311 lines
8.5 KiB
Lua
311 lines
8.5 KiB
Lua
local S = minetest.get_translator("fake_fire")
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local function fire_particles_on(pos) -- 3 layers of fire
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local meta = minetest.get_meta(pos)
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local id1 = minetest.add_particlespawner({ -- 1 layer big particles fire
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amount = 9,
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time = 0,
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minpos = {x = pos.x - 0.2, y = pos.y - 0.4, z = pos.z - 0.2},
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maxpos = {x = pos.x + 0.2, y = pos.y - 0.1, z = pos.z + 0.2},
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minvel = {x= 0, y= 0, z= 0},
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maxvel = {x= 0, y= 0.1, z= 0},
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minacc = {x= 0, y= 0, z= 0},
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maxacc = {x= 0, y= 0.7, z= 0},
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minexptime = 0.5,
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maxexptime = 0.7,
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minsize = 2,
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maxsize = 5,
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collisiondetection = false,
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vertical = true,
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texture = "fake_fire_particle_anim_fire.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.8,},
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})
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meta:set_int("layer_1", id1)
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local id2 = minetest.add_particlespawner({ -- 2 layer smol particles fire
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amount = 1,
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time = 0,
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minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
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maxpos = {x = pos.x + 0.1, y = pos.y + 0.4, z = pos.z + 0.1},
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minvel = {x= 0, y= 0, z= 0},
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maxvel = {x= 0, y= 0.1, z= 0},
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minacc = {x= 0, y= 0, z= 0},
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maxacc = {x= 0, y= 1, z= 0},
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minexptime = 0.4,
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maxexptime = 0.6,
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minsize = 0.5,
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maxsize = 0.7,
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collisiondetection = false,
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vertical = true,
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texture = "fake_fire_particle_anim_fire.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.7,},
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})
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meta:set_int("layer_2", id2)
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local id3 = minetest.add_particlespawner({ --3 layer smoke
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amount = 1,
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time = 0,
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minpos = {x = pos.x - 0.1, y = pos.y - 0.2, z = pos.z - 0.1},
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maxpos = {x = pos.x + 0.2, y = pos.y + 0.4, z = pos.z + 0.2},
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minvel = {x= 0, y= 0, z= 0},
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maxvel = {x= 0, y= 0.1, z= 0},
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minacc = {x= 0, y= 0, z= 0},
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maxacc = {x= 0, y= 1, z= 0},
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minexptime = 0.6,
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maxexptime = 0.8,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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vertical = true,
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texture = "fake_fire_particle_anim_smoke.png",
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animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,},
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})
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meta:set_int("layer_3", id3)
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end
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local function fire_particles_off(pos)
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local meta = minetest.get_meta(pos)
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local id_1 = meta:get_int("layer_1");
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local id_2 = meta:get_int("layer_2");
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local id_3 = meta:get_int("layer_3");
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minetest.delete_particlespawner(id_1)
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minetest.delete_particlespawner(id_2)
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minetest.delete_particlespawner(id_3)
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end
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local function start_fire_effects(pos, node, clicker, chimney)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("smoky")
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local s_handle = this_spawner_meta:get_int("sound")
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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if id ~= 0 then
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if s_handle then
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minetest.after(0, function(handle)
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minetest.sound_stop(handle)
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end, s_handle)
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end
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minetest.delete_particlespawner(id)
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this_spawner_meta:set_int("smoky", 0)
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this_spawner_meta:set_int("sound", 0)
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return
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end
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if above == "air" and (not id or id == 0) then
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id = minetest.add_particlespawner({
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amount = 4, time = 0, collisiondetection = true,
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minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
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maxpos = {x=pos.x+0.25, y=pos.y+5, z=pos.z+0.25},
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minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2},
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minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0.5,z=0},
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minexptime = 1, maxexptime = 3,
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minsize = 4, maxsize = 8,
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texture = "smoke_particle.png",
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})
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if chimney == 1 then
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this_spawner_meta:set_int("smoky", id)
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this_spawner_meta:set_int("sound", 0)
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else
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s_handle = minetest.sound_play("fire_small", {
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pos = pos,
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max_hear_distance = 5,
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loop = true
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})
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fire_particles_on(pos)
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this_spawner_meta:set_int("sound", s_handle)
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end
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end
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end
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local function stop_smoke(pos)
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local this_spawner_meta = minetest.get_meta(pos)
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local id = this_spawner_meta:get_int("smoky")
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local s_handle = this_spawner_meta:get_int("sound")
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if id ~= 0 then
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minetest.delete_particlespawner(id)
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end
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if s_handle then
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minetest.after(0, function(handle)
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minetest.sound_stop(handle)
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end, s_handle)
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end
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this_spawner_meta:set_int("smoky", 0)
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this_spawner_meta:set_int("sound", 0)
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end
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minetest.register_node("fake_fire:ice_fire", {
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inventory_image = "ice_fire_inv.png",
