
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end
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return data
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end
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function mh.init(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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return manip, area
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end
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function mh.init_radius(pos, radius)
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local pos1 = vector.subtract(pos, radius)
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local pos2 = vector.add(pos, radius)
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return mh.init(pos1, pos2)
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end
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function mh.init_axis_radius(base_pos, axis, radius)
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return mh.init_axis_radius_length(base_pos, axis, radius, radius)
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end
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function mh.init_axis_radius_length(base_pos, axis, radius, length)
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local other1, other2 = worldedit.get_axis_others(axis)
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local pos1 = {
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[axis] = base_pos[axis],
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[other1] = base_pos[other1] - radius,
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[other2] = base_pos[other2] - radius
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}
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local pos2 = {
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[axis] = base_pos[axis] + length,
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[other1] = base_pos[other1] + radius,
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[other2] = base_pos[other2] + radius
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}
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return mh.init(pos1, pos2)
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end
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function mh.finish(manip, data)
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-- Update map
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if data ~= nil then
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manip:set_data(data)
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end
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manip:write_to_map()
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manip:update_map()
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end
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-- returns an iterator that returns voxelarea indices for a hollow cuboid
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function mh.iter_hollowcuboid(area, minx, miny, minz, maxx, maxy, maxz)
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local i = area:index(minx, miny, minz) - 1
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local xrange = maxx - minx + 1
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local nextaction = i + 1 + xrange
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local do_hole = false
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local y = 0
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local ydiff = maxy - miny
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local ystride = area.ystride
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local ymultistride = ydiff * ystride
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local z = 0
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local zdiff = maxz - minz
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local zstride = area.zstride
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local zcorner = true
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return function()
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-- continue i until it needs to jump ystride
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i = i + 1
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if i ~= nextaction then
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return i
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end
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-- add the x offset if y (and z) are not 0 or maxy (or maxz)
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if do_hole then
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do_hole = false
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i = i + xrange - 2
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nextaction = i + 1
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return i
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end
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-- continue y until maxy is exceeded
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y = y+1
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if y ~= ydiff + 1 then
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i = i + ystride - xrange
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if zcorner
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or y == ydiff then
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nextaction = i + xrange
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else
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nextaction = i + 1
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do_hole = true
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end
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return i
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end
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-- continue z until maxz is exceeded
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z = z+1
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if z == zdiff + 1 then
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-- hollowcuboid finished, return nil
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return
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end
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-- set i to index(minx, miny, minz + z) - 1
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i = i + zstride - (ymultistride + xrange)
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zcorner = z == zdiff
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-- y is 0, so traverse the xs
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y = 0
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nextaction = i + xrange
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return i
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end
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end
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function mh.iterp_hollowcuboid(area, minp, maxp)
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return mh.iter_hollowcuboid(area, minp.x, minp.y, minp.z,
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maxp.x, maxp.y, maxp.z)
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end
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