180 lines
4.2 KiB
Lua
180 lines
4.2 KiB
Lua
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local S = mobs.intllib
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-- Bunny by ExeterDad
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mobs:register_mob("mobs_animal:bunny", {
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stepheight = 0.6,
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type = "animal",
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passive = true,
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reach = 1,
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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visual = "mesh",
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mesh = "mobs_bunny.b3d",
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drawtype = "front",
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textures = {
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{"mobs_bunny_grey.png"},
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{"mobs_bunny_brown.png"},
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{"mobs_bunny_white.png"},
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},
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sounds = {},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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runaway_from = {"mobs_animal:pumba", "player"},
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jump = true,
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jump_height = 6,
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drops = {
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{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 15,
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stand_start = 1,
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stand_end = 15,
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walk_start = 16,
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walk_end = 24,
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punch_start = 16,
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punch_end = 24,
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},
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follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"},
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view_range = 8,
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replace_rate = 10,
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replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
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replace_with = "air",
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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-- Monty Python tribute
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:lava_orb" then
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_properties({
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textures = {"mobs_bunny_evil.png"},
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})
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self.type = "monster"
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self.health = 20
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self.passive = false
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return
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end
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end,
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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-- white snowy bunny
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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self.base_texture = {"mobs_bunny_white.png"}
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self.object:set_properties({textures = self.base_texture})
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-- brown desert bunny
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elseif minetest.find_node_near(pos, 1,
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{"default:desert_sand", "default:desert_stone"}) then
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self.base_texture = {"mobs_bunny_brown.png"}
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self.object:set_properties({textures = self.base_texture})
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-- grey stone bunny
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elseif minetest.find_node_near(pos, 1,
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{"default:stone", "default:gravel"}) then
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self.base_texture = {"mobs_bunny_grey.png"}
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self.object:set_properties({textures = self.base_texture})
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end
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return true -- run only once, false/nil runs every activation
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end,
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attack_type = "dogfight",
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damage = 5,
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})
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local spawn_on = "default:dirt_with_grass"
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:prairie_dirt"
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end
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if not mobs.custom_spawn_animal then
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mobs:spawn({
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name = "mobs_animal:bunny",
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nodes = {spawn_on},
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neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = 8000, -- 15000
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min_height = 5,
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max_height = 200,
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day_toggle = true,
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})
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end
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mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0)
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mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility
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-- raw rabbit
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minetest.register_craftitem(":mobs:rabbit_raw", {
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description = S("Raw Rabbit"),
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inventory_image = "mobs_rabbit_raw.png",
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on_use = minetest.item_eat(3),
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groups = {food_meat_raw = 1, food_rabbit_raw = 1, flammable = 2},
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})
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-- cooked rabbit
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minetest.register_craftitem(":mobs:rabbit_cooked", {
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description = S("Cooked Rabbit"),
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inventory_image = "mobs_rabbit_cooked.png",
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on_use = minetest.item_eat(5),
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groups = {food_meat = 1, food_rabbit = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:rabbit_cooked",
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recipe = "mobs:rabbit_raw",
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cooktime = 5,
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})
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-- rabbit hide
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minetest.register_craftitem(":mobs:rabbit_hide", {
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description = S("Rabbit Hide"),
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inventory_image = "mobs_rabbit_hide.png",
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groups = {flammable = 2},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:rabbit_hide",
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burntime = 2,
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})
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minetest.register_craft({
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output = "mobs:leather",
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type = "shapeless",
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recipe = {
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"mobs:rabbit_hide", "mobs:rabbit_hide",
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"mobs:rabbit_hide", "mobs:rabbit_hide"
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}
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})
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