125 lines
3 KiB
Lua
125 lines
3 KiB
Lua
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--[[
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Original textures from PixelBox texture pack
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https://forum.minetest.net/viewtopic.php?id=4990
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]]
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local S = farming.intllib
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-- carrot
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minetest.register_craftitem("farming:carrot", {
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description = S("Carrot"),
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inventory_image = "farming_carrot.png",
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groups = {seed = 2, food_carrot = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1")
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end,
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on_use = minetest.item_eat(4)
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})
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-- carrot juice
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minetest.register_craftitem("farming:carrot_juice", {
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description = S("Carrot Juice"),
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inventory_image = "farming_carrot_juice.png",
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on_use = minetest.item_eat(4, "vessels:drinking_glass"),
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groups = {vessel = 1, drink = 1}
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})
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minetest.register_craft({
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output = "farming:carrot_juice",
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recipe = {
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{"group:food_carrot"},
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{"farming:juicer"},
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{"vessels:drinking_glass"}
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},
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replacements = {
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{"group:food_juicer", "farming:juicer"}
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}
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})
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-- golden carrot
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minetest.register_craftitem("farming:carrot_gold", {
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description = S("Golden Carrot"),
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inventory_image = "farming_carrot_gold.png",
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on_use = minetest.item_eat(10)
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})
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minetest.register_craft({
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output = "farming:carrot_gold",
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recipe = {
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{"", "default:gold_lump", ""},
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{"default:gold_lump", "group:food_carrot", "default:gold_lump"},
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{"", "default:gold_lump", ""}
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}
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})
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-- carrot definition
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local def = {
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drawtype = "plantlike",
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tiles = {"farming_carrot_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:carrot_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_carrot_2.png"}
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minetest.register_node("farming:carrot_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_carrot_3.png"}
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minetest.register_node("farming:carrot_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_carrot_4.png"}
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minetest.register_node("farming:carrot_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_carrot_5.png"}
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minetest.register_node("farming:carrot_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_carrot_6.png"}
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minetest.register_node("farming:carrot_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_carrot_7.png"}
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def.drop = {
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items = {
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{items = {"farming:carrot"}, rarity = 1},
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{items = {"farming:carrot 2"}, rarity = 3}
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}
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}
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minetest.register_node("farming:carrot_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_carrot_8.png"}
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def.groups.growing = nil
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def.drop = {
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items = {
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{items = {"farming:carrot 2"}, rarity = 1},
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{items = {"farming:carrot 3"}, rarity = 2}
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}
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}
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minetest.register_node("farming:carrot_8", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:carrot"] = {
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crop = "farming:carrot",
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seed = "farming:carrot",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 8
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}
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