195 lines
5.8 KiB
Lua
195 lines
5.8 KiB
Lua
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vehicle_mash = {}
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local drive = lib_mount.drive
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function vehicle_mash.register_vehicle(name, def)
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minetest.register_entity(name, {
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terrain_type = def.terrain_type,
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collisionbox = def.collisionbox,
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can_fly = def.can_fly,
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can_go_down = def.can_go_down,
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can_go_up = def.can_go_up,
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player_rotation = def.player_rotation,
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driver_attach_at = def.driver_attach_at,
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driver_eye_offset = def.driver_eye_offset,
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driver_detach_pos_offset = def.driver_detach_pos_offset,
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number_of_passengers = def.number_of_passengers,
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passenger_attach_at = def.passenger_attach_at,
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passenger_eye_offset = def.passenger_eye_offset,
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passenger_detach_pos_offset = def.passenger_detach_pos_offset,
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passenger2_attach_at = def.passenger2_attach_at,
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passenger2_eye_offset = def.passenger2_eye_offset,
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passenger2_detach_pos_offset = def.passenger2_detach_pos_offset,
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passenger3_attach_at = def.passenger3_attach_at,
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passenger3_eye_offset = def.passenger3_eye_offset,
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passenger3_detach_pos_offset = def.passenger3_detach_pos_offset,
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visual = def.visual,
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mesh = def.mesh,
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textures = def.textures,
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tiles = def.tiles,
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visual_size = def.visual_size,
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stepheight = def.stepheight,
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max_speed_forward = def.max_speed_forward,
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max_speed_reverse = def.max_speed_reverse,
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accel = def.accel,
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braking = def.braking,
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turn_spd = def.turn_speed,
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drop_on_destroy = def.drop_on_destroy or {},
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driver = nil,
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passenge = nil,
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v = 0,
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v2 = 0,
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mouselook = false,
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physical = true,
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removed = false,
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offset = {x=0, y=0, z=0},
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owner = "",
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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-- if there is already a driver
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if self.driver then
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-- if clicker is driver detach passengers and driver
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if clicker == self.driver then
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if self.passenger then
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lib_mount.detach(self.passenger, self.offset)
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end
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if self.passenger2 then
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lib_mount.detach(self.passenger2, self.offset)
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end
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if self.passenger3 then
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lib_mount.detach(self.passenger3, self.offset)
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end
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-- detach driver
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lib_mount.detach(self.driver, self.offset)
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-- if clicker is not the driver
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else
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-- if clicker is passenger
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-- detach passengers
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if clicker == self.passenger then
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lib_mount.detach(self.passenger, self.offset)
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elseif clicker == self.passenger2 then
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lib_mount.detach(self.passenger2, self.offset)
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elseif clicker == self.passenger3 then
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lib_mount.detach(self.passenger3, self.offset)
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-- if clicker is not passenger
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else
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-- attach passengers if possible
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if lib_mount.passengers[self.passenger] == self.passenger and self.number_of_passengers >= 1 then
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lib_mount.attach(self, clicker, true, 1)
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end
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if lib_mount.passengers[self.passenger2] == self.passenger2 and self.number_of_passengers >= 2 then
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lib_mount.attach(self, clicker, true, 2)
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end
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if lib_mount.passengers[self.passenger3] == self.passenger3 and self.number_of_passengers >= 3 then
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lib_mount.attach(self, clicker, true, 3)
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end
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end
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end
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-- if there is no driver
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else
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-- attach driver
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if self.owner == clicker:get_player_name() then
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lib_mount.attach(self, clicker, false, 0)
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end
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end
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end,
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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local tmp = minetest.deserialize(staticdata)
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if tmp then
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for _,stat in pairs(tmp) do
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if _ == "owner" then print(stat) end
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self[_] = stat
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end
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end
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print("owner: ", self.owner)
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self.v2 = self.v
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end,
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get_staticdata = function(self)
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local tmp = {}
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for _,stat in pairs(self) do
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local t = type(stat)
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if t ~= 'function' and t ~= 'nil' and t ~= 'userdata' then
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tmp[_] = self[_]
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end
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end
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return core.serialize(tmp)
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher or not puncher:is_player() or self.removed or self.driver then
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return
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end
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local punchername = puncher:get_player_name()
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if self.owner == punchername or minetest.get_player_privs(punchername).protection_bypass then
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self.removed = true
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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puncher:get_inventory():add_item("main", self.name)
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end
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end,
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on_step = function(self, dtime)
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drive(self, dtime, false, nil, nil, 0, def.can_fly, def.can_go_down, def.can_go_up)
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end
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})
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local can_float = false
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if def.terrain_type == 2 or def.terrain_type == 3 then
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can_float = true
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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wield_scale = def.wield_scale,
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liquids_pointable = can_float,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local ent
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if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "liquid") == 0 then
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if def.terrain_type == 0 or def.terrain_type == 1 or def.terrain_type == 3 then
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pointed_thing.above.y = pointed_thing.above.y + def.onplace_position_adj
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ent = minetest.add_entity(pointed_thing.above, name)
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else
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return
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end
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else
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if def.terrain_type == 2 or def.terrain_type == 3 then
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pointed_thing.under.y = pointed_thing.under.y + 0.5
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ent = minetest.add_entity(pointed_thing.under, name)
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else
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return
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end
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end
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if ent:get_luaentity().player_rotation.y == 90 then
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ent:set_yaw(placer:get_look_horizontal())
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else
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ent:set_yaw(placer:get_look_horizontal() - math.pi/2)
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end
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ent:get_luaentity().owner = placer:get_player_name()
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itemstack:take_item()
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return itemstack
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end
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})
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if def.recipe then
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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end
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