minetest-mm/mods/vehicle_mash/models/hovercraft.x
2020-10-25 19:05:08 +01:00

2132 lines
78 KiB
Text
Executable file

xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 3.500000, 1.000000;;
}
Frame Armature_Body {
FrameTransformMatrix {
1.000000,-0.000000,-0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
-0.000000, 0.000000,-2.459941, 1.000000;;
}
Frame Armature_Thruster {
FrameTransformMatrix {
0.000000, 0.000000,-1.000000, 0.000000,
-1.000000, 0.000000,-0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
-4.639344, 8.859941, 0.000000, 1.000000;;
}
} //End of Armature_Thruster
} //End of Armature_Body
Frame Hovercraft {
FrameTransformMatrix {
-0.000003,-4.000000, 0.000000, 0.000000,
4.000000,-0.000003, 0.000000, 0.000000,
0.000000, 0.000000, 2.581575, 0.000000,
0.000000, 0.000000,-0.500000, 1.000000;;
}
Mesh { //Mesh Mesh
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MeshNormals { //Mesh Normals
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} //End of Mesh Normals
MeshMaterialList { //Mesh Material List
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Material Hovercraft {
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Animation {
{Armature_Body}
AnimationKey { //Position
2;
76;
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AnimationKey { //Rotation
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AnimationKey { //Scale
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Animation {
{Armature_Thruster}
AnimationKey { //Position
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75;3; -4.639344, 8.859941, 0.000000;;;
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AnimationKey { //Rotation
0;
76;
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1;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
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3;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
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5;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
6;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
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10;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
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20;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
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56;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
57;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
58;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
59;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
60;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
61;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
62;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
63;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
64;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
65;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
66;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
67;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
68;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
69;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
70;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
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73;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
74;4; -0.500000,-0.500000, 0.500000, 0.500000;;,
75;4; -0.500000,-0.500000, 0.500000, 0.500000;;;
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AnimationKey { //Scale
1;
76;
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1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
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6;3; 1.000000, 1.000000, 1.000000;;,
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10;3; 1.000000, 1.000000, 1.000000;;,
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22;3; 1.000000, 1.000000, 1.000000;;,
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25;3; 1.000000, 1.000000, 1.000000;;,
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27;3; 1.000000, 1.000000, 1.000000;;,
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31;3; 1.000000, 1.000000, 1.000000;;,
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35;3; 1.000000, 1.000000, 1.000000;;,
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74;3; 1.000000, 1.000000, 1.000000;;,
75;3; 1.000000, 1.000000, 1.000000;;;
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}
Animation {
{Hovercraft}
AnimationKey { //Position
2;
76;
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1;3; 0.000000, 0.000000,-0.500000;;,
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73;3; 0.000000, 0.000000,-0.500000;;,
74;3; 0.000000, 0.000000,-0.500000;;,
75;3; 0.000000, 0.000000,-0.500000;;;
}
AnimationKey { //Rotation
0;
76;
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75;4; -0.707107, 0.000000, 0.000000,-0.707107;;;
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AnimationKey { //Scale
1;
76;
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43;3; 4.000000, 4.000000, 2.581575;;,
44;3; 4.000000, 4.000000, 2.581575;;,
45;3; 4.000000, 4.000000, 2.581575;;,
46;3; 4.000000, 4.000000, 2.581575;;,
47;3; 4.000000, 4.000000, 2.581575;;,
48;3; 4.000000, 4.000000, 2.581575;;,
49;3; 4.000000, 4.000000, 2.581575;;,
50;3; 4.000000, 4.000000, 2.581575;;,
51;3; 4.000000, 4.000000, 2.581575;;,
52;3; 4.000000, 4.000000, 2.581575;;,
53;3; 4.000000, 4.000000, 2.581575;;,
54;3; 4.000000, 4.000000, 2.581575;;,
55;3; 4.000000, 4.000000, 2.581575;;,
56;3; 4.000000, 4.000000, 2.581575;;,
57;3; 4.000000, 4.000000, 2.581575;;,
58;3; 4.000000, 4.000000, 2.581575;;,
59;3; 4.000000, 4.000000, 2.581575;;,
60;3; 4.000000, 4.000000, 2.581575;;,
61;3; 4.000000, 4.000000, 2.581575;;,
62;3; 4.000000, 4.000000, 2.581575;;,
63;3; 4.000000, 4.000000, 2.581575;;,
64;3; 4.000000, 4.000000, 2.581575;;,
65;3; 4.000000, 4.000000, 2.581575;;,
66;3; 4.000000, 4.000000, 2.581575;;,
67;3; 4.000000, 4.000000, 2.581575;;,
68;3; 4.000000, 4.000000, 2.581575;;,
69;3; 4.000000, 4.000000, 2.581575;;,
70;3; 4.000000, 4.000000, 2.581575;;,
71;3; 4.000000, 4.000000, 2.581575;;,
72;3; 4.000000, 4.000000, 2.581575;;,
73;3; 4.000000, 4.000000, 2.581575;;,
74;3; 4.000000, 4.000000, 2.581575;;,
75;3; 4.000000, 4.000000, 2.581575;;;
}
}
} //End of AnimationSet