83 lines
2 KiB
Lua
83 lines
2 KiB
Lua
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regrow = {}
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-- hidden node that runs timer and regrows fruit stored in meta
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minetest.register_node("regrow:hidden", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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-- once placed start random timer between 20 and 30 minutes
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on_construct = function(pos)
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local time = math.random(60 * 20, 60 * 30)
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minetest.get_node_timer(pos):start(time)
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end,
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-- when timer reached check which fruit to place if tree still exists
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on_timer = function(pos, elapsed)
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local meta = minetest.get_meta(pos)
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if not meta then
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return
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end
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local fruit = meta:get_string("fruit") or ""
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local leaf = meta:get_string("leaf") or ""
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if fruit == "" or leaf == ""
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or not minetest.find_node_near(pos, 1, leaf) then
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fruit = "air"
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end
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minetest.set_node(pos, {name = fruit})
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end
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})
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-- helper function to register fruit nodes
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regrow.add_fruit = function(nodename, leafname)
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-- does node actually exist ?
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if not minetest.registered_nodes[nodename] then
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return
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end
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-- override after_dig_node to start regrowth
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minetest.override_item(nodename, {
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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-- if node has been placed by player then do not regrow
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if oldnode.param2 > 0 then
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return
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end
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-- replace fruit with regrowth node, set fruit & leaf name
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minetest.set_node(pos, {name = "regrow:hidden"})
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local meta = minetest.get_meta(pos)
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meta:set_string("fruit", nodename)
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meta:set_string("leaf", leafname)
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end,
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})
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end
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-- wait until mods are loaded to save dependency mess
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minetest.after(0.1, function()
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regrow.add_fruit("default:apple", "default:leaves")
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regrow.add_fruit("ethereal:banana", "ethereal:bananaleaves")
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regrow.add_fruit("ethereal:orange", "ethereal:orange_leaves")
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regrow.add_fruit("ethereal:coconut", "ethereal:palmleaves")
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-- regrow.add_fruit("ethereal:golden_apple", "ethereal:yellowleaves")
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end)
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