119 lines
2.9 KiB
Text
119 lines
2.9 KiB
Text
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Changelog
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ver 1.7
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Sat 1 Sep 2013
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I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
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ver 1.6
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Fri 30 Aug 2013
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added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
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ver 1.5.1
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Mon 26 Aug 2013
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prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
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ver 1.5
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Sun 25 Aug 2013
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added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
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ver 1.4
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Thu 22 Aug 2013
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*phew* made aliases for all numeric block names to map to new color-name based scheme
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updated craft recipes to work with new dyes format
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rejiggered whole system of block and craft registration
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set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
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nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
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ver 1.1
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Sun 24 Feb 2013 05:26:29 AM EST
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Faint was too faint in-game, so I made 'em look more the way I expected.
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Fixed recipes for pastel and faint blocks.
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Also, made certain the faint blocks return two buckets instead of only one.
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ver 1.0
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Sun 24 Feb 2013 12:13:17 AM EST
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Think everything's in order.
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ver 0.9
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Sat 23 Feb 2013 05:23:17 5M EST
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Added light colors.
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Attempted to order colors by hue.
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Turned out to be a lot harder than imagined.
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alpha-numeric order is goofy.
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I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
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but it was doing: 10, 11, 12, 1, 2, 3, 4...
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ver 0.8
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Sat 23 Feb 2013 01:18:24 AM EST
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Fixed missing comma in script.
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ver 0.7
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Sat 23 Feb 2013 01:01:22 AM EST
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Added full saturation Medium and Dark shades.
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ver 0.6
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Fri 22 Feb 2013 08:27:53 PM EST
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Fixed a bug where I forgot a comma in the script.
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Nothing major, but it wouldn't load unless it was in the right spot.
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The blocks light up nice and bright. Quite saturated.
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Perhaps too intense for my purposes.
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Will create more subdued colors, much more like actual stained glass.
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Especially pastels, and flesh tones.
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Perhaps turn the light intensity down.
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Maybe make some/all of them out of standard glow glass instead.
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ver 0.5
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Fri 22 Feb 2013 06:42:24 PM EST
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Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
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Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
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Haven't decided if/when I'll include the other colors.
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Perhaps some/all eventually.
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