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description = S("Ice fire"),
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drawtype = "plantlike",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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light_source = 14,
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waving = 1,
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tiles = {
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{name="ice_fire_animated.png", animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=1.5}},
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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start_fire_effects(pos, node, clicker)
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return itemstack
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end,
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on_destruct = function (pos)
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stop_smoke(pos)
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minetest.sound_play("fire_extinguish", {
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pos = pos, max_hear_distance = 5
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})
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end,
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drop = ""
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})
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minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
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local sbox = {
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type = 'fixed',
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16},
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}
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minetest.register_node("fake_fire:fancy_fire", {
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inventory_image = "fancy_fire_inv.png",
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description = S("Fancy Fire"),
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drawtype = "mesh",
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mesh = "fancy_fire.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {oddly_breakable_by_hand=3, flammable=0},
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sunlight_propagates = true,
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light_source = 13,
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walkable = false,
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buildable_to = false,
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damage_per_second = 3,
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selection_box = sbox,
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tiles = {
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"basic_materials_concrete_block.png",
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"default_junglewood.png",
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"fake_fire_empty_tile.png"
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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fire_particles_on(pos)
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return itemstack
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end,
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on_construct = function(pos)
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fire_particles_on(pos)
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end,
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on_destruct = function(pos, oldnode, oldmetadata, digger)
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fire_particles_off(pos)
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minetest.sound_play("fire_extinguish", {
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pos = pos, max_hear_distance = 5
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})
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end,
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drop = {
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max_items = 3,
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items = {
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{
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items = { "default:torch", "default:torch", "building_blocks:sticks" },
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rarity = 1,
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}
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}
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}
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})
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-- EMBERS
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minetest.register_node("fake_fire:embers", {
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description = S("Glowing Embers"),
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tiles = {
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{name="embers_animated.png", animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2}},
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},
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light_source = 9,
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groups = {crumbly=3},
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paramtype = "light",
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sounds = default.node_sound_dirt_defaults(),
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})
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-- CHIMNEYS
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local materials = {
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{ "stone", S("Stone chimney top") },
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{ "sandstone", S("Sandstone chimney top") },
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}
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for _, mat in ipairs(materials) do
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local name, desc = unpack(mat)
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minetest.register_node("fake_fire:chimney_top_"..name, {
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description = desc,
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tiles = {"default_"..name..".png^chimney_top.png", "default_"..name..".png"},
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groups = {snappy=3},
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paramtype = "light",
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sounds = default.node_sound_stone_defaults(),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local chimney = 1
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start_fire_effects(pos, node, clicker, chimney)
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return itemstack
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end,
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on_destruct = function (pos)
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stop_smoke(pos)
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end
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:chimney_top_'..name,
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recipe = {"default:torch", "stairs:slab_"..name}
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})
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end
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minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
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minetest.override_item("default:ice", {
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on_ignite = function(pos, igniter)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(flame_pos).name == "air" then
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minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
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end
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end
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})
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-- CRAFTS
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:embers',
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recipe = {"default:torch", "group:wood", "default:torch"}
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'fake_fire:fancy_fire',
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recipe = {"default:torch", "building_blocks:sticks", "default:torch" }
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})
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-- ALIASES
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minetest.register_alias("fake_fire:smokeless_fire", "fake_fire:fake_fire")
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minetest.register_alias("fake_fire:smokeless_ice_fire", "fake_fire:ice_fire")
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minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_top_stone")
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minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_top_sandstone")
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minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")
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-- OTHER
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minetest.register_lbm({
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name = "fake_fire:reload_particles",
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label = "restart fire particles on reload",
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nodenames = {"fake_fire:fancy_fire"},
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run_at_every_load = true,
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action = function(pos, node)
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fire_particles_off(pos)
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fire_particles_on(pos)
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end
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})
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