80 lines
2.1 KiB
Lua
80 lines
2.1 KiB
Lua
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local S = farming.intllib
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-- raspberries
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minetest.register_craftitem("farming:raspberries", {
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description = S("Raspberries"),
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inventory_image = "farming_raspberries.png",
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groups = {seed = 2, food_raspberries = 1, food_raspberry = 1,
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food_berry = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:raspberry_1")
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end,
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on_use = minetest.item_eat(1)
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})
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-- raspberry smoothie
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minetest.register_craftitem("farming:smoothie_raspberry", {
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description = S("Raspberry Smoothie"),
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inventory_image = "farming_raspberry_smoothie.png",
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on_use = minetest.item_eat(2, "vessels:drinking_glass"),
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groups = {vessel = 1, drink = 1}
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})
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minetest.register_craft({
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output = "farming:smoothie_raspberry",
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recipe = {
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{"default:snow"},
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{"group:food_raspberries"},
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{"vessels:drinking_glass"}
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}
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})
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-- raspberries definition
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local def = {
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drawtype = "plantlike",
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tiles = {"farming_raspberry_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:raspberry_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_raspberry_2.png"}
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minetest.register_node("farming:raspberry_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_raspberry_3.png"}
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minetest.register_node("farming:raspberry_3", table.copy(def))
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-- stage 4 (final)
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def.tiles = {"farming_raspberry_4.png"}
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def.groups.growing = nil
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def.drop = {
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items = {
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{items = {"farming:raspberries 2"}, rarity = 1},
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{items = {"farming:raspberries"}, rarity = 2},
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{items = {"farming:raspberries"}, rarity = 3}
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}
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}
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minetest.register_node("farming:raspberry_4", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:raspberries"] = {
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crop = "farming:raspberry",
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seed = "farming:raspberries",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 4
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}
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