246 lines
6 KiB
Lua
246 lines
6 KiB
Lua
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local S = mobs.intllib
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local get_velocity = function(self)
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local v = self.object:get_velocity()
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-- sanity check
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if not v then return 0 end
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return (v.x * v.x + v.z * v.z) ^ 0.5
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end
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-- Spider by AspireMint (CC-BY-SA 3.0 license)
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mobs:register_mob("mobs_monster:spider", {
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--docile_by_day = true,
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group_attack = true,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 30,
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armor = 200,
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collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
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visual_size = {x = 1, y = 1},
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visual = "mesh",
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mesh = "mobs_spider.b3d",
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textures = {
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{"mobs_spider_mese.png"},
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{"mobs_spider_orange.png"},
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{"mobs_spider_snowy.png"},
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{"mobs_spider_grey.png"},
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{"mobs_spider_crystal.png"},
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},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_spider",
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attack = "mobs_spider",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 15,
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floats = 0,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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},
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 20,--15,
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stand_start = 0,
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stand_end = 0,
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walk_start = 1,
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walk_end = 21,
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run_start = 1,
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run_end = 21,
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punch_start = 25,
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punch_end = 45,
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},
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-- what kind of spider are we spawning?
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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-- snowy spider
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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self.base_texture = {"mobs_spider_snowy.png"}
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self.object:set_properties({textures = self.base_texture})
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self.docile_by_day = true
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-- tarantula
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elseif minetest.find_node_near(pos, 1,
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{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
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self.base_texture = {"mobs_spider_orange.png"}
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self.object:set_properties({textures = self.base_texture})
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self.docile_by_day = true
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-- grey spider
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elseif minetest.find_node_near(pos, 1,
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{"default:stone", "default:gravel"}) then
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self.base_texture = {"mobs_spider_grey.png"}
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self.object:set_properties({textures = self.base_texture})
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-- mese spider
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elseif minetest.find_node_near(pos, 1,
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{"default:mese", "default:stone_with_mese"}) then
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self.base_texture = {"mobs_spider_mese.png"}
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self.object:set_properties({textures = self.base_texture})
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elseif minetest.find_node_near(pos, 1,
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{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
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self.base_texture = {"mobs_spider_crystal.png"}
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self.object:set_properties({textures = self.base_texture})
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self.docile_by_day = true
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self.drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
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}
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end
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return true -- run only once, false/nil runs every activation
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end,
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-- custom function to make spiders climb vertical facings
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do_custom = function(self, dtime)
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-- quarter second timer
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self.spider_timer = (self.spider_timer or 0) + dtime
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if self.spider_timer < 0.25 then
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return
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end
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self.spider_timer = 0
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-- need to be stopped to go onwards
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if get_velocity(self) > 0.5 then
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self.disable_falling = nil
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return
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end
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local pos = self.object:get_pos()
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local yaw = self.object:get_yaw()
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-- sanity check
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if not yaw then return end
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pos.y = pos.y + self.collisionbox[2] - 0.2
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local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
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local nod = minetest.get_node_or_nil({
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x = pos.x + dir_x,
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y = pos.y + 0.5,
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z = pos.z + dir_z
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})
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-- get current velocity
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local v = self.object:get_velocity()
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-- can only climb solid facings
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if not nod or not minetest.registered_nodes[nod.name]
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or not minetest.registered_nodes[nod.name].walkable then
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self.disable_falling = nil
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v.y = 0
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self.object:set_velocity(v)
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return
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end
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--print ("----", nod.name, self.disable_falling, dtime)
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-- turn off falling if attached to facing
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self.disable_falling = true
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-- move up facing
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v.x = 0 ; v.y = 0
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v.y = self.jump_height
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mobs:set_animation(self, "jump")
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self.object:set_velocity(v)
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end,
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-- make spiders jump at you on attack
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custom_attack = function(self, pos)
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local vel = self.object:get_velocity()
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self.object:set_velocity({
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x = vel.x * self.run_velocity,
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y = self.jump_height * 1.5,
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z = vel.z * self.run_velocity
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})
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self.pausetimer = 0.5
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return true -- continue rest of attack function
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end
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})
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if not mobs.custom_spawn_monster then
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-- above ground spawn
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {
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"default:dirt_with_rainforest_litter", "default:snowblock",
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"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
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},
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min_light = 0,
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max_light = 8,
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chance = 7000,
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active_object_count = 1,
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min_height = 25,
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max_height = 31000,
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})
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-- below ground spawn
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
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min_light = 0,
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max_light = 7,
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chance = 7000,
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active_object_count = 1,
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min_height = -31000,
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max_height = -40,
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})
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end
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mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
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mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
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mobs:alias_mob("mobs:spider", "mobs_monster:spider")
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-- cobweb
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minetest.register_node(":mobs:cobweb", {
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description = S("Cobweb"),
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drawtype = "plantlike",
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visual_scale = 1.2,
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tiles = {"mobs_cobweb.png"},
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inventory_image = "mobs_cobweb.png",
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paramtype = "light",
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sunlight_propagates = true,
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liquid_viscosity = 11,
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liquidtype = "source",
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liquid_alternative_flowing = "mobs:cobweb",
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liquid_alternative_source = "mobs:cobweb",
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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groups = {snappy = 1, disable_jump = 1},
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drop = "farming:string",
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craft({
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output = "mobs:cobweb",
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recipe = {
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{"farming:string", "", "farming:string"},
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{"", "farming:string", ""},
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{"farming:string", "", "farming:string"},
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}
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})
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