85 lines
2 KiB
Lua
85 lines
2 KiB
Lua
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local S = mobs.intllib
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-- Tree Monster (or Tree Gollum) by PilzAdam
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mobs:register_mob("mobs_monster:tree_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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--specific_attack = {"player", "mobs_animal:chicken"},
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reach = 2,
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damage = 2,
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hp_min = 7,
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hp_max = 33,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.b3d",
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textures = {
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{"mobs_tree_monster.png"},
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{"mobs_tree_monster2.png"},
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},
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blood_texture = "default_wood.png",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_treemonster",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 15,
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drops = {
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{name = "default:stick", chance = 1, min = 0, max = 2},
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{name = "default:sapling", chance = 2, min = 0, max = 2},
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{name = "default:junglesapling", chance = 3, min = 0, max = 2},
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{name = "default:apple", chance = 4, min = 1, max = 2},
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 2,
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fall_damage = 0,
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immune_to = {
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{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
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{"default:axe_stone", 4}, -- axes deal more damage to tree monster
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{"default:axe_bronze", 5},
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{"default:axe_steel", 5},
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{"default:axe_mese", 7},
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{"default:axe_diamond", 9},
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{"default:sapling", -5}, -- default and jungle saplings heal
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{"default:junglesapling", -5},
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-- {"all", 0}, -- only weapons on list deal damage
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},
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 24,
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walk_start = 25,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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punch_start = 48,
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punch_end = 62,
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},
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"default:leaves", "default:jungleleaves"},
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max_light = 7,
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chance = 7000,
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min_height = 0,
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day_toggle = false,
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})
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end
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mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
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mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility
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